glshader: Add preconditions

Add preconditions to many of the glshader
uniform apis.
This commit is contained in:
Matthias Clasen 2022-07-15 14:40:55 -04:00
parent 7ebc5454f4
commit a4c6517d06

View File

@ -162,6 +162,7 @@ uniform_type_from_glsl (const char *str)
return GSK_GL_UNIFORM_TYPE_NONE;
}
#ifdef G_ENABLE_DEBUG
static const char *
uniform_type_name (GskGLUniformType type)
{
@ -194,6 +195,7 @@ uniform_type_name (GskGLUniformType type)
return NULL;
}
}
#endif
static int
uniform_type_size (GskGLUniformType type)
@ -397,6 +399,7 @@ gsk_gl_shader_constructed (GObject *object)
shader->n_textures = max_texture_seen;
#ifdef G_ENABLE_DEBUG
if (GSK_DEBUG_CHECK(SHADERS))
{
GString *s;
@ -414,6 +417,7 @@ gsk_gl_shader_constructed (GObject *object)
s->str);
g_string_free (s, TRUE);
}
#endif
}
#define SPACE_RE "[ \\t]+" // Don't use \s, we don't want to match newlines
@ -631,6 +635,7 @@ gsk_gl_shader_get_uniform_name (GskGLShader *shader,
int idx)
{
g_return_val_if_fail (GSK_IS_GL_SHADER (shader), NULL);
g_return_val_if_fail (0 <= idx && idx < shader->uniforms->len, NULL);
return g_array_index (shader->uniforms, GskGLUniform, idx).name;
}
@ -675,6 +680,7 @@ gsk_gl_shader_get_uniform_type (GskGLShader *shader,
int idx)
{
g_return_val_if_fail (GSK_IS_GL_SHADER (shader), 0);
g_return_val_if_fail (0 <= idx && idx < shader->uniforms->len, 0);
return g_array_index (shader->uniforms, GskGLUniform, idx).type;
}
@ -693,6 +699,7 @@ gsk_gl_shader_get_uniform_offset (GskGLShader *shader,
int idx)
{
g_return_val_if_fail (GSK_IS_GL_SHADER (shader), 0);
g_return_val_if_fail (0 <= idx && idx < shader->uniforms->len, 0);
return g_array_index (shader->uniforms, GskGLUniform, idx).offset;
}