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gpu: Split out a function
I want to use it in more places.
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@ -478,6 +478,40 @@ gsk_gpu_node_processor_clip_node_bounds (GskGpuNodeProcessor *self,
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return TRUE;
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}
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static void
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gsk_gpu_node_processor_image_op (GskGpuNodeProcessor *self,
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GskGpuImage *image,
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const graphene_rect_t *rect,
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const graphene_rect_t *tex_rect)
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{
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guint32 descriptor;
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g_assert (self->pending_globals == 0);
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descriptor = gsk_gpu_node_processor_add_image (self, image, GSK_GPU_SAMPLER_DEFAULT);
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if (gsk_gpu_image_get_flags (image) & GSK_GPU_IMAGE_STRAIGHT_ALPHA)
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{
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gsk_gpu_straight_alpha_op (self->frame,
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gsk_gpu_clip_get_shader_clip (&self->clip, &self->offset, rect),
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self->desc,
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descriptor,
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rect,
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&self->offset,
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tex_rect);
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}
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else
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{
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gsk_gpu_texture_op (self->frame,
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gsk_gpu_clip_get_shader_clip (&self->clip, &self->offset, rect),
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self->desc,
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descriptor,
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rect,
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&self->offset,
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tex_rect);
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}
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}
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/*
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* gsk_gpu_get_node_as_image:
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* @frame: frame to render in
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@ -613,7 +647,6 @@ gsk_gpu_node_processor_ensure_image (GskGpuNodeProcessor *self,
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{
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GskGpuNodeProcessor other;
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graphene_rect_t rect = GRAPHENE_RECT_INIT (0, 0, width, height);
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guint32 descriptor = gsk_gpu_node_processor_add_image (self, image, GSK_GPU_SAMPLER_DEFAULT);
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gsk_gpu_node_processor_init (&other,
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self->frame,
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@ -629,26 +662,10 @@ gsk_gpu_node_processor_ensure_image (GskGpuNodeProcessor *self,
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gsk_gpu_node_processor_sync_globals (&other, 0);
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if (flags & GSK_GPU_IMAGE_STRAIGHT_ALPHA)
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{
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gsk_gpu_straight_alpha_op (other.frame,
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gsk_gpu_clip_get_shader_clip (&other.clip, &other.offset, &rect),
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self->desc,
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descriptor,
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gsk_gpu_node_processor_image_op (&other,
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image,
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&rect,
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&other.offset,
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&rect);
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}
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else
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{
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gsk_gpu_texture_op (other.frame,
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gsk_gpu_clip_get_shader_clip (&other.clip, &other.offset, &rect),
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self->desc,
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descriptor,
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&rect,
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&other.offset,
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&rect);
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}
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gsk_gpu_render_pass_end_op (other.frame,
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copy,
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@ -1282,7 +1299,6 @@ gsk_gpu_node_processor_add_texture_node (GskGpuNodeProcessor *self,
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GskGpuImage *image;
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GdkTexture *texture;
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gint64 timestamp;
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guint32 descriptor;
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device = gsk_gpu_frame_get_device (self->frame);
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texture = gsk_texture_node_get_texture (node);
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@ -1302,28 +1318,11 @@ gsk_gpu_node_processor_add_texture_node (GskGpuNodeProcessor *self,
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return;
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}
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}
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descriptor = gsk_gpu_node_processor_add_image (self, image, GSK_GPU_SAMPLER_DEFAULT);
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if (gsk_gpu_image_get_flags (image) & GSK_GPU_IMAGE_STRAIGHT_ALPHA)
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{
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gsk_gpu_straight_alpha_op (self->frame,
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gsk_gpu_clip_get_shader_clip (&self->clip, &self->offset, &node->bounds),
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self->desc,
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descriptor,
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gsk_gpu_node_processor_image_op (self,
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image,
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&node->bounds,
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&self->offset,
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&node->bounds);
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}
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else
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{
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gsk_gpu_texture_op (self->frame,
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gsk_gpu_clip_get_shader_clip (&self->clip, &self->offset, &node->bounds),
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self->desc,
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descriptor,
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&node->bounds,
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&self->offset,
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&node->bounds);
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}
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g_object_unref (image);
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}
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