dnd: Use the default cursor during motion

When no action is selected, use the default cursor, and only
switch to one of the action-indicating cursors when we are over
a drop target.

Fixes: #6337
Fixes: #6511
This commit is contained in:
Matthias Clasen 2024-03-18 21:15:39 -04:00
parent 26d3c407b3
commit aa95b4f341

View File

@ -50,18 +50,6 @@
#include "gdkenumtypes.h"
#include "gdkeventsprivate.h"
static struct {
GdkDragAction action;
const char *name;
GdkCursor *cursor;
} drag_cursors[] = {
{ GDK_ACTION_ASK, "dnd-ask", NULL },
{ GDK_ACTION_COPY, "copy", NULL },
{ GDK_ACTION_MOVE, "move", NULL },
{ GDK_ACTION_LINK, "alias", NULL },
{ 0, "no-drop", NULL },
};
enum {
PROP_0,
PROP_CONTENT,
@ -786,6 +774,18 @@ gdk_drag_handle_source_event (GdkEvent *event)
return FALSE;
}
static struct {
GdkDragAction action;
const char *name;
GdkCursor *cursor;
} drag_cursors[] = {
{ 0, "default", NULL },
{ GDK_ACTION_ASK, "dnd-ask", NULL },
{ GDK_ACTION_COPY, "copy", NULL },
{ GDK_ACTION_MOVE, "move", NULL },
{ GDK_ACTION_LINK, "alias", NULL },
};
GdkCursor *
gdk_drag_get_cursor (GdkDrag *drag,
GdkDragAction action)