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gsk: Bind GL context to the GL profiler
Similarly to how we bind it to the GL driver object used by the GSK GL renderer.
This commit is contained in:
parent
f0c04cdd09
commit
ab8420ec52
@ -10,6 +10,8 @@ struct _GskGLProfiler
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{
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GObject parent_instance;
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GdkGLContext *gl_context;
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/* Creating GL queries is kind of expensive, so we pay the
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* price upfront and create a circular buffer of queries
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*/
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@ -20,6 +22,14 @@ struct _GskGLProfiler
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gboolean first_frame : 1;
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};
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enum {
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PROP_GL_CONTEXT = 1,
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N_PROPERTIES
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};
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static GParamSpec *gsk_gl_profiler_properties[N_PROPERTIES];
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G_DEFINE_TYPE (GskGLProfiler, gsk_gl_profiler, G_TYPE_OBJECT)
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static void
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@ -29,13 +39,68 @@ gsk_gl_profiler_finalize (GObject *gobject)
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glDeleteQueries (N_QUERIES, self->gl_queries);
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g_clear_object (&self->gl_context);
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G_OBJECT_CLASS (gsk_gl_profiler_parent_class)->finalize (gobject);
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}
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static void
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gsk_gl_profiler_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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GskGLProfiler *self = GSK_GL_PROFILER (gobject);
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switch (prop_id)
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{
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case PROP_GL_CONTEXT:
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self->gl_context = g_value_dup_object (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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}
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}
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static void
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gsk_gl_profiler_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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GskGLProfiler *self = GSK_GL_PROFILER (gobject);
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switch (prop_id)
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{
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case PROP_GL_CONTEXT:
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g_value_set_object (value, self->gl_context);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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}
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}
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static void
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gsk_gl_profiler_class_init (GskGLProfilerClass *klass)
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{
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G_OBJECT_CLASS (klass)->finalize = gsk_gl_profiler_finalize;
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->set_property = gsk_gl_profiler_set_property;
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gobject_class->get_property = gsk_gl_profiler_get_property;
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gobject_class->finalize = gsk_gl_profiler_finalize;
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gsk_gl_profiler_properties[PROP_GL_CONTEXT] =
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g_param_spec_object ("gl-context",
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"GL Context",
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"The GdkGLContext used by the GL profiler",
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GDK_TYPE_GL_CONTEXT,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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g_object_class_install_properties (gobject_class, N_PROPERTIES, gsk_gl_profiler_properties);
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}
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static void
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@ -48,9 +113,11 @@ gsk_gl_profiler_init (GskGLProfiler *self)
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}
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GskGLProfiler *
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gsk_gl_profiler_new (void)
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gsk_gl_profiler_new (GdkGLContext *context)
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{
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return g_object_new (GSK_TYPE_GL_PROFILER, NULL);
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g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
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return g_object_new (GSK_TYPE_GL_PROFILER, "gl-context", context, NULL);
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}
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void
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@ -8,7 +8,7 @@ G_BEGIN_DECLS
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#define GSK_TYPE_GL_PROFILER (gsk_gl_profiler_get_type ())
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G_DECLARE_FINAL_TYPE (GskGLProfiler, gsk_gl_profiler, GSK, GL_PROFILER, GObject)
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GskGLProfiler * gsk_gl_profiler_new (void);
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GskGLProfiler * gsk_gl_profiler_new (GdkGLContext *context);
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void gsk_gl_profiler_begin_gpu_region (GskGLProfiler *profiler);
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guint64 gsk_gl_profiler_end_gpu_region (GskGLProfiler *profiler);
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@ -79,8 +79,6 @@ struct _GskGLRenderer
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{
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GskRenderer parent_instance;
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GdkGLContext *context;
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graphene_matrix_t mvp;
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graphene_frustum_t frustum;
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@ -91,6 +89,7 @@ struct _GskGLRenderer
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GQuark uniforms[N_UNIFORMS];
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GQuark attributes[N_ATTRIBUTES];
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GdkGLContext *gl_context;
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GskGLDriver *gl_driver;
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GskGLProfiler *gl_profiler;
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GskShaderBuilder *shader_builder;
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@ -118,7 +117,7 @@ gsk_gl_renderer_dispose (GObject *gobject)
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{
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GskGLRenderer *self = GSK_GL_RENDERER (gobject);
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g_clear_object (&self->context);
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g_clear_object (&self->gl_context);
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G_OBJECT_CLASS (gsk_gl_renderer_parent_class)->dispose (gobject);
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}
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@ -148,7 +147,7 @@ gsk_gl_renderer_create_buffers (GskGLRenderer *self,
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static void
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gsk_gl_renderer_destroy_buffers (GskGLRenderer *self)
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{
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if (self->context == NULL)
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if (self->gl_context == NULL)
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return;
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if (!self->has_buffers)
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@ -156,7 +155,7 @@ gsk_gl_renderer_destroy_buffers (GskGLRenderer *self)
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GSK_NOTE (OPENGL, g_print ("Destroying buffers\n"));
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gdk_gl_context_make_current (self->context);
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gdk_gl_context_make_current (self->gl_context);
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if (self->texture_id != 0)
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{
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@ -187,14 +186,14 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self)
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self->attributes[POSITION] = gsk_shader_builder_add_attribute (builder, "aPosition");
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self->attributes[UV] = gsk_shader_builder_add_attribute (builder, "aUv");
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if (gdk_gl_context_get_use_es (self->context))
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if (gdk_gl_context_get_use_es (self->gl_context))
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{
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gsk_shader_builder_set_version (builder, SHADER_VERSION_GLES);
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gsk_shader_builder_set_vertex_preamble (builder, "es2_common.vs.glsl");
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gsk_shader_builder_set_fragment_preamble (builder, "es2_common.fs.glsl");
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gsk_shader_builder_add_define (builder, "GSK_GLES", "1");
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}
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else if (gdk_gl_context_is_legacy (self->context))
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else if (gdk_gl_context_is_legacy (self->gl_context))
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{
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gsk_shader_builder_set_version (builder, SHADER_VERSION_GL_LEGACY);
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gsk_shader_builder_set_vertex_preamble (builder, "gl_common.vs.glsl");
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@ -260,14 +259,14 @@ gsk_gl_renderer_realize (GskRenderer *renderer)
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/* If we didn't get a GdkGLContext before realization, try creating
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* one now, for our exclusive use.
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*/
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if (self->context == NULL)
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if (self->gl_context == NULL)
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{
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GdkWindow *window = gsk_renderer_get_window (renderer);
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if (window == NULL)
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return FALSE;
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self->context = gdk_window_create_gl_context (window, &error);
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self->gl_context = gdk_window_create_gl_context (window, &error);
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if (error != NULL)
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{
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g_critical ("Unable to create GL context for renderer: %s",
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@ -278,7 +277,7 @@ gsk_gl_renderer_realize (GskRenderer *renderer)
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}
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}
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gdk_gl_context_realize (self->context, &error);
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gdk_gl_context_realize (self->gl_context, &error);
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if (error != NULL)
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{
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g_critical ("Unable to realize GL renderer: %s", error->message);
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@ -286,11 +285,11 @@ gsk_gl_renderer_realize (GskRenderer *renderer)
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return FALSE;
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}
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gdk_gl_context_make_current (self->context);
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gdk_gl_context_make_current (self->gl_context);
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g_assert (self->gl_driver == NULL);
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self->gl_driver = gsk_gl_driver_new (self->context);
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self->gl_profiler = gsk_gl_profiler_new ();
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self->gl_driver = gsk_gl_driver_new (self->gl_context);
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self->gl_profiler = gsk_gl_profiler_new (self->gl_context);
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GSK_NOTE (OPENGL, g_print ("Creating buffers and programs\n"));
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if (!gsk_gl_renderer_create_programs (self))
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@ -304,10 +303,10 @@ gsk_gl_renderer_unrealize (GskRenderer *renderer)
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{
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GskGLRenderer *self = GSK_GL_RENDERER (renderer);
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if (self->context == NULL)
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if (self->gl_context == NULL)
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return;
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gdk_gl_context_make_current (self->context);
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gdk_gl_context_make_current (self->gl_context);
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/* We don't need to iterate to destroy the associated GL resources,
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* as they will be dropped when we finalize the GskGLDriver
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@ -320,7 +319,7 @@ gsk_gl_renderer_unrealize (GskRenderer *renderer)
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g_clear_object (&self->gl_profiler);
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g_clear_object (&self->gl_driver);
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if (self->context == gdk_gl_context_get_current ())
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if (self->gl_context == gdk_gl_context_get_current ())
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gdk_gl_context_clear_current ();
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}
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@ -713,7 +712,7 @@ gsk_gl_renderer_validate_tree (GskGLRenderer *self,
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{
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int n_nodes;
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if (self->context == NULL)
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if (self->gl_context == NULL)
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{
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GSK_NOTE (OPENGL, g_print ("No valid GL context associated to the renderer"));
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return FALSE;
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@ -721,7 +720,7 @@ gsk_gl_renderer_validate_tree (GskGLRenderer *self,
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n_nodes = gsk_render_node_get_size (root);
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gdk_gl_context_make_current (self->context);
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gdk_gl_context_make_current (self->gl_context);
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self->render_items = g_array_sized_new (FALSE, FALSE, sizeof (RenderItem), n_nodes);
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@ -752,10 +751,10 @@ gsk_gl_renderer_clear_tree (GskGLRenderer *self)
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{
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int i;
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if (self->context == NULL)
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if (self->gl_context == NULL)
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return;
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gdk_gl_context_make_current (self->context);
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gdk_gl_context_make_current (self->gl_context);
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for (i = 0; i < self->render_items->len; i++)
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{
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@ -786,10 +785,10 @@ gsk_gl_renderer_render (GskRenderer *renderer,
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guint i;
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guint64 gpu_time;
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if (self->context == NULL)
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if (self->gl_context == NULL)
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return;
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gdk_gl_context_make_current (self->context);
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gdk_gl_context_make_current (self->gl_context);
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gsk_renderer_get_viewport (renderer, &viewport);
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@ -841,6 +840,7 @@ gsk_gl_renderer_render (GskRenderer *renderer,
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GSK_NOTE (OPENGL, g_print ("GPU time: %" G_GUINT64_FORMAT " nsec\n", gpu_time));
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out:
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/* XXX: Add GdkDrawingContext API */
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gdk_cairo_draw_from_gl (gdk_drawing_context_get_cairo_context (context),
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gdk_drawing_context_get_window (context),
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self->texture_id,
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@ -848,7 +848,7 @@ out:
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gsk_renderer_get_scale_factor (renderer),
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0, 0, viewport.size.width, viewport.size.height);
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gdk_gl_context_make_current (self->context);
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gdk_gl_context_make_current (self->gl_context);
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gsk_gl_renderer_clear_tree (self);
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gsk_gl_renderer_destroy_buffers (self);
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}
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