gsk: Bind GL context to the GL profiler

Similarly to how we bind it to the GL driver object used by the GSK GL
renderer.
This commit is contained in:
Emmanuele Bassi 2016-07-27 11:34:20 +01:00
parent f0c04cdd09
commit ab8420ec52
3 changed files with 94 additions and 27 deletions

View File

@ -10,6 +10,8 @@ struct _GskGLProfiler
{ {
GObject parent_instance; GObject parent_instance;
GdkGLContext *gl_context;
/* Creating GL queries is kind of expensive, so we pay the /* Creating GL queries is kind of expensive, so we pay the
* price upfront and create a circular buffer of queries * price upfront and create a circular buffer of queries
*/ */
@ -20,6 +22,14 @@ struct _GskGLProfiler
gboolean first_frame : 1; gboolean first_frame : 1;
}; };
enum {
PROP_GL_CONTEXT = 1,
N_PROPERTIES
};
static GParamSpec *gsk_gl_profiler_properties[N_PROPERTIES];
G_DEFINE_TYPE (GskGLProfiler, gsk_gl_profiler, G_TYPE_OBJECT) G_DEFINE_TYPE (GskGLProfiler, gsk_gl_profiler, G_TYPE_OBJECT)
static void static void
@ -29,13 +39,68 @@ gsk_gl_profiler_finalize (GObject *gobject)
glDeleteQueries (N_QUERIES, self->gl_queries); glDeleteQueries (N_QUERIES, self->gl_queries);
g_clear_object (&self->gl_context);
G_OBJECT_CLASS (gsk_gl_profiler_parent_class)->finalize (gobject); G_OBJECT_CLASS (gsk_gl_profiler_parent_class)->finalize (gobject);
} }
static void
gsk_gl_profiler_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GskGLProfiler *self = GSK_GL_PROFILER (gobject);
switch (prop_id)
{
case PROP_GL_CONTEXT:
self->gl_context = g_value_dup_object (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
gsk_gl_profiler_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GskGLProfiler *self = GSK_GL_PROFILER (gobject);
switch (prop_id)
{
case PROP_GL_CONTEXT:
g_value_set_object (value, self->gl_context);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void static void
gsk_gl_profiler_class_init (GskGLProfilerClass *klass) gsk_gl_profiler_class_init (GskGLProfilerClass *klass)
{ {
G_OBJECT_CLASS (klass)->finalize = gsk_gl_profiler_finalize; GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->set_property = gsk_gl_profiler_set_property;
gobject_class->get_property = gsk_gl_profiler_get_property;
gobject_class->finalize = gsk_gl_profiler_finalize;
gsk_gl_profiler_properties[PROP_GL_CONTEXT] =
g_param_spec_object ("gl-context",
"GL Context",
"The GdkGLContext used by the GL profiler",
GDK_TYPE_GL_CONTEXT,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, N_PROPERTIES, gsk_gl_profiler_properties);
} }
static void static void
@ -48,9 +113,11 @@ gsk_gl_profiler_init (GskGLProfiler *self)
} }
GskGLProfiler * GskGLProfiler *
gsk_gl_profiler_new (void) gsk_gl_profiler_new (GdkGLContext *context)
{ {
return g_object_new (GSK_TYPE_GL_PROFILER, NULL); g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
return g_object_new (GSK_TYPE_GL_PROFILER, "gl-context", context, NULL);
} }
void void

View File

@ -8,7 +8,7 @@ G_BEGIN_DECLS
#define GSK_TYPE_GL_PROFILER (gsk_gl_profiler_get_type ()) #define GSK_TYPE_GL_PROFILER (gsk_gl_profiler_get_type ())
G_DECLARE_FINAL_TYPE (GskGLProfiler, gsk_gl_profiler, GSK, GL_PROFILER, GObject) G_DECLARE_FINAL_TYPE (GskGLProfiler, gsk_gl_profiler, GSK, GL_PROFILER, GObject)
GskGLProfiler * gsk_gl_profiler_new (void); GskGLProfiler * gsk_gl_profiler_new (GdkGLContext *context);
void gsk_gl_profiler_begin_gpu_region (GskGLProfiler *profiler); void gsk_gl_profiler_begin_gpu_region (GskGLProfiler *profiler);
guint64 gsk_gl_profiler_end_gpu_region (GskGLProfiler *profiler); guint64 gsk_gl_profiler_end_gpu_region (GskGLProfiler *profiler);

View File

@ -79,8 +79,6 @@ struct _GskGLRenderer
{ {
GskRenderer parent_instance; GskRenderer parent_instance;
GdkGLContext *context;
graphene_matrix_t mvp; graphene_matrix_t mvp;
graphene_frustum_t frustum; graphene_frustum_t frustum;
@ -91,6 +89,7 @@ struct _GskGLRenderer
GQuark uniforms[N_UNIFORMS]; GQuark uniforms[N_UNIFORMS];
GQuark attributes[N_ATTRIBUTES]; GQuark attributes[N_ATTRIBUTES];
GdkGLContext *gl_context;
GskGLDriver *gl_driver; GskGLDriver *gl_driver;
GskGLProfiler *gl_profiler; GskGLProfiler *gl_profiler;
GskShaderBuilder *shader_builder; GskShaderBuilder *shader_builder;
@ -118,7 +117,7 @@ gsk_gl_renderer_dispose (GObject *gobject)
{ {
GskGLRenderer *self = GSK_GL_RENDERER (gobject); GskGLRenderer *self = GSK_GL_RENDERER (gobject);
g_clear_object (&self->context); g_clear_object (&self->gl_context);
G_OBJECT_CLASS (gsk_gl_renderer_parent_class)->dispose (gobject); G_OBJECT_CLASS (gsk_gl_renderer_parent_class)->dispose (gobject);
} }
@ -148,7 +147,7 @@ gsk_gl_renderer_create_buffers (GskGLRenderer *self,
static void static void
gsk_gl_renderer_destroy_buffers (GskGLRenderer *self) gsk_gl_renderer_destroy_buffers (GskGLRenderer *self)
{ {
if (self->context == NULL) if (self->gl_context == NULL)
return; return;
if (!self->has_buffers) if (!self->has_buffers)
@ -156,7 +155,7 @@ gsk_gl_renderer_destroy_buffers (GskGLRenderer *self)
GSK_NOTE (OPENGL, g_print ("Destroying buffers\n")); GSK_NOTE (OPENGL, g_print ("Destroying buffers\n"));
gdk_gl_context_make_current (self->context); gdk_gl_context_make_current (self->gl_context);
if (self->texture_id != 0) if (self->texture_id != 0)
{ {
@ -187,14 +186,14 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self)
self->attributes[POSITION] = gsk_shader_builder_add_attribute (builder, "aPosition"); self->attributes[POSITION] = gsk_shader_builder_add_attribute (builder, "aPosition");
self->attributes[UV] = gsk_shader_builder_add_attribute (builder, "aUv"); self->attributes[UV] = gsk_shader_builder_add_attribute (builder, "aUv");
if (gdk_gl_context_get_use_es (self->context)) if (gdk_gl_context_get_use_es (self->gl_context))
{ {
gsk_shader_builder_set_version (builder, SHADER_VERSION_GLES); gsk_shader_builder_set_version (builder, SHADER_VERSION_GLES);
gsk_shader_builder_set_vertex_preamble (builder, "es2_common.vs.glsl"); gsk_shader_builder_set_vertex_preamble (builder, "es2_common.vs.glsl");
gsk_shader_builder_set_fragment_preamble (builder, "es2_common.fs.glsl"); gsk_shader_builder_set_fragment_preamble (builder, "es2_common.fs.glsl");
gsk_shader_builder_add_define (builder, "GSK_GLES", "1"); gsk_shader_builder_add_define (builder, "GSK_GLES", "1");
} }
else if (gdk_gl_context_is_legacy (self->context)) else if (gdk_gl_context_is_legacy (self->gl_context))
{ {
gsk_shader_builder_set_version (builder, SHADER_VERSION_GL_LEGACY); gsk_shader_builder_set_version (builder, SHADER_VERSION_GL_LEGACY);
gsk_shader_builder_set_vertex_preamble (builder, "gl_common.vs.glsl"); gsk_shader_builder_set_vertex_preamble (builder, "gl_common.vs.glsl");
@ -260,14 +259,14 @@ gsk_gl_renderer_realize (GskRenderer *renderer)
/* If we didn't get a GdkGLContext before realization, try creating /* If we didn't get a GdkGLContext before realization, try creating
* one now, for our exclusive use. * one now, for our exclusive use.
*/ */
if (self->context == NULL) if (self->gl_context == NULL)
{ {
GdkWindow *window = gsk_renderer_get_window (renderer); GdkWindow *window = gsk_renderer_get_window (renderer);
if (window == NULL) if (window == NULL)
return FALSE; return FALSE;
self->context = gdk_window_create_gl_context (window, &error); self->gl_context = gdk_window_create_gl_context (window, &error);
if (error != NULL) if (error != NULL)
{ {
g_critical ("Unable to create GL context for renderer: %s", g_critical ("Unable to create GL context for renderer: %s",
@ -278,7 +277,7 @@ gsk_gl_renderer_realize (GskRenderer *renderer)
} }
} }
gdk_gl_context_realize (self->context, &error); gdk_gl_context_realize (self->gl_context, &error);
if (error != NULL) if (error != NULL)
{ {
g_critical ("Unable to realize GL renderer: %s", error->message); g_critical ("Unable to realize GL renderer: %s", error->message);
@ -286,11 +285,11 @@ gsk_gl_renderer_realize (GskRenderer *renderer)
return FALSE; return FALSE;
} }
gdk_gl_context_make_current (self->context); gdk_gl_context_make_current (self->gl_context);
g_assert (self->gl_driver == NULL); g_assert (self->gl_driver == NULL);
self->gl_driver = gsk_gl_driver_new (self->context); self->gl_driver = gsk_gl_driver_new (self->gl_context);
self->gl_profiler = gsk_gl_profiler_new (); self->gl_profiler = gsk_gl_profiler_new (self->gl_context);
GSK_NOTE (OPENGL, g_print ("Creating buffers and programs\n")); GSK_NOTE (OPENGL, g_print ("Creating buffers and programs\n"));
if (!gsk_gl_renderer_create_programs (self)) if (!gsk_gl_renderer_create_programs (self))
@ -304,10 +303,10 @@ gsk_gl_renderer_unrealize (GskRenderer *renderer)
{ {
GskGLRenderer *self = GSK_GL_RENDERER (renderer); GskGLRenderer *self = GSK_GL_RENDERER (renderer);
if (self->context == NULL) if (self->gl_context == NULL)
return; return;
gdk_gl_context_make_current (self->context); gdk_gl_context_make_current (self->gl_context);
/* We don't need to iterate to destroy the associated GL resources, /* We don't need to iterate to destroy the associated GL resources,
* as they will be dropped when we finalize the GskGLDriver * as they will be dropped when we finalize the GskGLDriver
@ -320,7 +319,7 @@ gsk_gl_renderer_unrealize (GskRenderer *renderer)
g_clear_object (&self->gl_profiler); g_clear_object (&self->gl_profiler);
g_clear_object (&self->gl_driver); g_clear_object (&self->gl_driver);
if (self->context == gdk_gl_context_get_current ()) if (self->gl_context == gdk_gl_context_get_current ())
gdk_gl_context_clear_current (); gdk_gl_context_clear_current ();
} }
@ -713,7 +712,7 @@ gsk_gl_renderer_validate_tree (GskGLRenderer *self,
{ {
int n_nodes; int n_nodes;
if (self->context == NULL) if (self->gl_context == NULL)
{ {
GSK_NOTE (OPENGL, g_print ("No valid GL context associated to the renderer")); GSK_NOTE (OPENGL, g_print ("No valid GL context associated to the renderer"));
return FALSE; return FALSE;
@ -721,7 +720,7 @@ gsk_gl_renderer_validate_tree (GskGLRenderer *self,
n_nodes = gsk_render_node_get_size (root); n_nodes = gsk_render_node_get_size (root);
gdk_gl_context_make_current (self->context); gdk_gl_context_make_current (self->gl_context);
self->render_items = g_array_sized_new (FALSE, FALSE, sizeof (RenderItem), n_nodes); self->render_items = g_array_sized_new (FALSE, FALSE, sizeof (RenderItem), n_nodes);
@ -752,10 +751,10 @@ gsk_gl_renderer_clear_tree (GskGLRenderer *self)
{ {
int i; int i;
if (self->context == NULL) if (self->gl_context == NULL)
return; return;
gdk_gl_context_make_current (self->context); gdk_gl_context_make_current (self->gl_context);
for (i = 0; i < self->render_items->len; i++) for (i = 0; i < self->render_items->len; i++)
{ {
@ -786,10 +785,10 @@ gsk_gl_renderer_render (GskRenderer *renderer,
guint i; guint i;
guint64 gpu_time; guint64 gpu_time;
if (self->context == NULL) if (self->gl_context == NULL)
return; return;
gdk_gl_context_make_current (self->context); gdk_gl_context_make_current (self->gl_context);
gsk_renderer_get_viewport (renderer, &viewport); gsk_renderer_get_viewport (renderer, &viewport);
@ -841,6 +840,7 @@ gsk_gl_renderer_render (GskRenderer *renderer,
GSK_NOTE (OPENGL, g_print ("GPU time: %" G_GUINT64_FORMAT " nsec\n", gpu_time)); GSK_NOTE (OPENGL, g_print ("GPU time: %" G_GUINT64_FORMAT " nsec\n", gpu_time));
out: out:
/* XXX: Add GdkDrawingContext API */
gdk_cairo_draw_from_gl (gdk_drawing_context_get_cairo_context (context), gdk_cairo_draw_from_gl (gdk_drawing_context_get_cairo_context (context),
gdk_drawing_context_get_window (context), gdk_drawing_context_get_window (context),
self->texture_id, self->texture_id,
@ -848,7 +848,7 @@ out:
gsk_renderer_get_scale_factor (renderer), gsk_renderer_get_scale_factor (renderer),
0, 0, viewport.size.width, viewport.size.height); 0, 0, viewport.size.width, viewport.size.height);
gdk_gl_context_make_current (self->context); gdk_gl_context_make_current (self->gl_context);
gsk_gl_renderer_clear_tree (self); gsk_gl_renderer_clear_tree (self);
gsk_gl_renderer_destroy_buffers (self); gsk_gl_renderer_destroy_buffers (self);
} }