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gsk, testsuite: Avoid undefined behaviour in float_to_half_one()
If, for example, e == 0, it is undefined behaviour to compute an
expression involving an out-of-range shift by (125 - e), even if the
result is in fact irrelevant because it's going to be multiplied by 0.
This was already fixed for the memorytexture test in
commit 5d1b839
"testsuite: Fix another ubsan warning", so use the
implementation from that test everywhere. It's in the header as an
inline function to keep the linking of the relevant tests simple:
its only caller in production code is fp16.c, so there will be no
duplication outside the test suite.
Detected by running a subset of the test suite with
-Dsanitize=address,undefined on x86_64.
Signed-off-by: Simon McVittie <smcv@debian.org>
This commit is contained in:
parent
d301d16aee
commit
ad679187d3
@ -45,15 +45,6 @@ half_to_float_one (const guint16 x)
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return as_float((x&0x8000)<<16 | (e!=0)*((e+112)<<23|m) | ((e==0)&(m!=0))*((v-37)<<23|((m<<(150-v))&0x007FE000)));
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}
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static inline guint16
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float_to_half_one (const float x)
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{
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const guint b = as_uint(x)+0x00001000; // round-to-nearest-even
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const guint e = (b&0x7F800000)>>23; // exponent
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const guint m = b&0x007FFFFF; // mantissa
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return (b&0x80000000)>>16 | (e>112)*((((e-112)<<10)&0x7C00)|m>>13) | ((e<113)&(e>101))*((((0x007FF000+m)>>(125-e))+1)>>1) | (e>143)*0x7FFF; // sign : normalized : denormalized : saturate
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}
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void
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float_to_half4_c (const float f[4],
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guint16 h[4])
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@ -28,6 +28,26 @@ G_BEGIN_DECLS
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#define FP16_ONE ((guint16)15360)
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#define FP16_MINUS_ONE ((guint16)48128)
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static inline guint16
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float_to_half_one (const float x)
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{
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const guint b = *(guint*)&x+0x00001000; // round-to-nearest-even
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const guint e = (b&0x7F800000)>>23; // exponent
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const guint m = b&0x007FFFFF; // mantissa
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guint n0 = 0;
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guint n1 = 0;
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guint n2 = 0;
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if (e > 112)
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n0 = (((e - 112) << 10) & 0x7C00) | m >> 13;
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if (e < 113 && e > 101)
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n1 = (((0x007FF000 + m) >> (125- e)) + 1) >> 1;
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if (e > 143)
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n2 = 0x7FFF;
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return (b & 0x80000000) >> 16 | n0 | n1 | n2; // sign : normalized : denormalized : saturate
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}
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void float_to_half4 (const float f[4],
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guint16 h[4]);
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@ -2,6 +2,8 @@
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#include <epoxy/gl.h>
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#include "gsk/gl/fp16private.h"
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#define N 10
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static GdkGLContext *gl_context = NULL;
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@ -59,7 +61,7 @@ as_float (const guint x)
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// IEEE-754 16-bit floating-point format (without infinity): 1-5-10
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//
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static inline float
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half_to_float (const guint16 x)
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half_to_float_one (const guint16 x)
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{
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const guint e = (x&0x7C00)>>10; // exponent
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const guint m = (x&0x03FF)<<13; // mantissa
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@ -67,26 +69,6 @@ half_to_float (const guint16 x)
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return as_float((x&0x8000)<<16 | (e!=0)*((e+112)<<23|m) | ((e==0)&(m!=0))*((v-37)<<23|((m<<(150-v))&0x007FE000)));
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}
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static inline guint16
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float_to_half (const float x)
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{
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const guint b = *(guint*)&x+0x00001000; // round-to-nearest-even
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const guint e = (b&0x7F800000)>>23; // exponent
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const guint m = b&0x007FFFFF; // mantissa
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guint n0 = 0;
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guint n1 = 0;
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guint n2 = 0;
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if (e > 112)
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n0 = (((e - 112) << 10) & 0x7C00) | m >> 13;
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if (e < 113 && e > 101)
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n1 = (((0x007FF000 + m) >> (125- e)) + 1) >> 1;
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if (e > 143)
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n2 = 0x7FFF;
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return (b & 0x80000000) >> 16 | n0 | n1 | n2; // sign : normalized : denormalized : saturate
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}
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static gsize
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gdk_memory_format_bytes_per_pixel (GdkMemoryFormat format)
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{
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@ -432,7 +414,7 @@ gdk_memory_format_pixel_print (GdkMemoryFormat format,
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case GDK_MEMORY_R16G16B16_FLOAT:
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{
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const guint16 *data16 = (const guint16 *) data;
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g_string_append_printf (string, "%f %f %f", half_to_float (data16[0]), half_to_float (data16[1]), half_to_float (data16[2]));
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g_string_append_printf (string, "%f %f %f", half_to_float_one (data16[0]), half_to_float_one (data16[1]), half_to_float_one (data16[2]));
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}
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break;
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@ -440,13 +422,13 @@ gdk_memory_format_pixel_print (GdkMemoryFormat format,
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case GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED:
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{
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const guint16 *data16 = (const guint16 *) data;
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g_string_append_printf (string, "%f %f %f %f", half_to_float (data16[0]), half_to_float (data16[1]), half_to_float (data16[2]), half_to_float (data16[3]));
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g_string_append_printf (string, "%f %f %f %f", half_to_float_one (data16[0]), half_to_float_one (data16[1]), half_to_float_one (data16[2]), half_to_float_one (data16[3]));
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}
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break;
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case GDK_MEMORY_A16_FLOAT:
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{
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const guint16 *data16 = (const guint16 *) data;
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g_string_append_printf (string, "%f", half_to_float (data16[0]));
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g_string_append_printf (string, "%f", half_to_float_one (data16[0]));
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}
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break;
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@ -537,8 +519,8 @@ gdk_memory_format_pixel_equal (GdkMemoryFormat format,
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guint i;
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for (i = 0; i < gdk_memory_format_bytes_per_pixel (format) / sizeof (guint16); i++)
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{
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float f1 = half_to_float (((guint16 *) pixel1)[i]);
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float f2 = half_to_float (((guint16 *) pixel2)[i]);
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float f1 = half_to_float_one (((guint16 *) pixel1)[i]);
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float f2 = half_to_float_one (((guint16 *) pixel2)[i]);
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if (!G_APPROX_VALUE (f1, f2, accurate ? 1./65535 : 1./255))
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return FALSE;
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}
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@ -774,9 +756,9 @@ texture_builder_set_pixel (TextureBuilder *builder,
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case GDK_MEMORY_R16G16B16_FLOAT:
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{
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guint16 pixels[3] = {
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float_to_half (color->red * color->alpha),
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float_to_half (color->green * color->alpha),
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float_to_half (color->blue * color->alpha)
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float_to_half_one (color->red * color->alpha),
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float_to_half_one (color->green * color->alpha),
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float_to_half_one (color->blue * color->alpha)
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};
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memcpy (data, pixels, 3 * sizeof (guint16));
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}
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@ -784,10 +766,10 @@ texture_builder_set_pixel (TextureBuilder *builder,
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case GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED:
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{
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guint16 pixels[4] = {
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float_to_half (color->red * color->alpha),
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float_to_half (color->green * color->alpha),
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float_to_half (color->blue * color->alpha),
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float_to_half (color->alpha)
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float_to_half_one (color->red * color->alpha),
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float_to_half_one (color->green * color->alpha),
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float_to_half_one (color->blue * color->alpha),
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float_to_half_one (color->alpha)
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};
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memcpy (data, pixels, 4 * sizeof (guint16));
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}
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@ -795,10 +777,10 @@ texture_builder_set_pixel (TextureBuilder *builder,
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case GDK_MEMORY_R16G16B16A16_FLOAT:
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{
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guint16 pixels[4] = {
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float_to_half (color->red),
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float_to_half (color->green),
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float_to_half (color->blue),
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float_to_half (color->alpha)
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float_to_half_one (color->red),
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float_to_half_one (color->green),
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float_to_half_one (color->blue),
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float_to_half_one (color->alpha)
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};
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memcpy (data, pixels, 4 * sizeof (guint16));
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}
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@ -889,7 +871,7 @@ texture_builder_set_pixel (TextureBuilder *builder,
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break;
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case GDK_MEMORY_A16_FLOAT:
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{
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guint16 pixel = float_to_half (color->alpha);
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guint16 pixel = float_to_half_one (color->alpha);
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memcpy (data, &pixel, sizeof (guint16));
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}
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break;
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@ -2,6 +2,8 @@
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#define N 10
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#include "gsk/gl/fp16private.h"
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struct {
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const char *name;
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GskRenderer * (*create_func) (void);
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@ -63,7 +65,7 @@ as_float (const guint x)
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// IEEE-754 16-bit floating-point format (without infinity): 1-5-10
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//
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static inline float
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half_to_float (const guint16 x)
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half_to_float_one (const guint16 x)
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{
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const guint e = (x&0x7C00)>>10; // exponent
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const guint m = (x&0x03FF)<<13; // mantissa
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@ -71,15 +73,6 @@ half_to_float (const guint16 x)
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return as_float((x&0x8000)<<16 | (e!=0)*((e+112)<<23|m) | ((e==0)&(m!=0))*((v-37)<<23|((m<<(150-v))&0x007FE000)));
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}
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static inline guint16
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float_to_half (const float x)
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{
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const guint b = *(guint*)&x+0x00001000; // round-to-nearest-even
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const guint e = (b&0x7F800000)>>23; // exponent
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const guint m = b&0x007FFFFF; // mantissa
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return (b&0x80000000)>>16 | (e>112)*((((e-112)<<10)&0x7C00)|m>>13) | ((e<113)&(e>101))*((((0x007FF000+m)>>(125-e))+1)>>1) | (e>143)*0x7FFF; // sign : normalized : denormalized : saturate
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}
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static gsize
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gdk_memory_format_bytes_per_pixel (GdkMemoryFormat format)
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{
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@ -350,8 +343,8 @@ gdk_memory_format_pixel_equal (GdkMemoryFormat format,
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guint i;
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for (i = 0; i < gdk_memory_format_bytes_per_pixel (format) / sizeof (guint16); i++)
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{
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float f1 = half_to_float (((guint16 *) pixel1)[i]);
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float f2 = half_to_float (((guint16 *) pixel2)[i]);
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float f1 = half_to_float_one (((guint16 *) pixel1)[i]);
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float f2 = half_to_float_one (((guint16 *) pixel2)[i]);
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if (!G_APPROX_VALUE (f1, f2, accurate ? 1./65535 : 1./255))
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return FALSE;
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}
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@ -567,9 +560,9 @@ texture_builder_set_pixel (TextureBuilder *builder,
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case GDK_MEMORY_R16G16B16_FLOAT:
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{
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guint16 pixels[3] = {
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float_to_half (color->red * color->alpha),
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float_to_half (color->green * color->alpha),
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float_to_half (color->blue * color->alpha)
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float_to_half_one (color->red * color->alpha),
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float_to_half_one (color->green * color->alpha),
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float_to_half_one (color->blue * color->alpha)
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};
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memcpy (data, pixels, 3 * sizeof (guint16));
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}
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@ -577,10 +570,10 @@ texture_builder_set_pixel (TextureBuilder *builder,
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case GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED:
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{
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guint16 pixels[4] = {
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float_to_half (color->red * color->alpha),
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float_to_half (color->green * color->alpha),
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float_to_half (color->blue * color->alpha),
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float_to_half (color->alpha)
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float_to_half_one (color->red * color->alpha),
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float_to_half_one (color->green * color->alpha),
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float_to_half_one (color->blue * color->alpha),
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float_to_half_one (color->alpha)
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};
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memcpy (data, pixels, 4 * sizeof (guint16));
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}
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@ -588,10 +581,10 @@ texture_builder_set_pixel (TextureBuilder *builder,
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case GDK_MEMORY_R16G16B16A16_FLOAT:
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{
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guint16 pixels[4] = {
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float_to_half (color->red),
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float_to_half (color->green),
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float_to_half (color->blue),
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float_to_half (color->alpha)
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float_to_half_one (color->red),
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float_to_half_one (color->green),
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float_to_half_one (color->blue),
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float_to_half_one (color->alpha)
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};
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memcpy (data, pixels, 4 * sizeof (guint16));
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}
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@ -682,7 +675,7 @@ texture_builder_set_pixel (TextureBuilder *builder,
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break;
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case GDK_MEMORY_A16_FLOAT:
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{
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guint16 pixel = float_to_half (color->alpha);
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guint16 pixel = float_to_half_one (color->alpha);
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memcpy (data, &pixel, sizeof (guint16));
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}
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break;
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