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gdkgl: pass the correct number of quads to gdk_gl_texture_quads
And call it only if that's the case
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@ -477,7 +477,7 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
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int unscaled_window_height;
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GLint texture_width;
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GLint texture_height;
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int i, n_rects;
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int i, n_rects, n_quads;
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GdkTexturedQuad *quads;
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cairo_rectangle_int_t clip_rect;
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@ -530,6 +530,7 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
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glScissor (clip_rect.x, FLIP_Y (clip_rect.y + clip_rect.height),
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clip_rect.width, clip_rect.height);
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n_quads = 0;
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n_rects = cairo_region_num_rectangles (clip_region);
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quads = g_new (GdkTexturedQuad, n_rects);
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for (i = 0; i < n_rects; i++)
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@ -559,7 +560,7 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
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(clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height,
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};
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quads[i] = quad;
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quads[n_quads++] = quad;
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if (impl_window->current_paint.flushed_region)
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{
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@ -578,7 +579,9 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
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}
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}
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gdk_gl_texture_quads (paint_context, GL_TEXTURE_2D, n_rects, quads);
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if (n_quads > 0)
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gdk_gl_texture_quads (paint_context, GL_TEXTURE_2D, n_quads, quads);
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g_free (quads);
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if (alpha_size != 0)
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