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gsk: Add slicing to texture scale nodes
This makes it possible to use large textures with filtering. Fixes: #5664
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@ -29,6 +29,7 @@
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#include <gsk/gskrendernodeprivate.h>
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#include <gsk/gskglshaderprivate.h>
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#include <gdk/gdktextureprivate.h>
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#include <gdk/gdkmemorytextureprivate.h>
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#include <gsk/gsktransformprivate.h>
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#include <gsk/gskroundedrectprivate.h>
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#include <math.h>
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@ -3626,11 +3627,11 @@ gsk_gl_render_job_visit_texture_scale_node (GskGLRenderJob *job,
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{
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GdkTexture *texture = gsk_texture_scale_node_get_texture (node);
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const graphene_rect_t *bounds = &node->bounds;
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GskScalingFilter scaling_filter = gsk_texture_scale_node_get_filter (node);
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GskScalingFilter filter = gsk_texture_scale_node_get_filter (node);
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int min_filters[] = { GL_LINEAR, GL_NEAREST, GL_LINEAR_MIPMAP_LINEAR };
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int mag_filters[] = { GL_LINEAR, GL_NEAREST, GL_LINEAR };
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int min_filter = min_filters[scaling_filter];
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int mag_filter = mag_filters[scaling_filter];
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int min_filter = min_filters[filter];
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int mag_filter = mag_filters[filter];
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int max_texture_size = job->command_queue->max_texture_size;
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graphene_rect_t clip_rect;
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GskGLRenderTarget *render_target;
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@ -3640,22 +3641,23 @@ gsk_gl_render_job_visit_texture_scale_node (GskGLRenderJob *job,
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graphene_matrix_t prev_projection;
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float prev_alpha;
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guint prev_fbo;
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guint texture_id;
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float u0, u1, v0, v1;
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GskTextureKey key;
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GdkTexture *subtexture = NULL;
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graphene_rect_t subbounds;
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guint texture_id;
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if (filter == GSK_SCALING_FILTER_LINEAR)
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{
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gsk_gl_render_job_visit_texture (job, texture, bounds);
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return;
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}
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gsk_gl_render_job_untransform_bounds (job, &job->current_clip->rect.bounds, &clip_rect);
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if (!graphene_rect_intersection (bounds, &clip_rect, &clip_rect))
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return;
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if G_UNLIKELY (clip_rect.size.width > max_texture_size ||
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clip_rect.size.height > max_texture_size)
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{
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gsk_gl_render_job_visit_texture (job, texture, bounds);
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return;
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}
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key.pointer = node;
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key.pointer_is_child = TRUE;
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key.parent_rect = clip_rect;
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@ -3664,6 +3666,7 @@ gsk_gl_render_job_visit_texture_scale_node (GskGLRenderJob *job,
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key.filter = min_filter;
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texture_id = gsk_gl_driver_lookup_texture (job->driver, &key);
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if (texture_id != 0)
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goto render_texture;
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@ -3682,15 +3685,35 @@ gsk_gl_render_job_visit_texture_scale_node (GskGLRenderJob *job,
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return;
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}
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gsk_gl_render_job_upload_texture (job, texture, min_filter, mag_filter, &offscreen);
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if G_UNLIKELY (texture->width > max_texture_size ||
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texture->height > max_texture_size)
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{
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float scale_x = bounds->size.width / texture->width;
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float scale_y = bounds->size.height / texture->height;
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int x, y, width, height;
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g_assert (offscreen.texture_id);
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g_assert (offscreen.was_offscreen == FALSE);
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x = (int) floorf ((clip_rect.origin.x - bounds->origin.x) / scale_x);
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y = (int) floorf ((clip_rect.origin.y - bounds->origin.y) / scale_y);
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width = (int) ceilf (clip_rect.size.width / scale_x);
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height = (int) ceilf (clip_rect.size.height / scale_y);
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u0 = (clip_rect.origin.x - bounds->origin.x) / bounds->size.width;
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v0 = (clip_rect.origin.y - bounds->origin.y) / bounds->size.height;
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u1 = (clip_rect.origin.x + clip_rect.size.width - bounds->origin.x) / bounds->size.width;
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v1 = (clip_rect.origin.y + clip_rect.size.height - bounds->origin.y) / bounds->size.height;
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if (width <= max_texture_size && height <= max_texture_size)
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{
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GdkMemoryTexture *memtex;
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memtex = gdk_memory_texture_from_texture (texture, gdk_texture_get_format (texture));
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subtexture = gdk_memory_texture_new_subtexture (memtex, x, y, width, height);
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g_object_unref (memtex);
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subbounds.origin.x = bounds->origin.x + x * scale_x;
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subbounds.origin.y = bounds->origin.y + y * scale_y;
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subbounds.size.width = width * scale_x;
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subbounds.size.height = height * scale_y;
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texture = subtexture;
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bounds = &subbounds;
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}
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}
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gsk_gl_render_job_set_viewport (job, &viewport, &prev_viewport);
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gsk_gl_render_job_set_projection_from_rect (job, &viewport, &prev_projection);
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@ -3701,17 +3724,66 @@ gsk_gl_render_job_visit_texture_scale_node (GskGLRenderJob *job,
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prev_fbo = gsk_gl_command_queue_bind_framebuffer (job->command_queue, render_target->framebuffer_id);
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gsk_gl_command_queue_clear (job->command_queue, 0, &viewport);
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gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
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gsk_gl_program_set_uniform_texture (job->current_program,
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UNIFORM_SHARED_SOURCE, 0,
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GL_TEXTURE_2D,
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GL_TEXTURE0,
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offscreen.texture_id);
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gsk_gl_render_job_draw_coords (job,
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0, 0, clip_rect.size.width, clip_rect.size.height,
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u0, v0, u1, v1,
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(guint16[]) { FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO });
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gsk_gl_render_job_end_draw (job);
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if G_LIKELY (texture->width <= max_texture_size &&
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texture->height <= max_texture_size)
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{
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gsk_gl_render_job_upload_texture (job, texture, min_filter, mag_filter, &offscreen);
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g_assert (offscreen.texture_id);
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g_assert (offscreen.was_offscreen == FALSE);
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u0 = (clip_rect.origin.x - bounds->origin.x) / bounds->size.width;
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v0 = (clip_rect.origin.y - bounds->origin.y) / bounds->size.height;
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u1 = (clip_rect.origin.x + clip_rect.size.width - bounds->origin.x) / bounds->size.width;
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v1 = (clip_rect.origin.y + clip_rect.size.height - bounds->origin.y) / bounds->size.height;
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gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
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gsk_gl_program_set_uniform_texture (job->current_program,
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UNIFORM_SHARED_SOURCE, 0,
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GL_TEXTURE_2D,
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GL_TEXTURE0,
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offscreen.texture_id);
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gsk_gl_render_job_draw_coords (job,
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0, 0, clip_rect.size.width, clip_rect.size.height,
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u0, v0, u1, v1,
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(guint16[]) { FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO });
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gsk_gl_render_job_end_draw (job);
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}
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else
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{
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float scale_x = bounds->size.width / texture->width;
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float scale_y = bounds->size.height / texture->height;
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GskGLTextureSlice *slices = NULL;
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guint n_slices = 0;
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gsk_gl_driver_slice_texture (job->driver, texture, min_filter, mag_filter, 0, 0, &slices, &n_slices);
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for (guint i = 0; i < n_slices; i++)
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{
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const GskGLTextureSlice *slice = &slices[i];
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graphene_rect_t slice_bounds;
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slice_bounds.origin.x = bounds->origin.x - clip_rect.origin.x + slice->rect.x * scale_x;
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slice_bounds.origin.y = bounds->origin.y - clip_rect.origin.y + slice->rect.y * scale_y;
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slice_bounds.size.width = slice->rect.width * scale_x;
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slice_bounds.size.height = slice->rect.height * scale_y;
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gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
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gsk_gl_program_set_uniform_texture (job->current_program,
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UNIFORM_SHARED_SOURCE, 0,
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GL_TEXTURE_2D,
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GL_TEXTURE0,
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slice->texture_id);
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gsk_gl_render_job_draw_coords (job,
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slice_bounds.origin.x,
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slice_bounds.origin.y,
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slice_bounds.origin.x + slice_bounds.size.width,
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slice_bounds.origin.y + slice_bounds.size.height,
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0, 0, 1, 1,
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(guint16[]){ FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO } );
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gsk_gl_render_job_end_draw (job);
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}
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}
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gsk_gl_render_job_pop_clip (job);
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gsk_gl_render_job_pop_modelview (job);
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@ -3721,7 +3793,6 @@ gsk_gl_render_job_visit_texture_scale_node (GskGLRenderJob *job,
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gsk_gl_command_queue_bind_framebuffer (job->command_queue, prev_fbo);
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texture_id = gsk_gl_driver_release_render_target (job->driver, render_target, FALSE);
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gsk_gl_driver_cache_texture (job->driver, &key, texture_id);
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render_texture:
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@ -3740,6 +3811,8 @@ render_texture:
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clip_rect.size.height / ceilf (clip_rect.size.height), 0,
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(guint16[]){ FP16_ZERO, FP16_ZERO, FP16_ZERO, FP16_ZERO } );
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gsk_gl_render_job_end_draw (job);
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g_clear_object (&subtexture);
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}
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static inline void
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