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vulkan: Add shader for border rendering
This commit is contained in:
parent
c00f8dce9f
commit
b186bce7ff
@ -25,6 +25,7 @@ noinst_LTLIBRARIES =
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if HAVE_VULKAN
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gsk_private_vulkan_source_h = \
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gskvulkanblendpipelineprivate.h \
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gskvulkanborderpipelineprivate.h \
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gskvulkanbufferprivate.h \
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gskvulkanclipprivate.h \
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gskvulkancolorpipelineprivate.h \
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@ -41,6 +42,7 @@ gsk_private_vulkan_source_h = \
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gskvulkanshaderprivate.h
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gsk_private_vulkan_source_c = \
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gskvulkanblendpipeline.c \
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gskvulkanborderpipeline.c \
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gskvulkanbuffer.c \
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gskvulkanclip.c \
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gskvulkancolorpipeline.c \
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@ -55,6 +57,8 @@ gsk_private_vulkan_source_c = \
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gskvulkanrenderer.c \
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gskvulkanrenderpass.c \
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gskvulkanshader.c
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gsk_private_vulkan_include_shaders = \
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resources/vulkan/rounded-rect.glsl
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gsk_private_vulkan_shaders = \
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resources/vulkan/blend-clip.frag.glsl \
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resources/vulkan/blend-clip-rounded.frag.glsl \
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@ -62,6 +66,12 @@ gsk_private_vulkan_shaders = \
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resources/vulkan/blend-clip.vert.glsl \
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resources/vulkan/blend.frag.glsl \
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resources/vulkan/blend.vert.glsl \
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resources/vulkan/border-clip.frag.glsl \
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resources/vulkan/border-clip.vert.glsl \
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resources/vulkan/border-clip-rounded.frag.glsl \
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resources/vulkan/border-clip-rounded.vert.glsl \
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resources/vulkan/border.frag.glsl \
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resources/vulkan/border.vert.glsl \
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resources/vulkan/color-clip.frag.glsl \
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resources/vulkan/color-clip-rounded.frag.glsl \
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resources/vulkan/color-clip-rounded.vert.glsl \
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@ -199,7 +209,7 @@ gskresources.c: gsk.resources.xml $(resource_files)
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$(AM_V_GEN) $(GLIB_COMPILE_RESOURCES) $< \
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--target=$@ --sourcedir=$(srcdir) --c-name _gsk --generate-source --manual-register
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EXTRA_DIST += $(resource_files)
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EXTRA_DIST += $(resource_files) $(gsk_private_vulkan_include_shaders)
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CLEANFILES += gsk.resources.xml
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DISTCLEANFILES += gskresources.h gskresources.c
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@ -593,22 +593,20 @@ gsk_border_node_peek_outline (GskRenderNode *node)
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return &self->outline;
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}
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float
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gsk_border_node_get_width (GskRenderNode *node,
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guint i)
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const float *
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gsk_border_node_peek_widths (GskRenderNode *node)
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{
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GskBorderNode *self = (GskBorderNode *) node;
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return self->border_width[i];
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return self->border_width;
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}
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const GdkRGBA *
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gsk_border_node_peek_color (GskRenderNode *node,
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guint i)
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gsk_border_node_peek_colors (GskRenderNode *node)
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{
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GskBorderNode *self = (GskBorderNode *) node;
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return &self->border_color[i];
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return self->border_color;
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}
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/**
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@ -59,8 +59,8 @@ const gsize gsk_linear_gradient_node_get_n_color_stops (GskRenderNode *node);
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const GskColorStop * gsk_linear_gradient_node_peek_color_stops (GskRenderNode *node);
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const GskRoundedRect * gsk_border_node_peek_outline (GskRenderNode *node);
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float gsk_border_node_get_width (GskRenderNode *node, guint i);
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const GdkRGBA * gsk_border_node_peek_color (GskRenderNode *node, guint i);
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const float * gsk_border_node_peek_widths (GskRenderNode *node);
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const GdkRGBA * gsk_border_node_peek_colors (GskRenderNode *node);
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GskRenderNode *gsk_cairo_node_new_for_surface (const graphene_rect_t *bounds, cairo_surface_t *surface);
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cairo_surface_t *gsk_cairo_node_get_surface (GskRenderNode *node);
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163
gsk/gskvulkanborderpipeline.c
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163
gsk/gskvulkanborderpipeline.c
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@ -0,0 +1,163 @@
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#include "config.h"
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#include "gskvulkanborderpipelineprivate.h"
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#include "gskroundedrectprivate.h"
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struct _GskVulkanBorderPipeline
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{
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GObject parent_instance;
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};
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typedef struct _GskVulkanBorderInstance GskVulkanBorderInstance;
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struct _GskVulkanBorderInstance
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{
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float rect[12];
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float widths[4];
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float colors[16];
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};
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G_DEFINE_TYPE (GskVulkanBorderPipeline, gsk_vulkan_border_pipeline, GSK_TYPE_VULKAN_PIPELINE)
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static const VkPipelineVertexInputStateCreateInfo *
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gsk_vulkan_border_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
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{
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static const VkVertexInputBindingDescription vertexBindingDescriptions[] = {
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{
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.binding = 0,
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.stride = sizeof (GskVulkanBorderInstance),
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.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
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}
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};
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static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = {
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{
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBorderInstance, rect),
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},
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{
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.location = 1,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBorderInstance, rect) + 4 * sizeof (float),
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},
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{
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.location = 2,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBorderInstance, rect) + 8 * sizeof (float),
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},
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{
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.location = 3,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBorderInstance, widths),
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},
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{
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.location = 4,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBorderInstance, colors),
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},
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{
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.location = 5,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBorderInstance, colors) + 4 * sizeof (float),
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},
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{
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.location = 6,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBorderInstance, colors) + 8 * sizeof (float),
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},
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{
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.location = 7,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBorderInstance, colors) + 12 * sizeof (float),
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}
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};
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static const VkPipelineVertexInputStateCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions),
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.pVertexBindingDescriptions = vertexBindingDescriptions,
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.vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription),
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.pVertexAttributeDescriptions = vertexInputAttributeDescription
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};
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return &info;
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}
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static void
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gsk_vulkan_border_pipeline_finalize (GObject *gobject)
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{
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//GskVulkanBorderPipeline *self = GSK_VULKAN_BORDER_PIPELINE (gobject);
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G_OBJECT_CLASS (gsk_vulkan_border_pipeline_parent_class)->finalize (gobject);
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}
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static void
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gsk_vulkan_border_pipeline_class_init (GskVulkanBorderPipelineClass *klass)
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{
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GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
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G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_border_pipeline_finalize;
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pipeline_class->get_input_state_create_info = gsk_vulkan_border_pipeline_get_input_state_create_info;
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}
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static void
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gsk_vulkan_border_pipeline_init (GskVulkanBorderPipeline *self)
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{
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}
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GskVulkanPipeline *
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gsk_vulkan_border_pipeline_new (GskVulkanPipelineLayout *layout,
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const char *shader_name,
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VkRenderPass render_pass)
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{
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return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_BORDER_PIPELINE, layout, shader_name, render_pass);
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}
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gsize
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gsk_vulkan_border_pipeline_count_vertex_data (GskVulkanBorderPipeline *pipeline)
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{
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return sizeof (GskVulkanBorderInstance);
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}
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void
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gsk_vulkan_border_pipeline_collect_vertex_data (GskVulkanBorderPipeline *pipeline,
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guchar *data,
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const GskRoundedRect *rect,
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const float widths[4],
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const GdkRGBA colors[4])
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{
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GskVulkanBorderInstance *instance = (GskVulkanBorderInstance *) data;
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guint i;
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gsk_rounded_rect_to_float (rect, instance->rect);
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for (i = 0; i < 4; i++)
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{
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instance->widths[i] = widths[i];
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instance->colors[4 * i + 0] = colors[i].red;
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instance->colors[4 * i + 1] = colors[i].green;
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instance->colors[4 * i + 2] = colors[i].blue;
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instance->colors[4 * i + 3] = colors[i].alpha;
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}
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}
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gsize
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gsk_vulkan_border_pipeline_draw (GskVulkanBorderPipeline *pipeline,
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VkCommandBuffer command_buffer,
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gsize offset,
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gsize n_commands)
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{
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vkCmdDraw (command_buffer,
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6 * 8, n_commands,
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0, offset);
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return n_commands;
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}
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34
gsk/gskvulkanborderpipelineprivate.h
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34
gsk/gskvulkanborderpipelineprivate.h
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@ -0,0 +1,34 @@
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#ifndef __GSK_VULKAN_BORDER_PIPELINE_PRIVATE_H__
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#define __GSK_VULKAN_BORDER_PIPELINE_PRIVATE_H__
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#include <graphene.h>
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#include "gskvulkanpipelineprivate.h"
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#include "gskroundedrect.h"
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G_BEGIN_DECLS
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typedef struct _GskVulkanBorderPipelineLayout GskVulkanBorderPipelineLayout;
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#define GSK_TYPE_VULKAN_BORDER_PIPELINE (gsk_vulkan_border_pipeline_get_type ())
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G_DECLARE_FINAL_TYPE (GskVulkanBorderPipeline, gsk_vulkan_border_pipeline, GSK, VULKAN_BORDER_PIPELINE, GskVulkanPipeline)
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GskVulkanPipeline * gsk_vulkan_border_pipeline_new (GskVulkanPipelineLayout * layout,
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const char *shader_name,
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VkRenderPass render_pass);
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gsize gsk_vulkan_border_pipeline_count_vertex_data (GskVulkanBorderPipeline *pipeline);
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void gsk_vulkan_border_pipeline_collect_vertex_data (GskVulkanBorderPipeline *pipeline,
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guchar *data,
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const GskRoundedRect *rect,
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const float widths[4],
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const GdkRGBA colors[4]);
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gsize gsk_vulkan_border_pipeline_draw (GskVulkanBorderPipeline *pipeline,
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VkCommandBuffer command_buffer,
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gsize offset,
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gsize n_commands);
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G_END_DECLS
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#endif /* __GSK_VULKAN_BORDER_PIPELINE_PRIVATE_H__ */
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@ -9,6 +9,7 @@
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#include "gskvulkanrenderpassprivate.h"
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#include "gskvulkanblendpipelineprivate.h"
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#include "gskvulkanborderpipelineprivate.h"
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#include "gskvulkancolorpipelineprivate.h"
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#include "gskvulkaneffectpipelineprivate.h"
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#include "gskvulkanlineargradientpipelineprivate.h"
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@ -326,7 +327,10 @@ gsk_vulkan_render_get_pipeline (GskVulkanRender *self,
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{ "linear-clip-rounded", gsk_vulkan_linear_gradient_pipeline_new },
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{ "color-matrix", gsk_vulkan_effect_pipeline_new },
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{ "color-matrix-clip", gsk_vulkan_effect_pipeline_new },
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{ "color-matrix-clip-rounded", gsk_vulkan_effect_pipeline_new }
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{ "color-matrix-clip-rounded", gsk_vulkan_effect_pipeline_new },
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{ "border", gsk_vulkan_border_pipeline_new },
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{ "border-clip", gsk_vulkan_border_pipeline_new },
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{ "border-clip-rounded", gsk_vulkan_border_pipeline_new }
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};
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g_return_val_if_fail (type < GSK_VULKAN_N_PIPELINES, NULL);
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@ -7,6 +7,7 @@
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#include "gskrenderer.h"
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#include "gskroundedrectprivate.h"
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#include "gskvulkanblendpipelineprivate.h"
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#include "gskvulkanborderpipelineprivate.h"
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#include "gskvulkanclipprivate.h"
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#include "gskvulkancolorpipelineprivate.h"
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#include "gskvulkaneffectpipelineprivate.h"
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@ -30,6 +31,7 @@ typedef enum {
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GSK_VULKAN_OP_LINEAR_GRADIENT,
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GSK_VULKAN_OP_OPACITY,
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GSK_VULKAN_OP_COLOR_MATRIX,
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GSK_VULKAN_OP_BORDER,
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/* GskVulkanOpPushConstants */
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GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS
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} GskVulkanOpType;
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@ -110,9 +112,9 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass *self,
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case GSK_NOT_A_RENDER_NODE:
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g_assert_not_reached ();
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return;
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case GSK_BORDER_NODE:
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case GSK_INSET_SHADOW_NODE:
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case GSK_OUTSET_SHADOW_NODE:
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case GSK_REPEAT_NODE:
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case GSK_SHADOW_NODE:
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case GSK_BLEND_NODE:
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case GSK_CROSS_FADE_NODE:
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@ -210,6 +212,20 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass *self,
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g_array_append_val (self->render_ops, op);
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return;
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case GSK_BORDER_NODE:
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if (gsk_vulkan_clip_contains_rect (&constants->clip, &node->bounds))
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pipeline_type = GSK_VULKAN_PIPELINE_BORDER;
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else if (constants->clip.type == GSK_VULKAN_CLIP_RECT)
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pipeline_type = GSK_VULKAN_PIPELINE_BORDER_CLIP;
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else if (constants->clip.type == GSK_VULKAN_CLIP_ROUNDED_CIRCULAR)
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pipeline_type = GSK_VULKAN_PIPELINE_BORDER_CLIP_ROUNDED;
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else
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FALLBACK ("Border nodes can't deal with clip type %u\n", constants->clip.type);
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op.type = GSK_VULKAN_OP_BORDER;
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op.render.pipeline = gsk_vulkan_render_get_pipeline (render, pipeline_type);
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g_array_append_val (self->render_ops, op);
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return;
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case GSK_CONTAINER_NODE:
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{
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guint i;
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@ -499,6 +515,7 @@ gsk_vulkan_render_pass_upload (GskVulkanRenderPass *self,
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case GSK_VULKAN_OP_COLOR:
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case GSK_VULKAN_OP_LINEAR_GRADIENT:
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case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
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case GSK_VULKAN_OP_BORDER:
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break;
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}
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}
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@ -543,6 +560,11 @@ gsk_vulkan_render_pass_count_vertex_data (GskVulkanRenderPass *self)
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n_bytes += op->render.vertex_count;
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break;
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case GSK_VULKAN_OP_BORDER:
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op->render.vertex_count = gsk_vulkan_border_pipeline_count_vertex_data (GSK_VULKAN_BORDER_PIPELINE (op->render.pipeline));
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n_bytes += op->render.vertex_count;
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break;
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default:
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g_assert_not_reached ();
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case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
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@ -644,6 +666,18 @@ gsk_vulkan_render_pass_collect_vertex_data (GskVulkanRenderPass *self,
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}
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break;
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case GSK_VULKAN_OP_BORDER:
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{
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op->render.vertex_offset = offset + n_bytes;
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gsk_vulkan_border_pipeline_collect_vertex_data (GSK_VULKAN_BORDER_PIPELINE (op->render.pipeline),
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data + n_bytes + offset,
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gsk_border_node_peek_outline (op->render.node),
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gsk_border_node_peek_widths (op->render.node),
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gsk_border_node_peek_colors (op->render.node));
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n_bytes += op->render.vertex_count;
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}
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break;
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default:
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g_assert_not_reached ();
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case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
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@ -684,6 +718,7 @@ gsk_vulkan_render_pass_reserve_descriptor_sets (GskVulkanRenderPass *self,
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case GSK_VULKAN_OP_COLOR:
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case GSK_VULKAN_OP_LINEAR_GRADIENT:
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||||
case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
|
||||
case GSK_VULKAN_OP_BORDER:
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -829,6 +864,27 @@ gsk_vulkan_render_pass_draw (GskVulkanRenderPass *self,
|
||||
current_draw_index, 1);
|
||||
break;
|
||||
|
||||
case GSK_VULKAN_OP_BORDER:
|
||||
if (current_pipeline != op->render.pipeline)
|
||||
{
|
||||
current_pipeline = op->render.pipeline;
|
||||
vkCmdBindPipeline (command_buffer,
|
||||
VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
gsk_vulkan_pipeline_get_pipeline (current_pipeline));
|
||||
vkCmdBindVertexBuffers (command_buffer,
|
||||
0,
|
||||
1,
|
||||
(VkBuffer[1]) {
|
||||
gsk_vulkan_buffer_get_buffer (vertex_buffer)
|
||||
},
|
||||
(VkDeviceSize[1]) { op->render.vertex_offset });
|
||||
current_draw_index = 0;
|
||||
}
|
||||
current_draw_index += gsk_vulkan_border_pipeline_draw (GSK_VULKAN_BORDER_PIPELINE (current_pipeline),
|
||||
command_buffer,
|
||||
current_draw_index, 1);
|
||||
break;
|
||||
|
||||
case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
|
||||
gsk_vulkan_push_constants_push_vertex (&op->constants.constants,
|
||||
command_buffer,
|
||||
|
@ -22,6 +22,9 @@ typedef enum {
|
||||
GSK_VULKAN_PIPELINE_COLOR_MATRIX,
|
||||
GSK_VULKAN_PIPELINE_COLOR_MATRIX_CLIP,
|
||||
GSK_VULKAN_PIPELINE_COLOR_MATRIX_CLIP_ROUNDED,
|
||||
GSK_VULKAN_PIPELINE_BORDER,
|
||||
GSK_VULKAN_PIPELINE_BORDER_CLIP,
|
||||
GSK_VULKAN_PIPELINE_BORDER_CLIP_ROUNDED,
|
||||
/* add more */
|
||||
GSK_VULKAN_N_PIPELINES
|
||||
} GskVulkanPipelineType;
|
||||
|
34
gsk/resources/vulkan/border-clip-rounded.frag.glsl
Normal file
34
gsk/resources/vulkan/border-clip-rounded.frag.glsl
Normal file
@ -0,0 +1,34 @@
|
||||
#version 420 core
|
||||
|
||||
#include "rounded-rect.glsl"
|
||||
|
||||
layout(location = 0) in vec2 inPos;
|
||||
layout(location = 1) in vec4 inColor;
|
||||
layout(location = 2) in vec4 inRect;
|
||||
layout(location = 3) in vec4 inCornerWidths;
|
||||
layout(location = 4) in vec4 inCornerHeights;
|
||||
layout(location = 5) in vec4 inBorderWidths;
|
||||
layout(location = 6) in flat vec4 inClipBounds;
|
||||
layout(location = 7) in flat vec4 inClipWidths;
|
||||
layout(location = 8) in flat vec4 inClipHeights;
|
||||
|
||||
layout(location = 0) out vec4 color;
|
||||
|
||||
vec4
|
||||
clip (vec4 color)
|
||||
{
|
||||
RoundedRect r = RoundedRect (vec4(inClipBounds.xy, inClipBounds.xy + inClipBounds.zw), inClipWidths, inClipHeights);
|
||||
|
||||
return color * rounded_rect_coverage (r, inPos);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
RoundedRect routside = RoundedRect (vec4(inRect.xy, inRect.xy + inRect.zw), inCornerWidths, inCornerHeights);
|
||||
RoundedRect rinside = rounded_rect_shrink (routside, inBorderWidths);
|
||||
|
||||
float alpha = clamp (rounded_rect_coverage (routside, inPos) -
|
||||
rounded_rect_coverage (rinside, inPos),
|
||||
0.0, 1.0);
|
||||
color = clip (inColor);
|
||||
}
|
BIN
gsk/resources/vulkan/border-clip-rounded.frag.spv
Normal file
BIN
gsk/resources/vulkan/border-clip-rounded.frag.spv
Normal file
Binary file not shown.
123
gsk/resources/vulkan/border-clip-rounded.vert.glsl
Normal file
123
gsk/resources/vulkan/border-clip-rounded.vert.glsl
Normal file
@ -0,0 +1,123 @@
|
||||
#version 420 core
|
||||
|
||||
layout(location = 0) in vec4 inRect;
|
||||
layout(location = 1) in vec4 inCornerWidths;
|
||||
layout(location = 2) in vec4 inCornerHeights;
|
||||
layout(location = 3) in vec4 inBorderWidths;
|
||||
layout(location = 4) in mat4 inBorderColors;
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
mat4 mvp;
|
||||
vec4 clip_bounds;
|
||||
vec4 clip_widths;
|
||||
vec4 clip_heights;
|
||||
} push;
|
||||
|
||||
layout(location = 0) out vec2 outPos;
|
||||
layout(location = 1) out flat vec4 outColor;
|
||||
layout(location = 2) out flat vec4 outRect;
|
||||
layout(location = 3) out flat vec4 outCornerWidths;
|
||||
layout(location = 4) out flat vec4 outCornerHeights;
|
||||
layout(location = 5) out flat vec4 outBorderWidths;
|
||||
layout(location = 6) out flat vec4 outClipBounds;
|
||||
layout(location = 7) out flat vec4 outClipWidths;
|
||||
layout(location = 8) out flat vec4 outClipHeights;
|
||||
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
vec2 offsets[6] = { vec2(0.0, 0.0),
|
||||
vec2(1.0, 0.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(1.0, 1.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(1.0, 0.0) };
|
||||
|
||||
#define TOP 0
|
||||
#define RIGHT 1
|
||||
#define BOTTOM 2
|
||||
#define LEFT 3
|
||||
|
||||
#define TOP_LEFT 0
|
||||
#define TOP_RIGHT 1
|
||||
#define BOTTOM_RIGHT 2
|
||||
#define BOTTOM_LEFT 3
|
||||
|
||||
#define SLICE_TOP_LEFT 0
|
||||
#define SLICE_TOP 1
|
||||
#define SLICE_TOP_RIGHT 2
|
||||
#define SLICE_RIGHT 3
|
||||
#define SLICE_BOTTOM_RIGHT 4
|
||||
#define SLICE_BOTTOM 5
|
||||
#define SLICE_BOTTOM_LEFT 6
|
||||
#define SLICE_LEFT 7
|
||||
|
||||
vec4 intersect(vec4 a, vec4 b)
|
||||
{
|
||||
a = vec4(a.xy, a.xy + a.zw);
|
||||
b = vec4(b.xy, b.xy + b.zw);
|
||||
vec4 result = vec4(max(a.xy, b.xy), min(a.zw, b.zw));
|
||||
if (any (greaterThanEqual (result.xy, result.zw)))
|
||||
return vec4(0.0,0.0,0.0,0.0);
|
||||
return vec4(result.xy, result.zw - result.xy);
|
||||
}
|
||||
|
||||
void main() {
|
||||
int slice_index = gl_VertexIndex / 6;
|
||||
int vert_index = gl_VertexIndex % 6;
|
||||
|
||||
vec4 corner_widths = max (inCornerWidths, inBorderWidths.wyyw);
|
||||
vec4 corner_heights = max (inCornerHeights, inBorderWidths.xxzz);
|
||||
|
||||
vec4 rect;
|
||||
|
||||
switch (slice_index)
|
||||
{
|
||||
case SLICE_TOP_LEFT:
|
||||
rect = vec4(inRect.xy, corner_widths[TOP_LEFT], corner_heights[TOP_LEFT]);
|
||||
vert_index = (vert_index + 3) % 6;
|
||||
break;
|
||||
case SLICE_TOP:
|
||||
rect = vec4(inRect.x + corner_widths[TOP_LEFT], inRect.y, inRect.z - corner_widths[TOP_LEFT] - corner_widths[TOP_RIGHT], inBorderWidths[TOP]);
|
||||
outColor = inBorderColors[TOP];
|
||||
break;
|
||||
case SLICE_TOP_RIGHT:
|
||||
rect = vec4(inRect.x + inRect.z - corner_widths[TOP_RIGHT], inRect.y, corner_widths[TOP_RIGHT], corner_heights[TOP_RIGHT]);
|
||||
break;
|
||||
case SLICE_RIGHT:
|
||||
rect = vec4(inRect.x + inRect.z - inBorderWidths[RIGHT], inRect.y + corner_heights[TOP_RIGHT], inBorderWidths[RIGHT], inRect.w - corner_heights[TOP_RIGHT] - corner_heights[BOTTOM_RIGHT]);
|
||||
outColor = inBorderColors[RIGHT];
|
||||
break;
|
||||
case SLICE_BOTTOM_RIGHT:
|
||||
rect = vec4(inRect.x + inRect.z - corner_widths[BOTTOM_RIGHT], inRect.y + inRect.w - corner_heights[BOTTOM_RIGHT], corner_widths[BOTTOM_RIGHT], corner_heights[BOTTOM_RIGHT]);
|
||||
break;
|
||||
case SLICE_BOTTOM:
|
||||
rect = vec4(inRect.x + corner_widths[BOTTOM_LEFT], inRect.y + inRect.w - inBorderWidths[BOTTOM], inRect.z - corner_widths[BOTTOM_LEFT] - corner_widths[BOTTOM_RIGHT], inBorderWidths[BOTTOM]);
|
||||
break;
|
||||
case SLICE_BOTTOM_LEFT:
|
||||
rect = vec4(inRect.x, inRect.y + inRect.w - corner_heights[BOTTOM_LEFT], corner_widths[BOTTOM_LEFT], corner_heights[BOTTOM_LEFT]);
|
||||
vert_index = (vert_index + 3) % 6;
|
||||
break;
|
||||
case SLICE_LEFT:
|
||||
rect = vec4(inRect.x, inRect.y + corner_heights[TOP_LEFT], inBorderWidths[LEFT], inRect.w - corner_heights[TOP_LEFT] - corner_heights[BOTTOM_LEFT]);
|
||||
break;
|
||||
}
|
||||
|
||||
rect = intersect (rect, push.clip_bounds);
|
||||
vec2 pos;
|
||||
if ((slice_index % 4) != 0 || (vert_index % 3) != 2)
|
||||
pos = rect.xy + rect.zw * offsets[vert_index];
|
||||
else
|
||||
pos = rect.xy + rect.zw * vec2(1.0 - offsets[vert_index].x, offsets[vert_index].y);
|
||||
gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
|
||||
outColor = inBorderColors[((gl_VertexIndex / 3 + 15) / 4) % 4];
|
||||
outPos = pos;
|
||||
outRect = inRect;
|
||||
outCornerWidths = inCornerWidths;
|
||||
outCornerHeights = inCornerHeights;
|
||||
outBorderWidths = inBorderWidths;
|
||||
outClipBounds = push.clip_bounds;
|
||||
outClipWidths = push.clip_widths;
|
||||
outClipHeights = push.clip_heights;
|
||||
}
|
BIN
gsk/resources/vulkan/border-clip-rounded.vert.spv
Normal file
BIN
gsk/resources/vulkan/border-clip-rounded.vert.spv
Normal file
Binary file not shown.
23
gsk/resources/vulkan/border-clip.frag.glsl
Normal file
23
gsk/resources/vulkan/border-clip.frag.glsl
Normal file
@ -0,0 +1,23 @@
|
||||
#version 420 core
|
||||
|
||||
#include "rounded-rect.glsl"
|
||||
|
||||
layout(location = 0) in vec2 inPos;
|
||||
layout(location = 1) in flat vec4 inColor;
|
||||
layout(location = 2) in flat vec4 inRect;
|
||||
layout(location = 3) in flat vec4 inCornerWidths;
|
||||
layout(location = 4) in flat vec4 inCornerHeights;
|
||||
layout(location = 5) in flat vec4 inBorderWidths;
|
||||
|
||||
layout(location = 0) out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
RoundedRect routside = RoundedRect (vec4(inRect.xy, inRect.xy + inRect.zw), inCornerWidths, inCornerHeights);
|
||||
RoundedRect rinside = rounded_rect_shrink (routside, inBorderWidths);
|
||||
|
||||
float alpha = clamp (rounded_rect_coverage (routside, inPos) -
|
||||
rounded_rect_coverage (rinside, inPos),
|
||||
0.0, 1.0);
|
||||
color = inColor * alpha;
|
||||
}
|
BIN
gsk/resources/vulkan/border-clip.frag.spv
Normal file
BIN
gsk/resources/vulkan/border-clip.frag.spv
Normal file
Binary file not shown.
117
gsk/resources/vulkan/border-clip.vert.glsl
Normal file
117
gsk/resources/vulkan/border-clip.vert.glsl
Normal file
@ -0,0 +1,117 @@
|
||||
#version 420 core
|
||||
|
||||
layout(location = 0) in vec4 inRect;
|
||||
layout(location = 1) in vec4 inCornerWidths;
|
||||
layout(location = 2) in vec4 inCornerHeights;
|
||||
layout(location = 3) in vec4 inBorderWidths;
|
||||
layout(location = 4) in mat4 inBorderColors;
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
mat4 mvp;
|
||||
vec4 clip_bounds;
|
||||
vec4 clip_widths;
|
||||
vec4 clip_heights;
|
||||
} push;
|
||||
|
||||
layout(location = 0) out vec2 outPos;
|
||||
layout(location = 1) out flat vec4 outColor;
|
||||
layout(location = 2) out flat vec4 outRect;
|
||||
layout(location = 3) out flat vec4 outCornerWidths;
|
||||
layout(location = 4) out flat vec4 outCornerHeights;
|
||||
layout(location = 5) out flat vec4 outBorderWidths;
|
||||
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
vec2 offsets[6] = { vec2(0.0, 0.0),
|
||||
vec2(1.0, 0.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(1.0, 1.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(1.0, 0.0) };
|
||||
|
||||
#define TOP 0
|
||||
#define RIGHT 1
|
||||
#define BOTTOM 2
|
||||
#define LEFT 3
|
||||
|
||||
#define TOP_LEFT 0
|
||||
#define TOP_RIGHT 1
|
||||
#define BOTTOM_RIGHT 2
|
||||
#define BOTTOM_LEFT 3
|
||||
|
||||
#define SLICE_TOP_LEFT 0
|
||||
#define SLICE_TOP 1
|
||||
#define SLICE_TOP_RIGHT 2
|
||||
#define SLICE_RIGHT 3
|
||||
#define SLICE_BOTTOM_RIGHT 4
|
||||
#define SLICE_BOTTOM 5
|
||||
#define SLICE_BOTTOM_LEFT 6
|
||||
#define SLICE_LEFT 7
|
||||
|
||||
vec4 intersect(vec4 a, vec4 b)
|
||||
{
|
||||
a = vec4(a.xy, a.xy + a.zw);
|
||||
b = vec4(b.xy, b.xy + b.zw);
|
||||
vec4 result = vec4(max(a.xy, b.xy), min(a.zw, b.zw));
|
||||
if (any (greaterThanEqual (result.xy, result.zw)))
|
||||
return vec4(0.0,0.0,0.0,0.0);
|
||||
return vec4(result.xy, result.zw - result.xy);
|
||||
}
|
||||
|
||||
void main() {
|
||||
int slice_index = gl_VertexIndex / 6;
|
||||
int vert_index = gl_VertexIndex % 6;
|
||||
|
||||
vec4 corner_widths = max (inCornerWidths, inBorderWidths.wyyw);
|
||||
vec4 corner_heights = max (inCornerHeights, inBorderWidths.xxzz);
|
||||
|
||||
vec4 rect;
|
||||
|
||||
switch (slice_index)
|
||||
{
|
||||
case SLICE_TOP_LEFT:
|
||||
rect = vec4(inRect.xy, corner_widths[TOP_LEFT], corner_heights[TOP_LEFT]);
|
||||
vert_index = (vert_index + 3) % 6;
|
||||
break;
|
||||
case SLICE_TOP:
|
||||
rect = vec4(inRect.x + corner_widths[TOP_LEFT], inRect.y, inRect.z - corner_widths[TOP_LEFT] - corner_widths[TOP_RIGHT], inBorderWidths[TOP]);
|
||||
outColor = inBorderColors[TOP];
|
||||
break;
|
||||
case SLICE_TOP_RIGHT:
|
||||
rect = vec4(inRect.x + inRect.z - corner_widths[TOP_RIGHT], inRect.y, corner_widths[TOP_RIGHT], corner_heights[TOP_RIGHT]);
|
||||
break;
|
||||
case SLICE_RIGHT:
|
||||
rect = vec4(inRect.x + inRect.z - inBorderWidths[RIGHT], inRect.y + corner_heights[TOP_RIGHT], inBorderWidths[RIGHT], inRect.w - corner_heights[TOP_RIGHT] - corner_heights[BOTTOM_RIGHT]);
|
||||
outColor = inBorderColors[RIGHT];
|
||||
break;
|
||||
case SLICE_BOTTOM_RIGHT:
|
||||
rect = vec4(inRect.x + inRect.z - corner_widths[BOTTOM_RIGHT], inRect.y + inRect.w - corner_heights[BOTTOM_RIGHT], corner_widths[BOTTOM_RIGHT], corner_heights[BOTTOM_RIGHT]);
|
||||
break;
|
||||
case SLICE_BOTTOM:
|
||||
rect = vec4(inRect.x + corner_widths[BOTTOM_LEFT], inRect.y + inRect.w - inBorderWidths[BOTTOM], inRect.z - corner_widths[BOTTOM_LEFT] - corner_widths[BOTTOM_RIGHT], inBorderWidths[BOTTOM]);
|
||||
break;
|
||||
case SLICE_BOTTOM_LEFT:
|
||||
rect = vec4(inRect.x, inRect.y + inRect.w - corner_heights[BOTTOM_LEFT], corner_widths[BOTTOM_LEFT], corner_heights[BOTTOM_LEFT]);
|
||||
vert_index = (vert_index + 3) % 6;
|
||||
break;
|
||||
case SLICE_LEFT:
|
||||
rect = vec4(inRect.x, inRect.y + corner_heights[TOP_LEFT], inBorderWidths[LEFT], inRect.w - corner_heights[TOP_LEFT] - corner_heights[BOTTOM_LEFT]);
|
||||
break;
|
||||
}
|
||||
|
||||
rect = intersect (rect, push.clip_bounds);
|
||||
vec2 pos;
|
||||
if ((slice_index % 4) != 0 || (vert_index % 3) != 2)
|
||||
pos = rect.xy + rect.zw * offsets[vert_index];
|
||||
else
|
||||
pos = rect.xy + rect.zw * vec2(1.0 - offsets[vert_index].x, offsets[vert_index].y);
|
||||
gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
|
||||
outColor = inBorderColors[((gl_VertexIndex / 3 + 15) / 4) % 4];
|
||||
outPos = pos;
|
||||
outRect = inRect;
|
||||
outCornerWidths = inCornerWidths;
|
||||
outCornerHeights = inCornerHeights;
|
||||
outBorderWidths = inBorderWidths;
|
||||
}
|
BIN
gsk/resources/vulkan/border-clip.vert.spv
Normal file
BIN
gsk/resources/vulkan/border-clip.vert.spv
Normal file
Binary file not shown.
23
gsk/resources/vulkan/border.frag.glsl
Normal file
23
gsk/resources/vulkan/border.frag.glsl
Normal file
@ -0,0 +1,23 @@
|
||||
#version 420 core
|
||||
|
||||
#include "rounded-rect.glsl"
|
||||
|
||||
layout(location = 0) in vec2 inPos;
|
||||
layout(location = 1) in flat vec4 inColor;
|
||||
layout(location = 2) in flat vec4 inRect;
|
||||
layout(location = 3) in flat vec4 inCornerWidths;
|
||||
layout(location = 4) in flat vec4 inCornerHeights;
|
||||
layout(location = 5) in flat vec4 inBorderWidths;
|
||||
|
||||
layout(location = 0) out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
RoundedRect routside = RoundedRect (vec4(inRect.xy, inRect.xy + inRect.zw), inCornerWidths, inCornerHeights);
|
||||
RoundedRect rinside = rounded_rect_shrink (routside, inBorderWidths);
|
||||
|
||||
float alpha = clamp (rounded_rect_coverage (routside, inPos) -
|
||||
rounded_rect_coverage (rinside, inPos),
|
||||
0.0, 1.0);
|
||||
color = inColor * alpha;
|
||||
}
|
BIN
gsk/resources/vulkan/border.frag.spv
Normal file
BIN
gsk/resources/vulkan/border.frag.spv
Normal file
Binary file not shown.
106
gsk/resources/vulkan/border.vert.glsl
Normal file
106
gsk/resources/vulkan/border.vert.glsl
Normal file
@ -0,0 +1,106 @@
|
||||
#version 420 core
|
||||
|
||||
layout(location = 0) in vec4 inRect;
|
||||
layout(location = 1) in vec4 inCornerWidths;
|
||||
layout(location = 2) in vec4 inCornerHeights;
|
||||
layout(location = 3) in vec4 inBorderWidths;
|
||||
layout(location = 4) in mat4 inBorderColors;
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
mat4 mvp;
|
||||
vec4 clip_bounds;
|
||||
vec4 clip_widths;
|
||||
vec4 clip_heights;
|
||||
} push;
|
||||
|
||||
layout(location = 0) out vec2 outPos;
|
||||
layout(location = 1) out flat vec4 outColor;
|
||||
layout(location = 2) out flat vec4 outRect;
|
||||
layout(location = 3) out flat vec4 outCornerWidths;
|
||||
layout(location = 4) out flat vec4 outCornerHeights;
|
||||
layout(location = 5) out flat vec4 outBorderWidths;
|
||||
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
vec2 offsets[6] = { vec2(0.0, 0.0),
|
||||
vec2(1.0, 0.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(1.0, 1.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(1.0, 0.0) };
|
||||
|
||||
#define TOP 0
|
||||
#define RIGHT 1
|
||||
#define BOTTOM 2
|
||||
#define LEFT 3
|
||||
|
||||
#define TOP_LEFT 0
|
||||
#define TOP_RIGHT 1
|
||||
#define BOTTOM_RIGHT 2
|
||||
#define BOTTOM_LEFT 3
|
||||
|
||||
#define SLICE_TOP_LEFT 0
|
||||
#define SLICE_TOP 1
|
||||
#define SLICE_TOP_RIGHT 2
|
||||
#define SLICE_RIGHT 3
|
||||
#define SLICE_BOTTOM_RIGHT 4
|
||||
#define SLICE_BOTTOM 5
|
||||
#define SLICE_BOTTOM_LEFT 6
|
||||
#define SLICE_LEFT 7
|
||||
|
||||
void main() {
|
||||
int slice_index = gl_VertexIndex / 6;
|
||||
int vert_index = gl_VertexIndex % 6;
|
||||
|
||||
vec4 corner_widths = max (inCornerWidths, inBorderWidths.wyyw);
|
||||
vec4 corner_heights = max (inCornerHeights, inBorderWidths.xxzz);
|
||||
|
||||
vec4 rect;
|
||||
|
||||
switch (slice_index)
|
||||
{
|
||||
case SLICE_TOP_LEFT:
|
||||
rect = vec4(inRect.xy, corner_widths[TOP_LEFT], corner_heights[TOP_LEFT]);
|
||||
vert_index = (vert_index + 3) % 6;
|
||||
break;
|
||||
case SLICE_TOP:
|
||||
rect = vec4(inRect.x + corner_widths[TOP_LEFT], inRect.y, inRect.z - corner_widths[TOP_LEFT] - corner_widths[TOP_RIGHT], inBorderWidths[TOP]);
|
||||
outColor = inBorderColors[TOP];
|
||||
break;
|
||||
case SLICE_TOP_RIGHT:
|
||||
rect = vec4(inRect.x + inRect.z - corner_widths[TOP_RIGHT], inRect.y, corner_widths[TOP_RIGHT], corner_heights[TOP_RIGHT]);
|
||||
break;
|
||||
case SLICE_RIGHT:
|
||||
rect = vec4(inRect.x + inRect.z - inBorderWidths[RIGHT], inRect.y + corner_heights[TOP_RIGHT], inBorderWidths[RIGHT], inRect.w - corner_heights[TOP_RIGHT] - corner_heights[BOTTOM_RIGHT]);
|
||||
outColor = inBorderColors[RIGHT];
|
||||
break;
|
||||
case SLICE_BOTTOM_RIGHT:
|
||||
rect = vec4(inRect.x + inRect.z - corner_widths[BOTTOM_RIGHT], inRect.y + inRect.w - corner_heights[BOTTOM_RIGHT], corner_widths[BOTTOM_RIGHT], corner_heights[BOTTOM_RIGHT]);
|
||||
break;
|
||||
case SLICE_BOTTOM:
|
||||
rect = vec4(inRect.x + corner_widths[BOTTOM_LEFT], inRect.y + inRect.w - inBorderWidths[BOTTOM], inRect.z - corner_widths[BOTTOM_LEFT] - corner_widths[BOTTOM_RIGHT], inBorderWidths[BOTTOM]);
|
||||
break;
|
||||
case SLICE_BOTTOM_LEFT:
|
||||
rect = vec4(inRect.x, inRect.y + inRect.w - corner_heights[BOTTOM_LEFT], corner_widths[BOTTOM_LEFT], corner_heights[BOTTOM_LEFT]);
|
||||
vert_index = (vert_index + 3) % 6;
|
||||
break;
|
||||
case SLICE_LEFT:
|
||||
rect = vec4(inRect.x, inRect.y + corner_heights[TOP_LEFT], inBorderWidths[LEFT], inRect.w - corner_heights[TOP_LEFT] - corner_heights[BOTTOM_LEFT]);
|
||||
break;
|
||||
}
|
||||
|
||||
vec2 pos;
|
||||
if ((slice_index % 4) != 0 || (vert_index % 3) != 2)
|
||||
pos = rect.xy + rect.zw * offsets[vert_index];
|
||||
else
|
||||
pos = rect.xy + rect.zw * vec2(1.0 - offsets[vert_index].x, offsets[vert_index].y);
|
||||
gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
|
||||
outColor = inBorderColors[((gl_VertexIndex / 3 + 15) / 4) % 4];
|
||||
outPos = pos;
|
||||
outRect = inRect;
|
||||
outCornerWidths = inCornerWidths;
|
||||
outCornerHeights = inCornerHeights;
|
||||
outBorderWidths = inBorderWidths;
|
||||
}
|
BIN
gsk/resources/vulkan/border.vert.spv
Normal file
BIN
gsk/resources/vulkan/border.vert.spv
Normal file
Binary file not shown.
69
gsk/resources/vulkan/rounded-rect.glsl
Normal file
69
gsk/resources/vulkan/rounded-rect.glsl
Normal file
@ -0,0 +1,69 @@
|
||||
#ifndef _ROUNDED_RECT_
|
||||
#define _ROUNDED_RECT_
|
||||
|
||||
struct RoundedRect
|
||||
{
|
||||
vec4 bounds;
|
||||
vec4 corner_widths;
|
||||
vec4 corner_heights;
|
||||
};
|
||||
|
||||
float
|
||||
ellipsis_dist (vec2 p, vec2 radius)
|
||||
{
|
||||
vec2 p0 = p / radius;
|
||||
vec2 p1 = 2.0 * p0 / radius;
|
||||
|
||||
return (dot(p0, p0) - 1.0) / length (p1);
|
||||
}
|
||||
|
||||
float
|
||||
ellipsis_coverage (vec2 point, vec2 center, vec2 radius)
|
||||
{
|
||||
float d = ellipsis_dist (point - center, radius);
|
||||
return clamp (0.5 - d, 0.0, 1.0);
|
||||
}
|
||||
|
||||
float
|
||||
rounded_rect_coverage (RoundedRect r, vec2 p)
|
||||
{
|
||||
if (p.x < r.bounds.x || p.y < r.bounds.y ||
|
||||
p.x >= r.bounds.z || p.y >= r.bounds.w)
|
||||
return 0.0;
|
||||
|
||||
vec2 rad_tl = vec2(r.corner_widths.x, r.corner_heights.x);
|
||||
vec2 rad_tr = vec2(r.corner_widths.y, r.corner_heights.y);
|
||||
vec2 rad_br = vec2(r.corner_widths.z, r.corner_heights.z);
|
||||
vec2 rad_bl = vec2(r.corner_widths.w, r.corner_heights.w);
|
||||
|
||||
vec2 ref_tl = r.bounds.xy + vec2( r.corner_widths.x, r.corner_heights.x);
|
||||
vec2 ref_tr = r.bounds.zy + vec2(-r.corner_widths.y, r.corner_heights.y);
|
||||
vec2 ref_br = r.bounds.zw + vec2(-r.corner_widths.z, -r.corner_heights.z);
|
||||
vec2 ref_bl = r.bounds.xw + vec2( r.corner_widths.w, -r.corner_heights.w);
|
||||
|
||||
float d_tl = ellipsis_coverage(p, ref_tl, rad_tl);
|
||||
float d_tr = ellipsis_coverage(p, ref_tr, rad_tr);
|
||||
float d_br = ellipsis_coverage(p, ref_br, rad_br);
|
||||
float d_bl = ellipsis_coverage(p, ref_bl, rad_bl);
|
||||
|
||||
vec4 corner_coverages = 1.0 - vec4(d_tl, d_tr, d_br, d_bl);
|
||||
|
||||
bvec4 is_out = bvec4(p.x < ref_tl.x && p.y < ref_tl.y,
|
||||
p.x > ref_tr.x && p.y < ref_tr.y,
|
||||
p.x > ref_br.x && p.y > ref_br.y,
|
||||
p.x < ref_bl.x && p.y > ref_bl.y);
|
||||
|
||||
return 1.0 - dot(vec4(is_out), corner_coverages);
|
||||
}
|
||||
|
||||
RoundedRect
|
||||
rounded_rect_shrink (RoundedRect r, vec4 amount)
|
||||
{
|
||||
vec4 new_bounds = r.bounds + vec4(1.0,1.0,-1.0,-1.0) * amount.wxyz;
|
||||
vec4 new_widths = max (r.corner_widths - amount.wyyw, 0.0);
|
||||
vec4 new_heights = max (r.corner_heights - amount.xxzz, 0.0);
|
||||
|
||||
return RoundedRect (new_bounds, new_widths, new_heights);
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user