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testsuite: Be more verbose in texture-threads test
The test randomly fails on CI, so try to be more helpful in debugging them.
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@ -11,6 +11,7 @@ ensure_texture_access (GdkTexture *texture)
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guint32 pixel = 0;
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float float_pixel[4] = { INFINITY, INFINITY, INFINITY, INFINITY };
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g_test_message ("Checking texture access in thread %p...", g_thread_self());
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/* Just to be sure */
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g_assert_cmpint (gdk_texture_get_width (texture), ==, 1);
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g_assert_cmpint (gdk_texture_get_height (texture), ==, 1);
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@ -25,6 +26,8 @@ ensure_texture_access (GdkTexture *texture)
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g_assert_cmpfloat (float_pixel[1], ==, 0.0);
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g_assert_cmpfloat (float_pixel[2], ==, 0.0);
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g_assert_cmpfloat (float_pixel[3], ==, 1.0);
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g_test_message ("...done in thread %p", g_thread_self());
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}
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static void
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@ -43,8 +46,18 @@ texture_download_thread (GTask *task,
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gpointer unused,
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GCancellable *cancellable)
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{
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g_test_message ("Starting thread %p.", g_thread_self());
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/* not sure this can happen, but if it does, we
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* should clear_current() here. */
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g_assert_null (gdk_gl_context_get_current ());
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ensure_texture_access (GDK_TEXTURE (texture));
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/* Makes sure the GL context is still NULL, because all the
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* GL stuff should have happened in the main thread. */
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g_assert_null (gdk_gl_context_get_current ());
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g_test_message ("Returning from thread %p.", g_thread_self());
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g_task_return_boolean (task, TRUE);
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}
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