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wayland: Comply with protocol requirements
If you send a bad anchor rect to mutter, it crashes. Thats not great, so lets not do that.
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@ -744,6 +744,8 @@ create_dynamic_positioner (GdkWaylandPopup *wayland_popup,
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GdkRectangle geometry;
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uint32_t constraint_adjustment = ZXDG_POSITIONER_V6_CONSTRAINT_ADJUSTMENT_NONE;
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const GdkRectangle *anchor_rect;
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int anchor_rect_x, anchor_rect_y;
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int anchor_rect_x2, anchor_rect_y2;
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int real_anchor_rect_x, real_anchor_rect_y;
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int anchor_rect_width, anchor_rect_height;
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int rect_anchor_dx;
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@ -772,11 +774,36 @@ create_dynamic_positioner (GdkWaylandPopup *wayland_popup,
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gdk_wayland_surface_get_window_geometry (surface->parent, &parent_geometry);
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anchor_rect = gdk_popup_layout_get_anchor_rect (layout);
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real_anchor_rect_x = anchor_rect->x - parent_geometry.x;
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real_anchor_rect_y = anchor_rect->y - parent_geometry.y;
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anchor_rect_width = MAX (anchor_rect->width, 1);
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anchor_rect_height = MAX (anchor_rect->height, 1);
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/* Wayland protocol requires that the anchor rect is specified
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* wrt. to the parent geometry, and that it is non-empty and
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* contained in the parent geometry.
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*/
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anchor_rect_x = anchor_rect->x - parent_geometry.x;
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anchor_rect_y = anchor_rect->y - parent_geometry.y;
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anchor_rect_x2 = anchor_rect_x + anchor_rect->width;
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anchor_rect_y2 = anchor_rect_y + anchor_rect->height;
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anchor_rect_x = CLAMP (anchor_rect_x, 0, parent_geometry.width - 1);
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anchor_rect_y = CLAMP (anchor_rect_y, 0, parent_geometry.height - 1);
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anchor_rect_x2 = CLAMP (anchor_rect_x, 0, parent_geometry.width - 1);
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anchor_rect_y2 = CLAMP (anchor_rect_y, 0, parent_geometry.height - 1);
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if (anchor_rect_x2 <= anchor_rect_x || anchor_rect_y2 <= anchor_rect_y)
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{
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/* Somebody gave a bad anchor rect. Just make something up */
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real_anchor_rect_x = 0;
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real_anchor_rect_y = 0;
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anchor_rect_width = 1;
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anchor_rect_height = 1;
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}
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else
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{
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real_anchor_rect_x = anchor_rect_x;
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real_anchor_rect_y = anchor_rect_y;
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anchor_rect_width = anchor_rect_x2 - anchor_rect_x;
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anchor_rect_height = anchor_rect_y2 - anchor_rect_y;
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}
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gdk_popup_layout_get_offset (layout, &rect_anchor_dx, &rect_anchor_dy);
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