gpu: Shuffle some transform flags around

No need to check for negative numbers now that we can just use the
category that doesn't give us any.
This commit is contained in:
Benjamin Otte 2024-07-09 12:57:10 +02:00
parent cd3286c71a
commit b9ecae84f5

View File

@ -427,8 +427,8 @@ extract_scale_from_transform (GskTransform *transform,
{
float scale_x, scale_y, dx, dy;
gsk_transform_to_affine (transform, &scale_x, &scale_y, &dx, &dy);
*out_scale_x = fabs (scale_x);
*out_scale_y = fabs (scale_y);
*out_scale_x = scale_x;
*out_scale_y = scale_y;
}
return;
@ -1344,10 +1344,7 @@ gsk_gpu_node_processor_add_first_transform_node (GskGpuNodeProcessor *se
return result;
case GSK_FINE_TRANSFORM_CATEGORY_2D_AFFINE:
case GSK_FINE_TRANSFORM_CATEGORY_2D_NEGATIVE_AFFINE:
gsk_transform_to_affine (transform, &scale_x, &scale_y, &dx, &dy);
if (scale_x <= 0 || scale_y <= 0)
return FALSE;
gsk_gpu_clip_init_copy (&old_clip, &self->clip);
old_offset = self->offset;
@ -1375,6 +1372,7 @@ gsk_gpu_node_processor_add_first_transform_node (GskGpuNodeProcessor *se
return result;
case GSK_FINE_TRANSFORM_CATEGORY_2D_NEGATIVE_AFFINE:
case GSK_FINE_TRANSFORM_CATEGORY_2D_DIHEDRAL:
case GSK_FINE_TRANSFORM_CATEGORY_2D:
case GSK_FINE_TRANSFORM_CATEGORY_UNKNOWN: