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rendernode: Scale repeat offscreens properly
Respect the matrix in use at time of encountering a repeat node so that the offscreen uses roughly the same device pixel density as the target. Fixes the handling of the clipped-repeat test.
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@ -3956,13 +3956,19 @@ gsk_repeat_node_draw (GskRenderNode *node,
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cairo_pattern_t *pattern;
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cairo_surface_t *surface;
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cairo_t *surface_cr;
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double scale_x, scale_y;
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double scale_x, scale_y, width, height;
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cairo_matrix_t matrix;
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cairo_get_matrix (cr, &matrix);
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width = ceil (self->child_bounds.size.width * (ABS (matrix.xx) + ABS (matrix.yx)));
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height = ceil (self->child_bounds.size.height * (ABS (matrix.xy) + ABS (matrix.yy)));
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surface = cairo_surface_create_similar (cairo_get_target (cr),
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CAIRO_CONTENT_COLOR_ALPHA,
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ceilf (self->child_bounds.size.width),
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ceilf (self->child_bounds.size.height));
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width, height);
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cairo_surface_get_device_scale (surface, &scale_x, &scale_y);
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scale_x *= width / self->child_bounds.size.width;
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scale_y *= height / self->child_bounds.size.height;
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cairo_surface_set_device_scale (surface, scale_x, scale_y);
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cairo_surface_set_device_offset (surface,
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- self->child_bounds.origin.x * scale_x,
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- self->child_bounds.origin.y * scale_y);
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