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shader builder: Reuse GString for shader code
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@ -20,6 +20,9 @@ struct _GskShaderBuilder
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GPtrArray *defines;
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GPtrArray *uniforms;
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GPtrArray *attributes;
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/* We reuse this one for all the shaders */
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GString *shader_code;
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};
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G_DEFINE_TYPE (GskShaderBuilder, gsk_shader_builder, G_TYPE_OBJECT)
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@ -32,6 +35,7 @@ gsk_shader_builder_finalize (GObject *gobject)
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g_free (self->resource_base_path);
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g_free (self->vertex_preamble);
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g_free (self->fragment_preamble);
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g_string_free (self->shader_code, TRUE);
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g_clear_pointer (&self->defines, g_ptr_array_unref);
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@ -48,6 +52,7 @@ static void
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gsk_shader_builder_init (GskShaderBuilder *self)
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{
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self->defines = g_ptr_array_new_with_free_func (g_free);
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self->shader_code = g_string_new (NULL);
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}
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GskShaderBuilder *
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@ -143,12 +148,14 @@ gsk_shader_builder_compile_shader (GskShaderBuilder *builder,
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GError **error)
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{
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GString *code;
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char *source;
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const char *source;
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int shader_id;
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int status;
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int i;
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code = g_string_new (NULL);
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/* Clear possibly previously set shader code */
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g_string_erase (builder->shader_code, 0, -1);
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code = builder->shader_code;
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if (builder->version > 0)
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{
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@ -174,7 +181,6 @@ gsk_shader_builder_compile_shader (GskShaderBuilder *builder,
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if (!lookup_shader_code (code, builder->resource_base_path, shader_preamble, error))
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{
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g_string_free (code, TRUE);
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return -1;
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}
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@ -182,11 +188,10 @@ gsk_shader_builder_compile_shader (GskShaderBuilder *builder,
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if (!lookup_shader_code (code, builder->resource_base_path, shader_source, error))
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{
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g_string_free (code, TRUE);
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return -1;
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}
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source = g_string_free (code, FALSE);
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source = code->str;
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shader_id = glCreateShader (shader_type);
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glShaderSource (shader_id, 1, (const GLchar **) &source, NULL);
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@ -203,8 +208,6 @@ gsk_shader_builder_compile_shader (GskShaderBuilder *builder,
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}
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#endif
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g_free (source);
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glGetShaderiv (shader_id, GL_COMPILE_STATUS, &status);
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if (status == GL_FALSE)
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{
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