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gdk: Add private GLContext::is_current() check
... and use this check in gdk_gl_context_make_current() and gdk_gl_context_get_current() to make sure the context really is still current. The context no longer being current can happen when external GL implementations make their own contexts current in the same threads GDK contexts are used in. And that can happen for example by WebKit. Theoretically, this should also allow external EGL code to run in X11 applications when GDK chooses to use GLX, but I didn't try it. Fixes #5392
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@ -501,6 +501,18 @@ gdk_gl_context_real_is_shared (GdkGLContext *self,
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return TRUE;
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}
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static gboolean
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gdk_gl_context_real_is_current (GdkGLContext *self)
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{
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#ifdef HAVE_EGL
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GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (self);
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return priv->egl_context == eglGetCurrentContext ();
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#else
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return TRUE;
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#endif
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}
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static gboolean
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gdk_gl_context_real_clear_current (GdkGLContext *context)
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{
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@ -670,6 +682,7 @@ gdk_gl_context_class_init (GdkGLContextClass *klass)
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klass->is_shared = gdk_gl_context_real_is_shared;
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klass->make_current = gdk_gl_context_real_make_current;
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klass->clear_current = gdk_gl_context_real_clear_current;
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klass->is_current = gdk_gl_context_real_is_current;
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klass->get_default_framebuffer = gdk_gl_context_real_get_default_framebuffer;
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draw_context_class->begin_frame = gdk_gl_context_real_begin_frame;
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@ -1551,6 +1564,12 @@ gdk_gl_context_check_extensions (GdkGLContext *context)
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priv->extensions_checked = TRUE;
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}
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static gboolean
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gdk_gl_context_check_is_current (GdkGLContext *context)
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{
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return GDK_GL_CONTEXT_GET_CLASS (context)->is_current (context);
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}
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/**
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* gdk_gl_context_make_current:
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* @context: a `GdkGLContext`
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@ -1569,7 +1588,7 @@ gdk_gl_context_make_current (GdkGLContext *context)
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masked_context = mask_context (context, surfaceless);
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current = g_private_get (&thread_current_context);
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if (current == masked_context)
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if (current == masked_context && gdk_gl_context_check_is_current (context))
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return;
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/* we need to realize the GdkGLContext if it wasn't explicitly realized */
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@ -1740,10 +1759,18 @@ GdkGLContext *
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gdk_gl_context_get_current (void)
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{
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MaskedContext *current;
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GdkGLContext *context;
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current = g_private_get (&thread_current_context);
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context = unmask_context (current);
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return unmask_context (current);
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if (context && !gdk_gl_context_check_is_current (context))
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{
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g_private_replace (&thread_current_context, NULL);
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context = NULL;
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}
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return context;
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}
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gboolean
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@ -83,6 +83,7 @@ struct _GdkGLContextClass
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gboolean (* make_current) (GdkGLContext *context,
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gboolean surfaceless);
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gboolean (* clear_current) (GdkGLContext *context);
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gboolean (* is_current) (GdkGLContext *context);
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cairo_region_t * (* get_damage) (GdkGLContext *context);
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gboolean (* is_shared) (GdkGLContext *self,
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@ -548,6 +548,14 @@ gdk_macos_gl_context_clear_current (GdkGLContext *context)
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return TRUE;
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}
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static gboolean
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gdk_macos_gl_context_is_current (GdkGLContext *context)
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{
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GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context);
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return self->cgl_context == CGLGetCurrentContext ();
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}
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static gboolean
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gdk_macos_gl_context_make_current (GdkGLContext *context,
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gboolean surfaceless)
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@ -639,6 +647,7 @@ gdk_macos_gl_context_class_init (GdkMacosGLContextClass *klass)
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gl_class->get_damage = gdk_macos_gl_context_get_damage;
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gl_class->clear_current = gdk_macos_gl_context_clear_current;
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gl_class->is_current = gdk_macos_gl_context_is_current;
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gl_class->make_current = gdk_macos_gl_context_make_current;
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gl_class->realize = gdk_macos_gl_context_real_realize;
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gl_class->get_default_framebuffer = gdk_macos_gl_context_get_default_framebuffer;
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@ -631,6 +631,14 @@ gdk_win32_gl_context_wgl_clear_current (GdkGLContext *context)
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return wglMakeCurrent (NULL, NULL);
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}
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static gboolean
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gdk_win32_gl_context_wgl_is_current (GdkGLContext *context)
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{
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GdkWin32GLContextWGL *self = GDK_WIN32_GL_CONTEXT_WGL (context);
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return self->wgl_context == wglGetCurrentContext ();
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}
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static gboolean
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gdk_win32_gl_context_wgl_make_current (GdkGLContext *context,
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gboolean surfaceless)
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@ -682,6 +690,7 @@ gdk_win32_gl_context_wgl_class_init (GdkWin32GLContextWGLClass *klass)
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context_class->realize = gdk_win32_gl_context_wgl_realize;
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context_class->make_current = gdk_win32_gl_context_wgl_make_current;
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context_class->clear_current = gdk_win32_gl_context_wgl_clear_current;
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context_class->is_current = gdk_win32_gl_context_wgl_is_current;
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draw_context_class->begin_frame = gdk_win32_gl_context_wgl_begin_frame;
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draw_context_class->end_frame = gdk_win32_gl_context_wgl_end_frame;
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@ -210,6 +210,14 @@ gdk_x11_gl_context_glx_clear_current (GdkGLContext *context)
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return TRUE;
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}
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static gboolean
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gdk_x11_gl_context_glx_is_current (GdkGLContext *context)
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{
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GdkX11GLContextGLX *self = GDK_X11_GL_CONTEXT_GLX (context);
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return self->glx_context == glXGetCurrentContext ();
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}
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static gboolean
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gdk_x11_gl_context_glx_make_current (GdkGLContext *context,
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gboolean surfaceless)
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@ -685,6 +693,7 @@ gdk_x11_gl_context_glx_class_init (GdkX11GLContextGLXClass *klass)
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context_class->realize = gdk_x11_gl_context_glx_realize;
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context_class->make_current = gdk_x11_gl_context_glx_make_current;
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context_class->clear_current = gdk_x11_gl_context_glx_clear_current;
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context_class->is_current = gdk_x11_gl_context_glx_is_current;
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context_class->get_damage = gdk_x11_gl_context_glx_get_damage;
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draw_context_class->end_frame = gdk_x11_gl_context_glx_end_frame;
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