GdkGL: Rename "context" to "paint_context" to clarify things a bit

This commit is contained in:
Alexander Larsson 2014-11-06 09:12:40 +01:00
parent aaa335b9e8
commit c78e7e7f17

View File

@ -103,7 +103,7 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
int width,
int height)
{
GdkGLContext *context;
GdkGLContext *paint_context;
cairo_surface_t *image;
cairo_matrix_t matrix;
int dx, dy, window_scale;
@ -119,8 +119,8 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
window_scale = gdk_window_get_scale_factor (impl_window);
context = gdk_window_get_paint_gl_context (window, NULL);
if (context == NULL)
paint_context = gdk_window_get_paint_gl_context (window, NULL);
if (paint_context == NULL)
{
g_warning ("gdk_cairo_draw_gl_render_buffer failed - no paint context");
return;
@ -128,8 +128,8 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
clip_region = gdk_cairo_region_from_clip (cr);
gdk_gl_context_make_current (context);
paint_data = gdk_gl_context_get_paint_data (context);
gdk_gl_context_make_current (paint_context);
paint_data = gdk_gl_context_get_paint_data (paint_context);
if (paint_data->tmp_framebuffer == 0)
glGenFramebuffersEXT (1, &paint_data->tmp_framebuffer);
@ -415,11 +415,12 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
cairo_region_destroy (clip_region);
}
/* This is always called with the paint context current */
void
gdk_gl_texture_from_surface (cairo_surface_t *surface,
cairo_region_t *region)
{
GdkGLContext *current;
GdkGLContext *paint_context;
cairo_surface_t *image;
double device_x_offset, device_y_offset;
cairo_rectangle_int_t rect, e;
@ -433,16 +434,16 @@ gdk_gl_texture_from_surface (cairo_surface_t *surface,
gboolean use_texture_rectangle;
guint target;
current = gdk_gl_context_get_current ();
if (current &&
GDK_GL_CONTEXT_GET_CLASS (current)->texture_from_surface &&
GDK_GL_CONTEXT_GET_CLASS (current)->texture_from_surface (current, surface, region))
paint_context = gdk_gl_context_get_current ();
if (paint_context &&
GDK_GL_CONTEXT_GET_CLASS (paint_context)->texture_from_surface &&
GDK_GL_CONTEXT_GET_CLASS (paint_context)->texture_from_surface (paint_context, surface, region))
return;
/* Software fallback */
use_texture_rectangle = gdk_gl_context_use_texture_rectangle (current);
use_texture_rectangle = gdk_gl_context_use_texture_rectangle (paint_context);
window = gdk_gl_context_get_window (current);
window = gdk_gl_context_get_window (paint_context);
window_scale = gdk_window_get_scale_factor (window);
window_height = gdk_window_get_height (window);