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Don't get and release the context for each point, just once, speeds up
2006-08-07 Richard Hult <richard@imendio.com> * gdk/quartz/gdkdrawable-quartz.c (gdk_quartz_draw_points): Don't get and release the context for each point, just once, speeds up drawing many points a lot.
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@ -1,3 +1,9 @@
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2006-08-07 Richard Hult <richard@imendio.com>
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* gdk/quartz/gdkdrawable-quartz.c (gdk_quartz_draw_points): Don't
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get and release the context for each point, just once, speeds up
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drawing many points a lot.
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2006-08-07 Michael Natterer <mitch@imendio.com>
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* gtk/gtkdnd-quartz.c (gtk_drag_dest_unset): need to disconnect
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@ -1,3 +1,9 @@
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2006-08-07 Richard Hult <richard@imendio.com>
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* gdk/quartz/gdkdrawable-quartz.c (gdk_quartz_draw_points): Don't
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get and release the context for each point, just once, speeds up
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drawing many points a lot.
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2006-08-07 Michael Natterer <mitch@imendio.com>
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* gtk/gtkdnd-quartz.c (gtk_drag_dest_unset): need to disconnect
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@ -326,15 +326,24 @@ gdk_quartz_draw_points (GdkDrawable *drawable,
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GdkPoint *points,
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gint npoints)
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{
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CGContextRef context = gdk_quartz_drawable_get_context (drawable, FALSE);
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int i;
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if (!context)
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return;
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gdk_quartz_update_context_from_gc (context, gc);
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gdk_quartz_set_context_fill_color_from_pixel (context, gdk_drawable_get_colormap (drawable),
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_gdk_gc_get_fg_pixel (gc));
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/* Just draw 1x1 rectangles */
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for (i = 0; i < npoints; i++)
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{
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gdk_draw_rectangle (drawable, gc, TRUE,
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points[i].x, points[i].y,
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1, 1);
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CGRect rect = CGRectMake (points[i].x + 0.5, points[i].y + 0.5, 1, 1);
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CGContextFillRect (context, rect);
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}
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gdk_quartz_drawable_release_context (drawable, context);
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}
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static void
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