gl renderer: Remove unused vertex shader

This commit is contained in:
Timm Bäder 2017-12-19 22:35:55 +01:00
parent f044b01549
commit d211f42091
2 changed files with 0 additions and 10 deletions

View File

@ -7,7 +7,6 @@ gsk_private_source_shaders = [
'resources/glsl/coloring.fs.glsl',
'resources/glsl/color_matrix.fs.glsl',
'resources/glsl/linear_gradient.fs.glsl',
'resources/glsl/blur.vs.glsl',
'resources/glsl/blur.fs.glsl',
'resources/glsl/inset_shadow.fs.glsl',
'resources/glsl/outset_shadow.fs.glsl',

View File

@ -1,9 +0,0 @@
out vec2 size;
void main() {
gl_Position = uProjection * uModelview * vec4(aPosition, 0.0, 1.0);
vUv = vec2(aUv.x, aUv.y);
/*size = vec2(aPosition.z - aPosition.z, aPosition.y - aPosition.w);*/
}