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gl renderer: Remove unused vertex shader
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@ -7,7 +7,6 @@ gsk_private_source_shaders = [
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'resources/glsl/coloring.fs.glsl',
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'resources/glsl/color_matrix.fs.glsl',
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'resources/glsl/linear_gradient.fs.glsl',
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'resources/glsl/blur.vs.glsl',
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'resources/glsl/blur.fs.glsl',
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'resources/glsl/inset_shadow.fs.glsl',
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'resources/glsl/outset_shadow.fs.glsl',
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@ -1,9 +0,0 @@
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out vec2 size;
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void main() {
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gl_Position = uProjection * uModelview * vec4(aPosition, 0.0, 1.0);
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vUv = vec2(aUv.x, aUv.y);
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/*size = vec2(aPosition.z - aPosition.z, aPosition.y - aPosition.w);*/
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}
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