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gsk: Add specific debug type for shaders
So that we don't lose GskShaderBuilder debugging messages in the stream of GskGLRenderer ones.
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@ -6,6 +6,7 @@ static const GDebugKey gsk_debug_keys[] = {
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{ "renderer", GSK_DEBUG_RENDERER },
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{ "cairo", GSK_DEBUG_CAIRO },
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{ "opengl", GSK_DEBUG_OPENGL },
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{ "shaders", GSK_DEBUG_SHADERS },
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};
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#endif
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@ -9,7 +9,8 @@ typedef enum {
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GSK_DEBUG_RENDER_NODE = 1 << 0,
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GSK_DEBUG_RENDERER = 1 << 1,
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GSK_DEBUG_CAIRO = 1 << 2,
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GSK_DEBUG_OPENGL = 1 << 3
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GSK_DEBUG_OPENGL = 1 << 3,
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GSK_DEBUG_SHADERS = 1 << 4
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} GskDebugFlags;
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typedef enum {
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@ -260,11 +260,12 @@ gsk_shader_builder_compile_shader (GskShaderBuilder *builder,
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glCompileShader (shader_id);
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#ifdef G_ENABLE_DEBUG
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if (GSK_DEBUG_CHECK (OPENGL))
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if (GSK_DEBUG_CHECK (SHADERS))
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{
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g_print ("*** Compiling %s shader ***\n"
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g_print ("*** Compiling %s shader from '%s' + '%s' ***\n"
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"%s\n",
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shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
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shader_preamble, shader_source,
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source);
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}
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#endif
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@ -395,7 +396,7 @@ gsk_shader_builder_create_program (GskShaderBuilder *builder,
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g_hash_table_insert (builder->programs, GINT_TO_POINTER (program_id), program);
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#ifdef G_ENABLE_DEBUG
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if (GSK_DEBUG_CHECK (OPENGL))
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if (GSK_DEBUG_CHECK (SHADERS))
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{
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GHashTableIter iter;
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gpointer name_p, location_p;
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