vulkan: Don't crash with overly large nodes

... when these nodes are used as children of a complex transform nodes
and we lose the clip.
This commit is contained in:
Benjamin Otte 2023-06-04 19:16:04 +02:00
parent a73530f952
commit d4618ea8a6

View File

@ -621,7 +621,7 @@ gsk_vulkan_render_pass_add_transform_node (GskVulkanRenderPass *self,
graphene_vec3_t matrix_scale;
graphene_vec3_t shear;
GskTransform *clip_transform;
float scale_x, scale_y;
float scale_x, scale_y, old_pixels, new_pixels;
clip_transform = gsk_transform_transform (gsk_transform_translate (NULL, &state->offset), transform);
@ -648,6 +648,15 @@ gsk_vulkan_render_pass_add_transform_node (GskVulkanRenderPass *self,
scale_x = fabs (graphene_vec3_get_x (&matrix_scale));
scale_y = fabs (graphene_vec3_get_y (&matrix_scale));
old_pixels = graphene_vec2_get_x (&state->scale) * graphene_vec2_get_y (&state->scale) *
state->clip.rect.bounds.size.width * state->clip.rect.bounds.size.height;
new_pixels = scale_x * scale_y * new_state.clip.rect.bounds.size.width * new_state.clip.rect.bounds.size.height;
if (new_pixels > 2 * old_pixels)
{
float forced_downscale = 2 * old_pixels / new_pixels;
scale_x *= forced_downscale;
scale_y *= forced_downscale;
}
new_state.modelview = gsk_transform_scale (new_state.modelview, 1 / scale_x, 1 / scale_y);
graphene_vec2_init (&new_state.scale, scale_x, scale_y);
new_state.offset = *graphene_point_zero ();