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gpu: Convert values to float[4] from GdkRGBA
We need to make sure our clear values are in the right colorstate, not in sRGB. The occluision culling managed to sneak through the big transition for that.
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@ -384,7 +384,7 @@ gsk_gpu_node_processor_init_draw (GskGpuNodeProcessor *self,
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gsk_gpu_render_pass_begin_op (frame,
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image,
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&area,
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&GDK_RGBA_TRANSPARENT,
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GSK_VEC4_TRANSPARENT,
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GSK_RENDER_PASS_OFFSCREEN);
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return image;
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@ -697,7 +697,7 @@ gsk_gpu_copy_image (GskGpuFrame *frame,
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gsk_gpu_render_pass_begin_op (other.frame,
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copy,
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&(cairo_rectangle_int_t) { 0, 0, width, height },
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&GDK_RGBA_TRANSPARENT,
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GSK_VEC4_TRANSPARENT,
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GSK_RENDER_PASS_OFFSCREEN);
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gsk_gpu_node_processor_sync_globals (&other, 0);
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@ -1627,6 +1627,7 @@ gsk_gpu_node_processor_add_first_color_node (GskGpuNodeProcessor *self,
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GskRenderNode *node)
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{
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graphene_rect_t clip_bounds;
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float color[4];
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if (!node->fully_opaque)
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return FALSE;
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@ -1635,10 +1636,11 @@ gsk_gpu_node_processor_add_first_color_node (GskGpuNodeProcessor *self,
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if (!gsk_rect_contains_rect (&node->bounds, &clip_bounds))
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return FALSE;
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gdk_color_state_from_rgba (self->ccs, gsk_color_node_get_color (node), color);
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gsk_gpu_render_pass_begin_op (self->frame,
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target,
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clip,
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gsk_color_node_get_color (node),
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color,
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pass_type);
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return TRUE;
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@ -3921,7 +3923,7 @@ gsk_gpu_node_processor_process (GskGpuFrame *frame,
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gsk_gpu_render_pass_begin_op (frame,
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target,
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clip,
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&GDK_RGBA_TRANSPARENT,
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GSK_VEC4_TRANSPARENT,
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pass_type);
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gsk_gpu_node_processor_add_node (&self, node);
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@ -330,7 +330,7 @@ void
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gsk_gpu_render_pass_begin_op (GskGpuFrame *frame,
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GskGpuImage *image,
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const cairo_rectangle_int_t *area,
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const GdkRGBA *clear_color_or_null,
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float clear_color_or_null[4],
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GskRenderPassType pass_type)
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{
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GskGpuRenderPassOp *self;
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@ -341,7 +341,7 @@ gsk_gpu_render_pass_begin_op (GskGpuFrame *frame,
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self->area = *area;
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self->clear = clear_color_or_null != NULL;
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if (clear_color_or_null)
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gsk_gpu_rgba_to_float (clear_color_or_null, self->clear_color);
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gsk_gpu_color_to_float (clear_color_or_null, self->clear_color);
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self->pass_type = pass_type;
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}
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@ -11,7 +11,7 @@ G_BEGIN_DECLS
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void gsk_gpu_render_pass_begin_op (GskGpuFrame *frame,
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GskGpuImage *image,
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const cairo_rectangle_int_t *area,
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const GdkRGBA *clear_color_or_null,
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float clear_color_or_null[4],
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GskRenderPassType pass_type);
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void gsk_gpu_render_pass_end_op (GskGpuFrame *frame,
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GskGpuImage *image,
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@ -68,6 +68,7 @@ GskGpuOp * gsk_gpu_shader_op_gl_command (GskGpuO
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#define GSK_RGBA_TO_VEC4(_color) (float[4]) { (_color)->red, (_color)->green, (_color)->blue, (_color)->alpha }
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#define GSK_RGBA_TO_VEC4_ALPHA(_color, _alpha) (float[4]) { (_color)->red, (_color)->green, (_color)->blue, (_color)->alpha * (_alpha) }
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#define GSK_VEC4_TRANSPARENT (float[4]) { 0.0f, 0.0f, 0.0f, 0.0f }
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static inline void
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gsk_gpu_color_to_float (const float color[4],
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