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vulkan: Implement blend modes
This is another example for a 2-texture shader. So far, only separable blend modes are implemented. The implementation is not optimized, with an if-else cascade in the shader.
This commit is contained in:
parent
b192120f39
commit
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146
gsk/gskvulkanblendmodepipeline.c
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146
gsk/gskvulkanblendmodepipeline.c
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@ -0,0 +1,146 @@
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#include "config.h"
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#include "gskvulkanblendmodepipelineprivate.h"
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struct _GskVulkanBlendModePipeline
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{
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GObject parent_instance;
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};
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typedef struct _GskVulkanBlendModeInstance GskVulkanBlendModeInstance;
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struct _GskVulkanBlendModeInstance
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{
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float rect[4];
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float start_tex_rect[4];
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float end_tex_rect[4];
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guint32 blend_mode;
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};
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G_DEFINE_TYPE (GskVulkanBlendModePipeline, gsk_vulkan_blend_mode_pipeline, GSK_TYPE_VULKAN_PIPELINE)
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static const VkPipelineVertexInputStateCreateInfo *
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gsk_vulkan_blend_mode_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
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{
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static const VkVertexInputBindingDescription vertexBindingDescriptions[] = {
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{
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.binding = 0,
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.stride = sizeof (GskVulkanBlendModeInstance),
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.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
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}
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};
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static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = {
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{
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = 0,
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},
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{
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.location = 1,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBlendModeInstance, start_tex_rect),
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},
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{
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.location = 2,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBlendModeInstance, end_tex_rect),
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},
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{
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.location = 3,
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.binding = 0,
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.format = VK_FORMAT_R32_UINT,
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.offset = G_STRUCT_OFFSET (GskVulkanBlendModeInstance, blend_mode),
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}
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};
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static const VkPipelineVertexInputStateCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions),
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.pVertexBindingDescriptions = vertexBindingDescriptions,
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.vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription),
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.pVertexAttributeDescriptions = vertexInputAttributeDescription
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};
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return &info;
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}
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static void
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gsk_vulkan_blend_mode_pipeline_finalize (GObject *gobject)
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{
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//GskVulkanBlendModePipeline *self = GSK_VULKAN_BLUR_PIPELINE (gobject);
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G_OBJECT_CLASS (gsk_vulkan_blend_mode_pipeline_parent_class)->finalize (gobject);
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}
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static void
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gsk_vulkan_blend_mode_pipeline_class_init (GskVulkanBlendModePipelineClass *klass)
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{
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GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
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G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_blend_mode_pipeline_finalize;
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pipeline_class->get_input_state_create_info = gsk_vulkan_blend_mode_pipeline_get_input_state_create_info;
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}
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static void
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gsk_vulkan_blend_mode_pipeline_init (GskVulkanBlendModePipeline *self)
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{
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}
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GskVulkanPipeline *
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gsk_vulkan_blend_mode_pipeline_new (GdkVulkanContext *context,
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VkPipelineLayout layout,
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const char *shader_name,
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VkRenderPass render_pass)
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{
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return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_BLEND_MODE_PIPELINE, context, layout, shader_name, render_pass);
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}
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gsize
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gsk_vulkan_blend_mode_pipeline_count_vertex_data (GskVulkanBlendModePipeline *pipeline)
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{
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return sizeof (GskVulkanBlendModeInstance);
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}
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void
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gsk_vulkan_blend_mode_pipeline_collect_vertex_data (GskVulkanBlendModePipeline *pipeline,
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guchar *data,
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const graphene_rect_t *bounds,
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const graphene_rect_t *start_bounds,
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const graphene_rect_t *end_bounds,
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GskBlendMode blend_mode)
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{
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GskVulkanBlendModeInstance *instance = (GskVulkanBlendModeInstance *) data;
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instance->rect[0] = bounds->origin.x;
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instance->rect[1] = bounds->origin.y;
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instance->rect[2] = bounds->size.width;
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instance->rect[3] = bounds->size.height;
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instance->start_tex_rect[0] = (bounds->origin.x - start_bounds->origin.x)/start_bounds->size.width;
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instance->start_tex_rect[1] = (bounds->origin.y - start_bounds->origin.y)/start_bounds->size.height;
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instance->start_tex_rect[2] = (bounds->size.width + bounds->origin.x - start_bounds->origin.x)/start_bounds->size.width;
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instance->start_tex_rect[3] = (bounds->size.height + bounds->origin.y - start_bounds->origin.y)/start_bounds->size.height;
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instance->end_tex_rect[0] = (bounds->origin.x - end_bounds->origin.x)/end_bounds->size.width;
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instance->end_tex_rect[1] = (bounds->origin.y - end_bounds->origin.y)/end_bounds->size.height;
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instance->end_tex_rect[2] = (bounds->size.width + bounds->origin.x - end_bounds->origin.x)/end_bounds->size.width;
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instance->end_tex_rect[3] = (bounds->size.height + bounds->origin.y - end_bounds->origin.y)/end_bounds->size.height;
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instance->blend_mode = blend_mode;
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}
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gsize
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gsk_vulkan_blend_mode_pipeline_draw (GskVulkanBlendModePipeline *pipeline,
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VkCommandBuffer command_buffer,
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gsize offset,
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gsize n_commands)
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{
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vkCmdDraw (command_buffer,
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6, n_commands,
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0, offset);
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return n_commands;
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}
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37
gsk/gskvulkanblendmodepipelineprivate.h
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37
gsk/gskvulkanblendmodepipelineprivate.h
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#ifndef __GSK_VULKAN_BLEND_MODE_PIPELINE_PRIVATE_H__
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#define __GSK_VULKAN_BLEND_MODE_PIPELINE_PRIVATE_H__
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#include <graphene.h>
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#include "gskvulkanpipelineprivate.h"
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#include "gskenums.h"
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G_BEGIN_DECLS
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typedef struct _GskVulkanBlendModePipelineLayout GskVulkanBlendModePipelineLayout;
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#define GSK_TYPE_VULKAN_BLEND_MODE_PIPELINE (gsk_vulkan_blend_mode_pipeline_get_type ())
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G_DECLARE_FINAL_TYPE (GskVulkanBlendModePipeline, gsk_vulkan_blend_mode_pipeline, GSK, VULKAN_BLEND_MODE_PIPELINE, GskVulkanPipeline)
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GskVulkanPipeline * gsk_vulkan_blend_mode_pipeline_new (GdkVulkanContext *context,
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VkPipelineLayout layout,
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const char *shader_name,
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VkRenderPass render_pass);
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gsize gsk_vulkan_blend_mode_pipeline_count_vertex_data (GskVulkanBlendModePipeline *pipeline);
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void gsk_vulkan_blend_mode_pipeline_collect_vertex_data (GskVulkanBlendModePipeline *pipeline,
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guchar *data,
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const graphene_rect_t *bounds,
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const graphene_rect_t *start_bounds,
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const graphene_rect_t *end_bounds,
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GskBlendMode blend_mode);
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gsize gsk_vulkan_blend_mode_pipeline_draw (GskVulkanBlendModePipeline *pipeline,
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VkCommandBuffer command_buffer,
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gsize offset,
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gsize n_commands);
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G_END_DECLS
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#endif /* __GSK_VULKAN_BLEND_MODE_PIPELINE_PRIVATE_H__ */
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@ -10,6 +10,7 @@
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#include "gskvulkanpipelineprivate.h"
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#include "gskvulkanrenderpassprivate.h"
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#include "gskvulkanblendmodepipelineprivate.h"
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#include "gskvulkanblendpipelineprivate.h"
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#include "gskvulkanblurpipelineprivate.h"
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#include "gskvulkanborderpipelineprivate.h"
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@ -392,6 +393,9 @@ gsk_vulkan_render_get_pipeline (GskVulkanRender *self,
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{ "crossfade", 2, gsk_vulkan_cross_fade_pipeline_new },
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{ "crossfade-clip", 2, gsk_vulkan_cross_fade_pipeline_new },
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{ "crossfade-clip-rounded", 2, gsk_vulkan_cross_fade_pipeline_new },
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{ "blendmode", 2, gsk_vulkan_blend_mode_pipeline_new },
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{ "blendmode-clip", 2, gsk_vulkan_blend_mode_pipeline_new },
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{ "blendmode-clip-rounded", 2, gsk_vulkan_blend_mode_pipeline_new },
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};
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g_return_val_if_fail (type < GSK_VULKAN_N_PIPELINES, NULL);
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@ -6,6 +6,7 @@
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#include "gskrendernodeprivate.h"
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#include "gskrenderer.h"
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#include "gskroundedrectprivate.h"
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#include "gskvulkanblendmodepipelineprivate.h"
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#include "gskvulkanblendpipelineprivate.h"
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#include "gskvulkanblurpipelineprivate.h"
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#include "gskvulkanborderpipelineprivate.h"
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@ -50,6 +51,7 @@ typedef enum {
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GSK_VULKAN_OP_COLOR_TEXT,
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/* GskVulkanOpCrossFade */
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GSK_VULKAN_OP_CROSS_FADE,
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GSK_VULKAN_OP_BLEND_MODE,
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/* GskVulkanOpPushConstants */
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GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS,
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} GskVulkanOpType;
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@ -180,10 +182,28 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass *self,
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return;
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case GSK_REPEAT_NODE:
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case GSK_SHADOW_NODE:
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case GSK_BLEND_NODE:
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default:
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FALLBACK ("Unsupported node '%s'\n", node->node_class->type_name);
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case GSK_BLEND_NODE:
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if (gsk_blend_node_get_blend_mode (node) == GSK_BLEND_MODE_COLOR ||
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gsk_blend_node_get_blend_mode (node) == GSK_BLEND_MODE_HUE ||
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gsk_blend_node_get_blend_mode (node) == GSK_BLEND_MODE_SATURATION ||
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gsk_blend_node_get_blend_mode (node) == GSK_BLEND_MODE_LUMINOSITY)
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FALLBACK ("Nonseparable blend modes not implemented\n");
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if (gsk_vulkan_clip_contains_rect (&constants->clip, &node->bounds))
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pipeline_type = GSK_VULKAN_PIPELINE_BLEND_MODE;
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else if (constants->clip.type == GSK_VULKAN_CLIP_RECT)
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pipeline_type = GSK_VULKAN_PIPELINE_BLEND_MODE_CLIP;
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else if (constants->clip.type == GSK_VULKAN_CLIP_ROUNDED_CIRCULAR)
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pipeline_type = GSK_VULKAN_PIPELINE_BLEND_MODE_CLIP_ROUNDED;
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else
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FALLBACK ("Blend nodes can't deal with clip type %u\n", constants->clip.type);
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op.type = GSK_VULKAN_OP_BLEND_MODE;
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op.render.pipeline = gsk_vulkan_render_get_pipeline (render, pipeline_type);
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g_array_append_val (self->render_ops, op);
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return;
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case GSK_CROSS_FADE_NODE:
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if (gsk_vulkan_clip_contains_rect (&constants->clip, &node->bounds))
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pipeline_type = GSK_VULKAN_PIPELINE_CROSS_FADE;
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@ -758,6 +778,24 @@ gsk_vulkan_render_pass_upload (GskVulkanRenderPass *self,
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}
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break;
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case GSK_VULKAN_OP_BLEND_MODE:
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{
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GskRenderNode *top = gsk_blend_node_get_top_child (op->crossfade.node);
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GskRenderNode *bottom = gsk_blend_node_get_bottom_child (op->crossfade.node);
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op->crossfade.start = gsk_vulkan_render_pass_get_node_as_texture (self,
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render,
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uploader,
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top,
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&top->bounds);
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op->crossfade.end = gsk_vulkan_render_pass_get_node_as_texture (self,
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render,
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uploader,
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bottom,
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&bottom->bounds);
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}
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break;
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default:
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g_assert_not_reached ();
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case GSK_VULKAN_OP_COLOR:
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@ -843,6 +881,11 @@ gsk_vulkan_render_pass_count_vertex_data (GskVulkanRenderPass *self)
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n_bytes += op->crossfade.vertex_count;
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break;
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case GSK_VULKAN_OP_BLEND_MODE:
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op->crossfade.vertex_count = gsk_vulkan_blend_mode_pipeline_count_vertex_data (GSK_VULKAN_BLEND_MODE_PIPELINE (op->crossfade.pipeline));
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n_bytes += op->crossfade.vertex_count;
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break;
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default:
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g_assert_not_reached ();
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case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
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@ -1049,6 +1092,22 @@ gsk_vulkan_render_pass_collect_vertex_data (GskVulkanRenderPass *self,
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}
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break;
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case GSK_VULKAN_OP_BLEND_MODE:
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{
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GskRenderNode *top = gsk_blend_node_get_top_child (op->crossfade.node);
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GskRenderNode *bottom = gsk_blend_node_get_bottom_child (op->crossfade.node);
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op->crossfade.vertex_offset = offset + n_bytes;
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gsk_vulkan_blend_mode_pipeline_collect_vertex_data (GSK_VULKAN_BLEND_MODE_PIPELINE (op->crossfade.pipeline),
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data + n_bytes + offset,
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&op->crossfade.node->bounds,
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&top->bounds,
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&bottom->bounds,
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gsk_blend_node_get_blend_mode (op->crossfade.node));
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n_bytes += op->crossfade.vertex_count;
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}
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break;
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default:
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g_assert_not_reached ();
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case GSK_VULKAN_OP_PUSH_VERTEX_CONSTANTS:
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@ -1091,6 +1150,7 @@ gsk_vulkan_render_pass_reserve_descriptor_sets (GskVulkanRenderPass *self,
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break;
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case GSK_VULKAN_OP_CROSS_FADE:
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case GSK_VULKAN_OP_BLEND_MODE:
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op->crossfade.descriptor_set_start = gsk_vulkan_render_reserve_descriptor_set (render, op->crossfade.start);
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op->crossfade.descriptor_set_end = gsk_vulkan_render_reserve_descriptor_set (render, op->crossfade.end);
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break;
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@ -1432,6 +1492,40 @@ gsk_vulkan_render_pass_draw (GskVulkanRenderPass *self,
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current_draw_index, 1);
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break;
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case GSK_VULKAN_OP_BLEND_MODE:
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if (current_pipeline != op->crossfade.pipeline)
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{
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current_pipeline = op->crossfade.pipeline;
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vkCmdBindPipeline (command_buffer,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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gsk_vulkan_pipeline_get_pipeline (current_pipeline));
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vkCmdBindVertexBuffers (command_buffer,
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0,
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1,
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(VkBuffer[1]) {
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gsk_vulkan_buffer_get_buffer (vertex_buffer)
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},
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(VkDeviceSize[1]) { op->crossfade.vertex_offset });
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current_draw_index = 0;
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}
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vkCmdBindDescriptorSets (command_buffer,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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gsk_vulkan_pipeline_get_pipeline_layout (current_pipeline),
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0,
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2,
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(VkDescriptorSet[2]) {
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gsk_vulkan_render_get_descriptor_set (render, op->crossfade.descriptor_set_start),
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gsk_vulkan_render_get_descriptor_set (render, op->crossfade.descriptor_set_end)
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},
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0,
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NULL);
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current_draw_index += gsk_vulkan_blend_mode_pipeline_draw (GSK_VULKAN_BLEND_MODE_PIPELINE (current_pipeline),
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command_buffer,
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current_draw_index, 1);
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break;
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default:
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g_assert_not_reached ();
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break;
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@ -43,6 +43,9 @@ typedef enum {
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GSK_VULKAN_PIPELINE_CROSS_FADE,
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GSK_VULKAN_PIPELINE_CROSS_FADE_CLIP,
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GSK_VULKAN_PIPELINE_CROSS_FADE_CLIP_ROUNDED,
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GSK_VULKAN_PIPELINE_BLEND_MODE,
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GSK_VULKAN_PIPELINE_BLEND_MODE_CLIP,
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GSK_VULKAN_PIPELINE_BLEND_MODE_CLIP_ROUNDED,
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/* add more */
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GSK_VULKAN_N_PIPELINES
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} GskVulkanPipelineType;
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@ -54,6 +54,7 @@ gsk_private_vulkan_compiled_shaders_deps = []
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if have_vulkan
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gsk_private_sources += files([
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'gskvulkanblendmodepipeline.c',
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'gskvulkanblendpipeline.c',
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'gskvulkanblurpipeline.c',
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'gskvulkanborderpipeline.c',
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BIN
gsk/resources/vulkan/blendmode-clip-rounded.frag.spv
Normal file
BIN
gsk/resources/vulkan/blendmode-clip-rounded.frag.spv
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Binary file not shown.
BIN
gsk/resources/vulkan/blendmode-clip-rounded.vert.spv
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gsk/resources/vulkan/blendmode-clip-rounded.vert.spv
Normal file
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BIN
gsk/resources/vulkan/blendmode-clip.frag.spv
Normal file
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gsk/resources/vulkan/blendmode-clip.frag.spv
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gsk/resources/vulkan/blendmode-clip.vert.spv
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gsk/resources/vulkan/blendmode-clip.vert.spv
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BIN
gsk/resources/vulkan/blendmode-rect-rounded.frag.spv
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BIN
gsk/resources/vulkan/blendmode-rect-rounded.frag.spv
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BIN
gsk/resources/vulkan/blendmode-rect.frag.spv
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gsk/resources/vulkan/blendmode-rect.frag.spv
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183
gsk/resources/vulkan/blendmode.frag
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183
gsk/resources/vulkan/blendmode.frag
Normal file
@ -0,0 +1,183 @@
|
||||
#version 420 core
|
||||
|
||||
#include "clip.frag.glsl"
|
||||
|
||||
layout(location = 0) in vec2 inPos;
|
||||
layout(location = 1) in vec2 inStartTexCoord;
|
||||
layout(location = 2) in vec2 inEndTexCoord;
|
||||
layout(location = 3) flat in uint inBlendMode;
|
||||
|
||||
layout(set = 0, binding = 0) uniform sampler2D startTexture;
|
||||
layout(set = 1, binding = 0) uniform sampler2D endTexture;
|
||||
|
||||
layout(location = 0) out vec4 color;
|
||||
|
||||
vec3
|
||||
multiply (vec3 source, vec3 backdrop, float opacity)
|
||||
{
|
||||
vec3 result = source * backdrop;
|
||||
return mix (source, result, opacity);
|
||||
}
|
||||
|
||||
vec3
|
||||
difference (vec3 source, vec3 backdrop, float opacity)
|
||||
{
|
||||
vec3 result = abs (source - backdrop);
|
||||
return mix (source, result, opacity);
|
||||
}
|
||||
|
||||
vec3
|
||||
screen (vec3 source, vec3 backdrop, float opacity)
|
||||
{
|
||||
vec3 result = source + backdrop - source * backdrop;
|
||||
return mix (source, result, opacity);
|
||||
}
|
||||
|
||||
float
|
||||
hard_light (float source, float backdrop)
|
||||
{
|
||||
if (source <= 0.5)
|
||||
return 2 * backdrop * source;
|
||||
else
|
||||
return 2 * (backdrop + source - backdrop * source) - 1;
|
||||
}
|
||||
|
||||
vec3
|
||||
hard_light (vec3 source, vec3 backdrop, float opacity)
|
||||
{
|
||||
vec3 result = vec3 (hard_light (source.r, backdrop.r),
|
||||
hard_light (source.g, backdrop.g),
|
||||
hard_light (source.b, backdrop.b));
|
||||
return mix (source, result, opacity);
|
||||
}
|
||||
|
||||
float
|
||||
soft_light (float source, float backdrop)
|
||||
{
|
||||
float db;
|
||||
|
||||
if (backdrop <= 0.25)
|
||||
db = ((16 * backdrop - 12) * backdrop + 4) * backdrop;
|
||||
else
|
||||
db = sqrt (backdrop);
|
||||
|
||||
if (source <= 0.5)
|
||||
return backdrop - (1 - 2 * source) * backdrop * (1 - backdrop);
|
||||
else
|
||||
return backdrop + (2 * source - 1) * (db - backdrop);
|
||||
}
|
||||
|
||||
vec3
|
||||
soft_light (vec3 source, vec3 backdrop, float opacity)
|
||||
{
|
||||
vec3 result = vec3 (soft_light (source.r, backdrop.r),
|
||||
soft_light (source.g, backdrop.g),
|
||||
soft_light (source.b, backdrop.b));
|
||||
return mix (source, result, opacity);
|
||||
}
|
||||
|
||||
vec3
|
||||
overlay (vec3 source, vec3 backdrop, float opacity)
|
||||
{
|
||||
return hard_light (backdrop, source, opacity);
|
||||
}
|
||||
|
||||
vec3
|
||||
darken (vec3 source, vec3 backdrop, float opacity)
|
||||
{
|
||||
vec3 result = min (source, backdrop);
|
||||
return mix (source, result, opacity);
|
||||
}
|
||||
|
||||
vec3
|
||||
lighten (vec3 source, vec3 backdrop, float opacity)
|
||||
{
|
||||
vec3 result = max (source, backdrop);
|
||||
return mix (source, result, opacity);
|
||||
}
|
||||
|
||||
float
|
||||
color_dodge (float source, float backdrop)
|
||||
{
|
||||
return (source == 1.0) ? source : min (backdrop / (1.0 - source), 1.0);
|
||||
}
|
||||
|
||||
vec3
|
||||
color_dodge (vec3 source, vec3 backdrop, float opacity)
|
||||
{
|
||||
vec3 result = vec3 (color_dodge (source.r, backdrop.r),
|
||||
color_dodge (source.g, backdrop.g),
|
||||
color_dodge (source.b, backdrop.b));
|
||||
return mix (source, result, opacity);
|
||||
}
|
||||
|
||||
|
||||
float
|
||||
color_burn (float source, float backdrop)
|
||||
{
|
||||
return (source == 0.0) ? source : max ((1.0 - ((1.0 - backdrop) / source)), 0.0);
|
||||
}
|
||||
|
||||
vec3
|
||||
color_burn (vec3 source, vec3 backdrop, float opacity)
|
||||
{
|
||||
vec3 result = vec3 (color_burn (source.r, backdrop.r),
|
||||
color_burn (source.g, backdrop.g),
|
||||
color_burn (source.b, backdrop.b));
|
||||
return mix (source, result, opacity);
|
||||
}
|
||||
|
||||
vec3
|
||||
exclusion (vec3 source, vec3 backdrop, float opacity)
|
||||
{
|
||||
vec3 result = backdrop + source - 2.0 * backdrop * source;
|
||||
return mix (source, result, opacity);
|
||||
}
|
||||
|
||||
float
|
||||
combine (float source, float backdrop)
|
||||
{
|
||||
return source + backdrop * (1 - source);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 source = texture (startTexture, inStartTexCoord);
|
||||
vec4 backdrop = texture (endTexture, inEndTexCoord);
|
||||
vec3 rgb = vec3(1,0,0);
|
||||
float a = 1;
|
||||
|
||||
a = combine (source.a, backdrop.a);
|
||||
|
||||
if (inBlendMode == 0) // default
|
||||
{
|
||||
rgb = source.rgb;
|
||||
a = source.a;
|
||||
}
|
||||
else if (inBlendMode == 1)
|
||||
rgb = multiply (source.rgb, backdrop.rgb, backdrop.a);
|
||||
else if (inBlendMode == 2)
|
||||
rgb = screen (source.rgb, backdrop.rgb, backdrop.a);
|
||||
else if (inBlendMode == 3)
|
||||
rgb = overlay (source.rgb, backdrop.rgb, backdrop.a);
|
||||
else if (inBlendMode == 4)
|
||||
rgb = darken (source.rgb, backdrop.rgb, backdrop.a);
|
||||
else if (inBlendMode == 5)
|
||||
rgb = lighten (source.rgb, backdrop.rgb, backdrop.a);
|
||||
else if (inBlendMode == 6)
|
||||
rgb = color_dodge (source.rgb, backdrop.rgb, backdrop.a);
|
||||
else if (inBlendMode == 7)
|
||||
rgb = color_burn (source.rgb, backdrop.rgb, backdrop.a);
|
||||
else if (inBlendMode == 8)
|
||||
rgb = hard_light (source.rgb, backdrop.rgb, backdrop.a);
|
||||
else if (inBlendMode == 9)
|
||||
rgb = soft_light (source.rgb, backdrop.rgb, backdrop.a);
|
||||
else if (inBlendMode == 10)
|
||||
rgb = difference (source.rgb, backdrop.rgb, backdrop.a);
|
||||
else if (inBlendMode == 11)
|
||||
rgb = exclusion (source.rgb, backdrop.rgb, backdrop.a);
|
||||
else
|
||||
discard;
|
||||
|
||||
color = clip (inPos, vec4 (rgb, a));
|
||||
}
|
BIN
gsk/resources/vulkan/blendmode.frag.spv
Normal file
BIN
gsk/resources/vulkan/blendmode.frag.spv
Normal file
Binary file not shown.
44
gsk/resources/vulkan/blendmode.vert
Normal file
44
gsk/resources/vulkan/blendmode.vert
Normal file
@ -0,0 +1,44 @@
|
||||
#version 420 core
|
||||
|
||||
#include "clip.vert.glsl"
|
||||
|
||||
layout(location = 0) in vec4 inRect;
|
||||
layout(location = 1) in vec4 inStartTexRect;
|
||||
layout(location = 2) in vec4 inEndTexRect;
|
||||
layout(location = 3) in uint inBlendMode;
|
||||
|
||||
layout(location = 0) out vec2 outPos;
|
||||
layout(location = 1) out vec2 outStartTexCoord;
|
||||
layout(location = 2) out vec2 outEndTexCoord;
|
||||
layout(location = 3) flat out uint outBlendMode;
|
||||
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
vec2 offsets[6] = { vec2(0.0, 0.0),
|
||||
vec2(1.0, 0.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(1.0, 0.0),
|
||||
vec2(1.0, 1.0) };
|
||||
|
||||
void main() {
|
||||
vec4 rect = clip (inRect);
|
||||
vec2 pos = rect.xy + rect.zw * offsets[gl_VertexIndex];
|
||||
gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
|
||||
|
||||
outPos = pos;
|
||||
|
||||
vec4 texrect = vec4((rect.xy - inRect.xy) / inRect.zw,
|
||||
rect.zw / inRect.zw);
|
||||
vec4 starttexrect = vec4(inStartTexRect.xy + inStartTexRect.zw * texrect.xy,
|
||||
inStartTexRect.zw * texrect.zw);
|
||||
vec4 endtexrect = vec4(inEndTexRect.xy + inEndTexRect.zw * texrect.xy,
|
||||
inEndTexRect.zw * texrect.zw);
|
||||
|
||||
outStartTexCoord = starttexrect.xy + starttexrect.zw * offsets[gl_VertexIndex];
|
||||
outEndTexCoord = endtexrect.xy + endtexrect.zw * offsets[gl_VertexIndex];
|
||||
|
||||
outBlendMode = inBlendMode;
|
||||
}
|
BIN
gsk/resources/vulkan/blendmode.vert.spv
Normal file
BIN
gsk/resources/vulkan/blendmode.vert.spv
Normal file
Binary file not shown.
@ -8,6 +8,7 @@
|
||||
|
||||
gsk_private_vulkan_fragment_shaders = [
|
||||
'blend.frag',
|
||||
'blendmode.frag',
|
||||
'blur.frag',
|
||||
'border.frag',
|
||||
'color.frag',
|
||||
@ -21,6 +22,7 @@ gsk_private_vulkan_fragment_shaders = [
|
||||
|
||||
gsk_private_vulkan_vertex_shaders = [
|
||||
'blend.vert',
|
||||
'blendmode.vert',
|
||||
'blur.vert',
|
||||
'border.vert',
|
||||
'color.vert',
|
||||
|
Loading…
Reference in New Issue
Block a user