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gsk/gl: Use pre-collected opacity information
We now collect this information during node construction, so use it here. The concrete change here is that we now avoid offscreens for container nodes with multiple children, as long as they don't overlap. In particular, this avoid offscreens for ellipsized dim labels.
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@ -2860,58 +2860,6 @@ gsk_gl_render_job_visit_cross_fade_node (GskGLRenderJob *job,
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gsk_gl_render_job_end_draw (job);
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}
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static gboolean
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is_non_branching (const GskRenderNode *node)
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{
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switch ((int)gsk_render_node_get_node_type (node))
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{
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case GSK_COLOR_NODE:
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case GSK_LINEAR_GRADIENT_NODE:
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case GSK_REPEATING_LINEAR_GRADIENT_NODE:
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case GSK_RADIAL_GRADIENT_NODE:
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case GSK_REPEATING_RADIAL_GRADIENT_NODE:
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case GSK_CONIC_GRADIENT_NODE:
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case GSK_BORDER_NODE:
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case GSK_TEXTURE_NODE:
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case GSK_INSET_SHADOW_NODE:
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case GSK_OUTSET_SHADOW_NODE:
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case GSK_TEXT_NODE:
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case GSK_CAIRO_NODE:
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return TRUE;
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case GSK_TRANSFORM_NODE:
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return is_non_branching (gsk_transform_node_get_child (node));
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case GSK_OPACITY_NODE:
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return is_non_branching (gsk_opacity_node_get_child (node));
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case GSK_COLOR_MATRIX_NODE:
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return is_non_branching (gsk_color_matrix_node_get_child (node));
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case GSK_CLIP_NODE:
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return is_non_branching (gsk_clip_node_get_child (node));
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case GSK_ROUNDED_CLIP_NODE:
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return is_non_branching (gsk_rounded_clip_node_get_child (node));
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case GSK_SHADOW_NODE:
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return is_non_branching (gsk_shadow_node_get_child (node));
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case GSK_BLUR_NODE:
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return is_non_branching (gsk_shadow_node_get_child (node));
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case GSK_DEBUG_NODE:
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return is_non_branching (gsk_debug_node_get_child (node));
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case GSK_CONTAINER_NODE:
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return gsk_container_node_get_n_children (node) == 1 &&
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is_non_branching (gsk_container_node_get_child (node, 0));
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default:
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return FALSE;
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}
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}
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static inline void
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gsk_gl_render_job_visit_opacity_node (GskGLRenderJob *job,
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const GskRenderNode *node)
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@ -2924,11 +2872,7 @@ gsk_gl_render_job_visit_opacity_node (GskGLRenderJob *job,
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{
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float prev_alpha = gsk_gl_render_job_set_alpha (job, new_alpha);
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/* Handle a few easy cases without offscreen. We bail out
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* as soon as we see nodes with multiple children - in theory,
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* we would only need offscreens for overlapping children.
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*/
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if (is_non_branching (child))
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if (!gsk_render_node_use_offscreen_for_opacity (child))
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{
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gsk_gl_render_job_visit_node (job, child);
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gsk_gl_render_job_set_alpha (job, prev_alpha);
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