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gdk/surface: Try to reschedule pending phase until dispatched
If a surface scheduled a relayout, got frozen, and a layout phase happened, then got unfrozen, it wouldn't see it's layout being requested; avoid this race by remembering the pending phases until they actually happened.
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@ -1368,6 +1368,8 @@ gdk_surface_layout_on_clock (GdkFrameClock *clock,
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if (surface->update_freeze_count)
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return;
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surface->pending_phases &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
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class = GDK_SURFACE_GET_CLASS (surface);
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if (class->compute_size)
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class->compute_size (surface);
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@ -1420,6 +1422,7 @@ gdk_surface_paint_on_clock (GdkFrameClock *clock,
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* do the update later when idle instead. */
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!surface->in_update)
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{
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surface->pending_phases &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
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gdk_surface_process_updates_internal (surface);
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gdk_surface_remove_update_surface (surface);
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}
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@ -1602,10 +1605,7 @@ gdk_surface_thaw_updates (GdkSurface *surface)
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_gdk_frame_clock_inhibit_freeze (frame_clock);
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if (surface->pending_phases)
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{
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gdk_frame_clock_request_phase (frame_clock, surface->pending_phases);
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surface->pending_phases = 0;
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}
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gdk_frame_clock_request_phase (frame_clock, surface->pending_phases);
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}
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}
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