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gl renderer: Clip nodes: offset
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@ -782,6 +782,8 @@ render_offset_node (GskGLRenderer *self,
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case GSK_BORDER_NODE:
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case GSK_OUTSET_SHADOW_NODE:
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case GSK_LINEAR_GRADIENT_NODE:
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case GSK_CLIP_NODE:
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case GSK_ROUNDED_CLIP_NODE:
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{
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ops_offset (builder, dx, dy);
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gsk_gl_renderer_add_render_ops (self, child, builder);
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@ -940,10 +942,6 @@ render_rounded_clip_node (GskGLRenderer *self,
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RenderOpBuilder *builder)
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{
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const float scale = ops_get_scale (builder);
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const float min_x = node->bounds.origin.x;
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const float min_y = node->bounds.origin.y;
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const float max_x = min_x + node->bounds.size.width;
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const float max_y = min_y + node->bounds.size.height;
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GskRoundedRect child_clip = *gsk_rounded_clip_node_peek_clip (node);
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GskRoundedRect transformed_clip;
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GskRoundedRect prev_clip;
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@ -972,6 +970,10 @@ render_rounded_clip_node (GskGLRenderer *self,
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else if (graphene_rect_intersection (&builder->current_clip.bounds,
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&transformed_clip.bounds, NULL))
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{
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const float min_x = builder->dx + node->bounds.origin.x;
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const float min_y = builder->dy + node->bounds.origin.y;
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const float max_x = min_x + node->bounds.size.width;
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const float max_y = min_y + node->bounds.size.height;
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graphene_matrix_t scale_matrix;
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gboolean is_offscreen;
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int texture_id;
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