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ngl: Use the right value
It's GL_RGBA, not GL_BGRA, or GLES will complain.
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@ -1305,10 +1305,10 @@ gsk_ngl_command_queue_create_texture (GskNglCommandQueue *self,
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glTexImage2D (GL_TEXTURE_2D, 0, format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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break;
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case GL_RGBA16F:
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glTexImage2D (GL_TEXTURE_2D, 0, format, width, height, 0, GL_BGRA, GL_HALF_FLOAT, NULL);
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glTexImage2D (GL_TEXTURE_2D, 0, format, width, height, 0, GL_RGBA, GL_HALF_FLOAT, NULL);
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break;
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case GL_RGBA32F:
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glTexImage2D (GL_TEXTURE_2D, 0, format, width, height, 0, GL_BGRA, GL_FLOAT, NULL);
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glTexImage2D (GL_TEXTURE_2D, 0, format, width, height, 0, GL_RGBA, GL_FLOAT, NULL);
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break;
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default:
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/* If you add new formats, make sure to set the correct format and type here
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