gpu: Copy the clear trick from the Vulkan shader

When drawing opaque color regions that are large enough, use
vkCmdClearAttachments()/glClear() instead of a shader. This speeds up
background rendering on particular on older GPUs.

See the commit messages of
  bb2cd7225e
  ce042f7ba1
  0edd7547c1
for a further discussion of performance impacts.
This commit is contained in:
Benjamin Otte 2023-09-22 10:34:56 +02:00
parent 48012a1ce4
commit e3bac4063c
4 changed files with 240 additions and 0 deletions

127
gsk/gpu/gskgpuclearop.c Normal file
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@ -0,0 +1,127 @@
#include "config.h"
#include "gskgpuclearopprivate.h"
#include "gskgpuopprivate.h"
#include "gskgpuprintprivate.h"
/* for gsk_gpu_rgba_to_float() */
#include "gskgpushaderopprivate.h"
typedef struct _GskGpuClearOp GskGpuClearOp;
struct _GskGpuClearOp
{
GskGpuOp op;
cairo_rectangle_int_t rect;
GdkRGBA color;
};
static void
gsk_gpu_clear_op_finish (GskGpuOp *op)
{
}
static void
gsk_gpu_clear_op_print (GskGpuOp *op,
GskGpuFrame *frame,
GString *string,
guint indent)
{
GskGpuClearOp *self = (GskGpuClearOp *) op;
float rgba[4];
gsk_gpu_print_op (string, indent, "clear");
gsk_gpu_print_int_rect (string, &self->rect);
gsk_gpu_rgba_to_float (&self->color, rgba);
gsk_gpu_print_rgba (string, rgba);
gsk_gpu_print_newline (string);
}
#ifdef GDK_RENDERING_VULKAN
static void
gsk_gpu_init_clear_value (VkClearValue *value,
const GdkRGBA *rgba)
{
gsk_gpu_rgba_to_float (rgba, value->color.float32);
}
static GskGpuOp *
gsk_gpu_clear_op_vk_command (GskGpuOp *op,
GskGpuFrame *frame,
VkRenderPass render_pass,
VkFormat format,
VkCommandBuffer command_buffer)
{
GskGpuClearOp *self = (GskGpuClearOp *) op;
VkClearValue clear_value;
gsk_gpu_init_clear_value (&clear_value, &self->color);
vkCmdClearAttachments (command_buffer,
1,
&(VkClearAttachment) {
VK_IMAGE_ASPECT_COLOR_BIT,
0,
clear_value,
},
1,
&(VkClearRect) {
{
{ self->rect.x, self->rect.y },
{ self->rect.width, self->rect.height },
},
0,
1
});
return op->next;
}
#endif
static GskGpuOp *
gsk_gpu_clear_op_gl_command (GskGpuOp *op,
GskGpuFrame *frame,
gsize flip_y)
{
GskGpuClearOp *self = (GskGpuClearOp *) op;
int scissor[4];
glGetIntegerv (GL_SCISSOR_BOX, scissor);
if (flip_y)
glScissor (self->rect.x, flip_y - self->rect.y - self->rect.height, self->rect.width, self->rect.height);
else
glScissor (self->rect.x, self->rect.y, self->rect.width, self->rect.height);
glClearColor (self->color.red, self->color.green, self->color.blue, self->color.alpha);
glClear (GL_COLOR_BUFFER_BIT);
glScissor (scissor[0], scissor[1], scissor[2], scissor[3]);
return op->next;
}
static const GskGpuOpClass GSK_GPU_CLEAR_OP_CLASS = {
GSK_GPU_OP_SIZE (GskGpuClearOp),
GSK_GPU_STAGE_COMMAND,
gsk_gpu_clear_op_finish,
gsk_gpu_clear_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_clear_op_vk_command,
#endif
gsk_gpu_clear_op_gl_command
};
void
gsk_gpu_clear_op (GskGpuFrame *frame,
const cairo_rectangle_int_t *rect,
const GdkRGBA *color)
{
GskGpuClearOp *self;
self = (GskGpuClearOp *) gsk_gpu_op_alloc (frame, &GSK_GPU_CLEAR_OP_CLASS);
self->rect = *rect;
self->color = *color;
}

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@ -0,0 +1,13 @@
#pragma once
#include "gskgputypesprivate.h"
G_BEGIN_DECLS
void gsk_gpu_clear_op (GskGpuFrame *frame,
const cairo_rectangle_int_t *rect,
const GdkRGBA *color);
G_END_DECLS

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@ -4,6 +4,7 @@
#include "gskgpuborderopprivate.h"
#include "gskgpubluropprivate.h"
#include "gskgpuclearopprivate.h"
#include "gskgpuclipprivate.h"
#include "gskgpucolorizeopprivate.h"
#include "gskgpucoloropprivate.h"
@ -945,6 +946,104 @@ static void
gsk_gpu_node_processor_add_color_node (GskGpuNodeProcessor *self,
GskRenderNode *node)
{
cairo_rectangle_int_t int_clipped;
graphene_rect_t rect, clipped;
const GdkRGBA *color;
color = gsk_color_node_get_color (node);
graphene_rect_offset_r (&node->bounds,
self->offset.x, self->offset.y,
&rect);
gsk_rect_intersection (&self->clip.rect.bounds, &rect, &clipped);
if (gdk_rgba_is_opaque (color) &&
node->bounds.size.width * node->bounds.size.height > 100 * 100 && /* not worth the effort for small images */
gsk_gpu_node_processor_rect_is_integer (self, &clipped, &int_clipped))
{
/* now handle all the clip */
if (!gdk_rectangle_intersect (&int_clipped, &self->scissor, &int_clipped))
return;
/* we have handled the bounds, now do the corners */
if (self->clip.type == GSK_GPU_CLIP_ROUNDED)
{
graphene_rect_t cover;
GskGpuShaderClip shader_clip;
float scale_x, scale_y;
if (self->modelview)
{
/* Yuck, rounded clip and modelview. I give up. */
gsk_gpu_color_op (self->frame,
gsk_gpu_clip_get_shader_clip (&self->clip, &self->offset, &node->bounds),
&node->bounds,
&self->offset,
gsk_color_node_get_color (node));
return;
}
scale_x = graphene_vec2_get_x (&self->scale);
scale_y = graphene_vec2_get_y (&self->scale);
clipped = GRAPHENE_RECT_INIT (int_clipped.x / scale_x, int_clipped.y / scale_y,
int_clipped.width / scale_x, int_clipped.height / scale_y);
shader_clip = gsk_gpu_clip_get_shader_clip (&self->clip, graphene_point_zero(), &clipped);
if (shader_clip != GSK_GPU_SHADER_CLIP_NONE)
{
gsk_rounded_rect_get_largest_cover (&self->clip.rect, &clipped, &cover);
int_clipped.x = ceil (cover.origin.x * scale_x);
int_clipped.y = ceil (cover.origin.y * scale_y);
int_clipped.width = floor ((cover.origin.x + cover.size.width) * scale_x) - int_clipped.x;
int_clipped.height = floor ((cover.origin.y + cover.size.height) * scale_y) - int_clipped.y;
if (int_clipped.width == 0 || int_clipped.height == 0)
{
gsk_gpu_color_op (self->frame,
shader_clip,
&clipped,
graphene_point_zero (),
color);
return;
}
cover = GRAPHENE_RECT_INIT (int_clipped.x / scale_x, int_clipped.y / scale_y,
int_clipped.width / scale_x, int_clipped.height / scale_y);
if (clipped.origin.x != cover.origin.x)
gsk_gpu_color_op (self->frame,
shader_clip,
&GRAPHENE_RECT_INIT (clipped.origin.x, clipped.origin.y, cover.origin.x - clipped.origin.x, clipped.size.height),
graphene_point_zero (),
color);
if (clipped.origin.y != cover.origin.y)
gsk_gpu_color_op (self->frame,
shader_clip,
&GRAPHENE_RECT_INIT (clipped.origin.x, clipped.origin.y, clipped.size.width, cover.origin.y - clipped.origin.y),
graphene_point_zero (),
color);
if (clipped.origin.x + clipped.size.width != cover.origin.x + cover.size.width)
gsk_gpu_color_op (self->frame,
shader_clip,
&GRAPHENE_RECT_INIT (cover.origin.x + cover.size.width,
clipped.origin.y,
clipped.origin.x + clipped.size.width - cover.origin.x - cover.size.width,
clipped.size.height),
graphene_point_zero (),
color);
if (clipped.origin.y + clipped.size.height != cover.origin.y + cover.size.height)
gsk_gpu_color_op (self->frame,
shader_clip,
&GRAPHENE_RECT_INIT (clipped.origin.x,
cover.origin.y + cover.size.height,
clipped.size.width,
clipped.origin.y + clipped.size.height - cover.origin.y - cover.size.height),
graphene_point_zero (),
color);
}
}
gsk_gpu_clear_op (self->frame,
&int_clipped,
color);
return;
}
gsk_gpu_color_op (self->frame,
gsk_gpu_clip_get_shader_clip (&self->clip, &self->offset, &node->bounds),
&node->bounds,

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@ -76,6 +76,7 @@ gsk_private_sources = files([
'gpu/gskgpuborderop.c',
'gpu/gskgpubuffer.c',
'gpu/gskgpubufferwriter.c',
'gpu/gskgpuclearop.c',
'gpu/gskgpuclip.c',
'gpu/gskgpucolorizeop.c',
'gpu/gskgpucolorop.c',