Added GdkPixbufAnimation accessor functions, so that we don't have to

access the struct members directly.
This commit is contained in:
Ettore Perazzoli 2000-04-04 04:50:39 +00:00
parent 133ab96180
commit e9c20fac4c
2 changed files with 69 additions and 0 deletions

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@ -1,3 +1,11 @@
2000-04-04 Ettore Perazzoli <ettore@helixcode.com>
* gdk-pixbuf/gdk-pixbuf-animation.c
(gdk_pixbuf_animation_get_width): New accessor function.
(gdk_pixbuf_animation_get_height): New accessor function.
(gdk_pixbuf_animation_get_num_frames): New accessor function.
(gdk_pixbuf_animation_get_frames): New accessor function.
2000-04-01 Federico Mena Quintero <federico@helixcode.com>
* gdk-pixbuf/gdk-pixbuf.c: Reverted Mark's change. The refcount

View File

@ -162,3 +162,64 @@ gdk_pixbuf_animation_unref (GdkPixbufAnimation *animation)
g_free (animation);
}
}
/**
* gdk_pixbuf_animation_get_width:
* @animation: An animation.
*
* Return the width of @animation.
**/
int
gdk_pixbuf_animation_get_width (GdkPixbufAnimation *animation)
{
g_return_val_if_fail (animation != NULL, 0);
g_return_val_if_fail (animation->ref_count > 0, 0);
return animation->width;
}
/**
* gdk_pixbuf_animation_get_height:
* @animation: An animation.
*
* Return the height of @animation.
**/
int
gdk_pixbuf_animation_get_height (GdkPixbufAnimation *animation)
{
g_return_val_if_fail (animation != NULL, 0);
g_return_val_if_fail (animation->ref_count > 0, 0);
return animation->height;
}
/**
* gdk_pixbuf_animation_get_num_frames:
* @animation: An animation.
*
* Return the number of frames in @animation.
**/
int
gdk_pixbuf_animation_get_num_frames (GdkPixbufAnimation *animation)
{
g_return_val_if_fail (animation != NULL, 0);
g_return_val_if_fail (animation->ref_count > 0, 0);
return animation->n_frames;
}
/**
* gdk_pixbuf_animation_get_frames:
* @animation: An animation.
*
* Return the frames of @animation as a list of
* GdkPixbufAnimationFrame objects.
**/
GList *
gdk_pixbuf_animation_get_frames (GdkPixbufAnimation *animation)
{
g_return_val_if_fail (animation != NULL, 0);
g_return_val_if_fail (animation->ref_count > 0, 0);
return animation->frames;
}