win32: Turn off multisampling

We know we draw beautiful Windows, but drawing them once is totally
enough.
This commit is contained in:
Benjamin Otte 2023-04-29 07:00:45 +02:00 committed by Chun-wei Fan
parent c37786af36
commit e9ed5e21ef
2 changed files with 2 additions and 16 deletions

View File

@ -134,7 +134,6 @@ struct _GdkWin32Display
guint hasWglEXTSwapControl : 1;
guint hasWglOMLSyncControl : 1;
guint hasWglARBPixelFormat : 1;
guint hasWglARBmultisample : 1;
#ifdef HAVE_EGL
guint hasEglKHRCreateContext : 1;

View File

@ -173,15 +173,6 @@ get_wgl_pfd (HDC hdc,
/* end of "Update PIXEL_ATTRIBUTES above if any groups are added here!" */
if (display_win32->hasWglARBmultisample)
{
pixelAttribs[i++] = WGL_SAMPLE_BUFFERS_ARB;
pixelAttribs[i++] = 1;
pixelAttribs[i++] = WGL_SAMPLES_ARB;
pixelAttribs[i++] = 8;
}
pixelAttribs[i++] = 0; /* end of pixelAttribs */
g_assert (i <= PIXEL_ATTRIBUTES);
best_pf = gdk_init_dummy_wgl_context (display_win32);
@ -335,8 +326,6 @@ gdk_win32_display_init_wgl (GdkDisplay *display,
epoxy_has_wgl_extension (hdc, "WGL_OML_sync_control");
display_win32->hasWglARBPixelFormat =
epoxy_has_wgl_extension (hdc, "WGL_ARB_pixel_format");
display_win32->hasWglARBmultisample =
epoxy_has_wgl_extension (hdc, "WGL_ARB_multisample");
context = g_object_new (GDK_TYPE_WIN32_GL_CONTEXT_WGL,
"display", display,
@ -357,15 +346,13 @@ gdk_win32_display_init_wgl (GdkDisplay *display,
"\t* WGL_ARB_pixel_format: %s\n"
"\t* WGL_ARB_create_context: %s\n"
"\t* WGL_EXT_swap_control: %s\n"
"\t* WGL_OML_sync_control: %s\n"
"\t* WGL_ARB_multisample: %s\n",
"\t* WGL_OML_sync_control: %s\n",
major, minor,
glGetString (GL_VENDOR),
display_win32->hasWglARBPixelFormat ? "yes" : "no",
display_win32->hasWglARBCreateContext ? "yes" : "no",
display_win32->hasWglEXTSwapControl ? "yes" : "no",
display_win32->hasWglOMLSyncControl ? "yes" : "no",
display_win32->hasWglARBmultisample ? "yes" : "no"));
display_win32->hasWglOMLSyncControl ? "yes" : "no"));
}
#endif