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win32: Turn off multisampling
We know we draw beautiful Windows, but drawing them once is totally enough.
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c37786af36
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e9ed5e21ef
@ -134,7 +134,6 @@ struct _GdkWin32Display
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guint hasWglEXTSwapControl : 1;
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guint hasWglOMLSyncControl : 1;
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guint hasWglARBPixelFormat : 1;
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guint hasWglARBmultisample : 1;
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#ifdef HAVE_EGL
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guint hasEglKHRCreateContext : 1;
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@ -173,15 +173,6 @@ get_wgl_pfd (HDC hdc,
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/* end of "Update PIXEL_ATTRIBUTES above if any groups are added here!" */
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if (display_win32->hasWglARBmultisample)
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{
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pixelAttribs[i++] = WGL_SAMPLE_BUFFERS_ARB;
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pixelAttribs[i++] = 1;
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pixelAttribs[i++] = WGL_SAMPLES_ARB;
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pixelAttribs[i++] = 8;
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}
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pixelAttribs[i++] = 0; /* end of pixelAttribs */
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g_assert (i <= PIXEL_ATTRIBUTES);
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best_pf = gdk_init_dummy_wgl_context (display_win32);
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@ -335,8 +326,6 @@ gdk_win32_display_init_wgl (GdkDisplay *display,
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epoxy_has_wgl_extension (hdc, "WGL_OML_sync_control");
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display_win32->hasWglARBPixelFormat =
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epoxy_has_wgl_extension (hdc, "WGL_ARB_pixel_format");
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display_win32->hasWglARBmultisample =
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epoxy_has_wgl_extension (hdc, "WGL_ARB_multisample");
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context = g_object_new (GDK_TYPE_WIN32_GL_CONTEXT_WGL,
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"display", display,
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@ -357,15 +346,13 @@ gdk_win32_display_init_wgl (GdkDisplay *display,
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"\t* WGL_ARB_pixel_format: %s\n"
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"\t* WGL_ARB_create_context: %s\n"
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"\t* WGL_EXT_swap_control: %s\n"
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"\t* WGL_OML_sync_control: %s\n"
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"\t* WGL_ARB_multisample: %s\n",
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"\t* WGL_OML_sync_control: %s\n",
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major, minor,
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glGetString (GL_VENDOR),
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display_win32->hasWglARBPixelFormat ? "yes" : "no",
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display_win32->hasWglARBCreateContext ? "yes" : "no",
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display_win32->hasWglEXTSwapControl ? "yes" : "no",
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display_win32->hasWglOMLSyncControl ? "yes" : "no",
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display_win32->hasWglARBmultisample ? "yes" : "no"));
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display_win32->hasWglOMLSyncControl ? "yes" : "no"));
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}
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#endif
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