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gl renderer: Don't assume an atlas
The source uniform may or may not point to a glyph atlas. The optimization we do for color nodes is only possible if it does, so check this. Fixes: #6094
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@ -1466,7 +1466,8 @@ gsk_gl_render_job_visit_color_node (GskGLRenderJob *job,
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batch = gsk_gl_command_queue_get_batch (job->command_queue);
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/* Limit the size, or we end up with a coordinate overflow somewhere. */
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if (node->bounds.size.width < 300 &&
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if (job->source_is_glyph_atlas &&
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node->bounds.size.width < 300 &&
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node->bounds.size.height < 300 &&
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batch->any.kind == GSK_GL_COMMAND_KIND_DRAW &&
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batch->any.program == program->id)
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