gdkdisplay.c: Fix builds without EGL

We need to ensure that gdk_display_get_egl_display() is available even if EGL
is not enabled in the build, so that things will continue to link and work.

For builds without EGL, just return NULL.
This commit is contained in:
Chun-wei Fan 2021-10-07 22:59:37 +08:00
parent 048fe84888
commit ee45869759

View File

@ -1438,31 +1438,6 @@ describe_egl_config (EGLDisplay egl_display,
}
#endif
/*<private>
* gdk_display_get_egl_display:
* @self: a display
*
* Retrieves the EGL display connection object for the given GDK display.
*
* This function returns `NULL` if GL is not supported or GDK is using
* a different OpenGL framework than EGL.
*
* Returns: (nullable): the EGL display object
*/
gpointer
gdk_display_get_egl_display (GdkDisplay *self)
{
GdkDisplayPrivate *priv = gdk_display_get_instance_private (self);
g_return_val_if_fail (GDK_IS_DISPLAY (self), NULL);
if (!priv->egl_display &&
!gdk_display_prepare_gl (self, NULL))
return NULL;
return priv->egl_display;
}
gpointer
gdk_display_get_egl_config (GdkDisplay *self)
{
@ -1789,6 +1764,35 @@ gdk_display_init_egl (GdkDisplay *self,
}
#endif
/*<private>
* gdk_display_get_egl_display:
* @self: a display
*
* Retrieves the EGL display connection object for the given GDK display.
*
* This function returns `NULL` if GL is not supported or GDK is using
* a different OpenGL framework than EGL.
*
* Returns: (nullable): the EGL display object
*/
gpointer
gdk_display_get_egl_display (GdkDisplay *self)
{
GdkDisplayPrivate *priv = gdk_display_get_instance_private (self);
g_return_val_if_fail (GDK_IS_DISPLAY (self), NULL);
#ifdef HAVE_EGL
if (!priv->egl_display &&
!gdk_display_prepare_gl (self, NULL))
return NULL;
return priv->egl_display;
#else
return NULL;
#endif
}
GdkDebugFlags
gdk_display_get_debug_flags (GdkDisplay *display)
{