From eea7cf30bb6bab2ff671d4be37d6a9371c39f71e Mon Sep 17 00:00:00 2001 From: Christian Hergert Date: Thu, 24 Feb 2022 16:43:14 -0800 Subject: [PATCH] macos: create new windows with slight origin offset When creating new windows, it is better if we create them with a slight offset to where they were created before so that they are visible to the user separately from what they might be overshadowing. --- gdk/macos/gdkmacosdisplay-wm.c | 41 ++++++++++++++++++++++++++++++++-- 1 file changed, 39 insertions(+), 2 deletions(-) diff --git a/gdk/macos/gdkmacosdisplay-wm.c b/gdk/macos/gdkmacosdisplay-wm.c index a0dd6dddae..7b508a4a9e 100644 --- a/gdk/macos/gdkmacosdisplay-wm.c +++ b/gdk/macos/gdkmacosdisplay-wm.c @@ -24,6 +24,9 @@ #include "gdkmacossurface-private.h" #include "gdkmacostoplevelsurface-private.h" +#define WARP_OFFSET_X 15 +#define WARP_OFFSET_Y 15 + static void _gdk_macos_display_position_toplevel_with_parent (GdkMacosDisplay *self, GdkMacosSurface *surface, @@ -79,6 +82,22 @@ _gdk_macos_display_position_toplevel_with_parent (GdkMacosDisplay *self, *y = surface_rect.y - surface->shadow_top; } +static inline gboolean +has_surface_at_origin (const GList *surfaces, + int x, + int y) +{ + for (const GList *iter = surfaces; iter; iter = iter->next) + { + GdkMacosSurface *surface = iter->data; + + if (surface->root_x == x && surface->root_y == y) + return TRUE; + } + + return FALSE; +} + static void _gdk_macos_display_position_toplevel (GdkMacosDisplay *self, GdkMacosSurface *surface, @@ -87,6 +106,7 @@ _gdk_macos_display_position_toplevel (GdkMacosDisplay *self, { cairo_rectangle_int_t surface_rect; GdkRectangle workarea; + const GList *surfaces; GdkMonitor *monitor; CGPoint mouse; @@ -109,10 +129,27 @@ _gdk_macos_display_position_toplevel (GdkMacosDisplay *self, if (surface_rect.y < workarea.y) surface_rect.y = workarea.y; - /* TODO: If there is another window at this same position, perhaps we should move it */ - *x = surface_rect.x - surface->shadow_left; *y = surface_rect.y - surface->shadow_top; + + /* Try to see if there are any other surfaces at this origin and if so, + * adjust until we get something better. + */ + surfaces = _gdk_macos_display_get_surfaces (self); + while (has_surface_at_origin (surfaces, *x, *y)) + { + *x += WARP_OFFSET_X; + *y += WARP_OFFSET_Y; + + /* If we reached the bottom right, just bail and try the workspace origin */ + if (*x + surface->shadow_left + WARP_OFFSET_X > workarea.x + workarea.width || + *y + surface->shadow_top + WARP_OFFSET_Y > workarea.y + workarea.height) + { + *x = workarea.x - surface->shadow_left; + *y = workarea.y - surface->shadow_top; + return; + } + } } /*