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gsk: Check for half float support
The GL renderer currently relies on half float support in vertex buffers, so check that we have it. Related: #4894
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2f9387630f
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@ -24,6 +24,7 @@
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#include <gdk/gdkdisplayprivate.h>
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#include <gdk/gdkglcontextprivate.h>
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#include <gdk/gdksurfaceprivate.h>
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#include <gdk/gdkintl.h>
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#include <gsk/gskdebugprivate.h>
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#include <gsk/gskrendererprivate.h>
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#include <gsk/gskrendernodeprivate.h>
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@ -93,6 +94,7 @@ gsk_gl_renderer_realize (GskRenderer *renderer,
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GdkDisplay *display;
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gboolean ret = FALSE;
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gboolean debug_shaders = FALSE;
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GdkGLAPI api;
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if (self->context != NULL)
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return TRUE;
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@ -115,6 +117,24 @@ gsk_gl_renderer_realize (GskRenderer *renderer,
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if (!context || !gdk_gl_context_realize (context, error))
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goto failure;
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api = gdk_gl_context_get_api (context);
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if (api == GDK_GL_API_GLES)
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{
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gdk_gl_context_make_current (context);
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if (!gdk_gl_context_has_vertex_half_float (context))
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{
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int major, minor;
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gdk_gl_context_get_version (context, &major, &minor);
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g_set_error (error,
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GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE,
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_("This GLES %d.%d implementation does not support half-float vertex data"),
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major, minor);
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goto failure;
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}
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}
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#ifdef G_ENABLE_DEBUG
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if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), SHADERS))
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debug_shaders = TRUE;
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@ -331,7 +351,7 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
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{
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for (x = 0; x < width; x += max_size)
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{
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texture = gsk_gl_renderer_render_texture (renderer, root,
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texture = gsk_gl_renderer_render_texture (renderer, root,
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&GRAPHENE_RECT_INIT (x, y,
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MIN (max_size, viewport->size.width - x),
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MIN (max_size, viewport->size.height - y)));
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