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Fixes for gdk_memory_texture_new_subtexture
There were several mistakes here. The width of subtextures was set to the width of the main texture, the data size wasn't properly calculated, and the preconditions were inverted. Yay us!
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@ -178,19 +178,19 @@ gdk_memory_texture_new_subtexture (GdkMemoryTexture *source,
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GBytes *bytes;
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GBytes *bytes;
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g_return_val_if_fail (GDK_IS_MEMORY_TEXTURE (source), NULL);
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g_return_val_if_fail (GDK_IS_MEMORY_TEXTURE (source), NULL);
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g_return_val_if_fail (x < 0 || x >= GDK_TEXTURE (source)->width, NULL);
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g_return_val_if_fail (x >= 0 || x < GDK_TEXTURE (source)->width, NULL);
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g_return_val_if_fail (y < 0 || y >= GDK_TEXTURE (source)->height, NULL);
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g_return_val_if_fail (y >= 0 || y < GDK_TEXTURE (source)->height, NULL);
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g_return_val_if_fail (width <= 0 || x + width > GDK_TEXTURE (source)->width, NULL);
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g_return_val_if_fail (width > 0 || x + width <= GDK_TEXTURE (source)->width, NULL);
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g_return_val_if_fail (height <= 0 || y + height > GDK_TEXTURE (source)->height, NULL);
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g_return_val_if_fail (height > 0 || y + height <= GDK_TEXTURE (source)->height, NULL);
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texture = GDK_TEXTURE (source);
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texture = GDK_TEXTURE (source);
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bpp = gdk_memory_format_bytes_per_pixel (texture->format);
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bpp = gdk_memory_format_bytes_per_pixel (texture->format);
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offset = y * source->stride + x * bpp;
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offset = y * source->stride + x * bpp;
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size = source->stride * (height - 1) + x * bpp;
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size = source->stride * (height - 1) + width * bpp;
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bytes = g_bytes_new_from_bytes (source->bytes, offset, size);
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bytes = g_bytes_new_from_bytes (source->bytes, offset, size);
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result = gdk_memory_texture_new (texture->width,
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result = gdk_memory_texture_new (width,
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texture->height,
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height,
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texture->format,
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texture->format,
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bytes,
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bytes,
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source->stride);
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source->stride);
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