docs: Add missing symbols to the GSK reference

This commit is contained in:
Emmanuele Bassi 2020-12-15 13:35:19 +00:00
parent bdbea0d037
commit f546e03d31

View File

@ -32,6 +32,7 @@ GskCairoNode
GskClipNode
GskColorMatrixNode
GskColorNode
GskConicGradientNode
GskContainerNode
GskCrossFadeNode
GskDebugNode
@ -56,6 +57,7 @@ gsk_render_node_get_node_type
gsk_render_node_draw
GskSerializationError
GskParseErrorFunc
GskParseLocation
gsk_render_node_serialize
gsk_render_node_deserialize
gsk_render_node_write_to_file
@ -175,6 +177,7 @@ GSK_TYPE_CLIP_NODE
GSK_TYPE_COLOR_MATRIX_NODE
GSK_TYPE_COLOR_NODE
GSK_TYPE_CONTAINER_NODE
GSK_TYPE_CONIC_GRADIENT_NODE
GSK_TYPE_CROSS_FADE_NODE
GSK_TYPE_DEBUG_NODE
GSK_TYPE_INSET_SHADOW_NODE
@ -199,22 +202,25 @@ gsk_cairo_renderer_get_type
gsk_clip_node_get_type
gsk_color_matrix_node_get_type
gsk_color_node_get_type
gsk_conic_gradient_node_get_type
gsk_container_node_get_type
gsk_cross_fade_node_get_type
gsk_debug_node_get_type
gsk_gl_shader_node_get_type
gsk_inset_shadow_node_get_type
gsk_linear_gradient_node_get_type
gsk_opacity_node_get_type
gsk_outset_shadow_node_get_type
gsk_radial_gradient_node_get_type
gsk_render_node_get_type
gsk_repeating_linear_gradient_node_get_type
gsk_repeating_radial_gradient_node_get_type
gsk_repeat_node_get_type
gsk_rounded_clip_node_get_type
gsk_shadow_node_get_type
gsk_text_node_get_type
gsk_texture_node_get_type
gsk_transform_node_get_type
gsk_gl_shader_node_get_type
GSK_TYPE_BLEND_MODE
<SUBSECTION Standard>
gsk_serialization_error_quark
@ -286,10 +292,12 @@ gsk_gl_shader_new_from_bytes
gsk_gl_shader_new_from_resource
gsk_gl_shader_compile
gsk_gl_shader_get_source
gsk_gl_shader_get_resource
gsk_gl_shader_get_n_textures
gsk_gl_shader_get_n_uniforms
gsk_gl_shader_get_uniform_name
gsk_gl_shader_find_uniform_by_name
GskGLUniformType
gsk_gl_shader_get_uniform_type
gsk_gl_shader_get_uniform_offset
gsk_gl_shader_get_args_size
@ -321,4 +329,7 @@ gsk_shader_args_builder_set_bool
gsk_shader_args_builder_set_vec2
gsk_shader_args_builder_set_vec3
gsk_shader_args_builder_set_vec4
<SUBSECTION Private>
gsk_shader_args_builder_get_type
</SECTION>