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dnd: Guard drags with a reference when finishing
Usually the "dnd-finished" signal will be used to unref the GdkDrag. In those cases, we would lose the object, so that when we do the final drag_drop_done() afterwards, we wouldn't have a remaining reference. With the reference guard, this now works.
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@ -242,9 +242,11 @@ gdk_macos_drag_drop_performed (GdkDrag *drag,
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g_assert (GDK_IS_MACOS_DRAG (self));
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g_object_ref (self);
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drag_ungrab (self);
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g_signal_emit_by_name (drag, "dnd-finished");
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gdk_drag_drop_done (drag, TRUE);
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g_object_unref (self);
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}
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static void
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@ -290,8 +290,10 @@ data_source_dnd_finished (void *data,
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{
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GdkDrag *drag = data;
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g_object_ref (drag);
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g_signal_emit_by_name (drag, "dnd-finished");
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gdk_drag_drop_done (drag, TRUE);
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g_object_unref (drag);
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}
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static void
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@ -884,8 +884,10 @@ gdk_x11_drag_handle_finished (GdkDisplay *display,
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if (drag_x11->version == 5)
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drag_x11->drop_failed = xevent->xclient.data.l[1] == 0;
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g_object_ref (drag);
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g_signal_emit_by_name (drag, "dnd-finished");
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gdk_drag_drop_done (drag, !drag_x11->drop_failed);
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g_object_unref (drag);
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}
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}
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