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gl renderer: Fix text color pre-multiplication
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@ -7,7 +7,7 @@ void main() {
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// pre-multiply
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color.rgb *= color.a;
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color = vec4(u_color.rgb * diffuse.a * u_alpha, diffuse.a * color.a * u_alpha);
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// u_source is drawn using cairo, so already pre-multiplied.
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setOutputColor(color);
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setOutputColor(color * diffuse * u_alpha);
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}
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