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gtk-demo: Add a winning sound to the puzzle
We should celebrate every win.
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@ -5,6 +5,7 @@
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* small sliding puzzle game.
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*/
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#include "config.h"
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#include <gtk/gtk.h>
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/* Include the header for the puzzle piece */
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@ -24,6 +25,30 @@ static guint height = 3;
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static guint pos_x;
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static guint pos_y;
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static void
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ended (GObject *object)
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{
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g_object_unref (object);
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}
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static void
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celebrate (gboolean win)
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{
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char *path;
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GtkMediaStream *stream;
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if (win)
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path = g_build_filename (GTK_DATADIR, "sounds", "freedesktop", "stereo", "complete.oga", NULL);
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else
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path = g_build_filename (GTK_DATADIR, "sounds", "freedesktop", "stereo", "dialog-error.oga", NULL);
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stream = gtk_media_file_new_for_filename (path);
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gtk_media_stream_set_volume (stream, 1.0);
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gtk_media_stream_play (stream);
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g_signal_connect (stream, "notify::ended", G_CALLBACK (ended), NULL);
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g_free (path);
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}
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static gboolean
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move_puzzle (GtkWidget *grid,
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int dx,
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@ -157,6 +182,8 @@ check_solved (GtkWidget *grid)
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picture = gtk_grid_get_child_at (GTK_GRID (grid), pos_x, pos_y);
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gtk_picture_set_paintable (GTK_PICTURE (picture), piece);
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celebrate (TRUE);
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return TRUE;
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}
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