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gsk/gl: support non-standard default framebuffer
There are situations where our "default framebuffer" is not actually zero, yet we still want to apply a scissor rect. Generally, 0 is the default framebuffer. But on platforms where we need to bind a platform-specific feature to a GL_FRAMEBUFFER, we might have a default that is not 0. For example, on macOS we bind an IOSurfaceRef to a GL_TEXTURE_RECTANGLE which then is assigned as the backing store for a framebuffer. This is different than using gsk_gl_renderer_render_texture() in that we don't want to incur an extra copy to the destination surface nor do we even have a way to pass a texture_id into render_texture().
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@ -648,6 +648,12 @@ gdk_gl_context_surface_resized (GdkDrawContext *draw_context)
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gdk_gl_context_clear_old_updated_area (context);
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}
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static guint
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gdk_gl_context_real_get_default_framebuffer (GdkGLContext *self)
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{
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return 0;
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}
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static void
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gdk_gl_context_class_init (GdkGLContextClass *klass)
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{
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@ -659,6 +665,7 @@ gdk_gl_context_class_init (GdkGLContextClass *klass)
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klass->is_shared = gdk_gl_context_real_is_shared;
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klass->make_current = gdk_gl_context_real_make_current;
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klass->clear_current = gdk_gl_context_real_clear_current;
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klass->get_default_framebuffer = gdk_gl_context_real_get_default_framebuffer;
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draw_context_class->begin_frame = gdk_gl_context_real_begin_frame;
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draw_context_class->end_frame = gdk_gl_context_real_end_frame;
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@ -71,6 +71,8 @@ struct _GdkGLContextClass
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gboolean (* is_shared) (GdkGLContext *self,
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GdkGLContext *other);
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guint (* get_default_framebuffer) (GdkGLContext *self);
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};
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typedef struct {
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@ -675,9 +675,9 @@ gsk_gl_command_queue_split_draw (GskGLCommandQueue *self)
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}
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void
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gsk_gl_command_queue_clear (GskGLCommandQueue *self,
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guint clear_bits,
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const graphene_rect_t *viewport)
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gsk_gl_command_queue_clear (GskGLCommandQueue *self,
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guint clear_bits,
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const graphene_rect_t *viewport)
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{
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GskGLCommandBatch *batch;
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@ -750,11 +750,12 @@ static inline void
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apply_scissor (gboolean *state,
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guint framebuffer,
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const graphene_rect_t *scissor,
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gboolean has_scissor)
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gboolean has_scissor,
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guint default_framebuffer)
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{
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g_assert (framebuffer != (guint)-1);
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if (framebuffer != 0 || !has_scissor)
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if (framebuffer != default_framebuffer || !has_scissor)
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{
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if (*state != FALSE)
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{
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@ -935,15 +936,24 @@ gsk_gl_command_queue_sort_batches (GskGLCommandQueue *self)
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* @self: a `GskGLCommandQueue`
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* @surface_height: the height of the backing surface
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* @scale_factor: the scale factor of the backing surface
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* #scissor: (nullable): the scissor clip if any
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* @scissor: (nullable): the scissor clip if any
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* @default_framebuffer: the default framebuffer id if not zero
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*
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* Executes all of the batches in the command queue.
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*
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* Typically, the scissor rect is only applied when rendering to the default
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* framebuffer (zero in most cases). However, if @default_framebuffer is not
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* zero, it will be checked to see if the rendering target matches so that
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* the scissor rect is applied. This should be used in cases where rendering
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* to the backbuffer for display is not the default GL framebuffer of zero.
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* Currently, this happens when rendering on macOS using IOSurface.
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*/
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void
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gsk_gl_command_queue_execute (GskGLCommandQueue *self,
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guint surface_height,
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guint scale_factor,
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const cairo_region_t *scissor)
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const cairo_region_t *scissor,
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guint default_framebuffer)
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{
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G_GNUC_UNUSED guint count = 0;
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graphene_rect_t scissor_test;
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@ -1049,7 +1059,7 @@ gsk_gl_command_queue_execute (GskGLCommandQueue *self,
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case GSK_GL_COMMAND_KIND_CLEAR:
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if (apply_framebuffer (&framebuffer, batch->clear.framebuffer))
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{
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apply_scissor (&scissor_state, framebuffer, &scissor_test, has_scissor);
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apply_scissor (&scissor_state, framebuffer, &scissor_test, has_scissor, default_framebuffer);
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n_fbos++;
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}
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@ -1073,7 +1083,7 @@ gsk_gl_command_queue_execute (GskGLCommandQueue *self,
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if (apply_framebuffer (&framebuffer, batch->draw.framebuffer))
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{
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apply_scissor (&scissor_state, framebuffer, &scissor_test, has_scissor);
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apply_scissor (&scissor_state, framebuffer, &scissor_test, has_scissor, default_framebuffer);
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n_fbos++;
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}
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@ -278,7 +278,8 @@ void gsk_gl_command_queue_end_frame (GskGLCommandQueue
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void gsk_gl_command_queue_execute (GskGLCommandQueue *self,
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guint surface_height,
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guint scale_factor,
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const cairo_region_t *scissor);
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const cairo_region_t *scissor,
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guint default_framebuffer);
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int gsk_gl_command_queue_upload_texture (GskGLCommandQueue *self,
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GdkTexture *texture,
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int min_filter,
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@ -123,6 +123,7 @@ struct _GskGLRenderJob
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* GL context.
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*/
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guint framebuffer;
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guint default_framebuffer;
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/* The viewport we are using. This state is updated as we process render
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* nodes in the specific visitor callbacks.
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@ -4058,7 +4059,7 @@ gsk_gl_render_job_render_flipped (GskGLRenderJob *job,
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gsk_gl_render_job_end_draw (job);
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gdk_gl_context_push_debug_group (job->command_queue->context, "Executing command queue");
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gsk_gl_command_queue_execute (job->command_queue, surface_height, 1, NULL);
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gsk_gl_command_queue_execute (job->command_queue, surface_height, 1, NULL, job->default_framebuffer);
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gdk_gl_context_pop_debug_group (job->command_queue->context);
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glDeleteFramebuffers (1, &framebuffer_id);
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@ -4108,7 +4109,7 @@ gsk_gl_render_job_render (GskGLRenderJob *job,
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start_time = GDK_PROFILER_CURRENT_TIME;
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gsk_gl_command_queue_make_current (job->command_queue);
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gdk_gl_context_push_debug_group (job->command_queue->context, "Executing command queue");
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gsk_gl_command_queue_execute (job->command_queue, surface_height, scale_factor, job->region);
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gsk_gl_command_queue_execute (job->command_queue, surface_height, scale_factor, job->region, job->default_framebuffer);
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gdk_gl_context_pop_debug_group (job->command_queue->context);
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gdk_profiler_add_mark (start_time, GDK_PROFILER_CURRENT_TIME-start_time, "Execute GL command queue", "");
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}
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@ -4157,11 +4158,23 @@ gsk_gl_render_job_new (GskGLDriver *driver,
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const graphene_rect_t *clip_rect = viewport;
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graphene_rect_t transformed_extents;
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GskGLRenderJob *job;
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GdkGLContext *context;
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GLint default_framebuffer = 0;
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g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), NULL);
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g_return_val_if_fail (viewport != NULL, NULL);
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g_return_val_if_fail (scale_factor > 0, NULL);
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/* Check for non-standard framebuffer binding as we might not be using
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* the default framebuffer on systems like macOS where we've bound an
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* IOSurface to a GL_TEXTURE_RECTANGLE. Otherwise, no scissor clip will
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* be applied in the command queue causing overdrawing.
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*/
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context = driver->command_queue->context;
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default_framebuffer = GDK_GL_CONTEXT_GET_CLASS (context)->get_default_framebuffer (context);
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if (framebuffer == 0 && default_framebuffer != 0)
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framebuffer = default_framebuffer;
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job = g_slice_new0 (GskGLRenderJob);
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job->driver = g_object_ref (driver);
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job->command_queue = job->driver->command_queue;
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@ -4169,6 +4182,7 @@ gsk_gl_render_job_new (GskGLDriver *driver,
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job->modelview = g_array_sized_new (FALSE, FALSE, sizeof (GskGLRenderModelview), 16);
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job->framebuffer = framebuffer;
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job->clear_framebuffer = !!clear_framebuffer;
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job->default_framebuffer = default_framebuffer;
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job->offset_x = 0;
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job->offset_y = 0;
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job->scale_x = scale_factor;
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