wayland: Keep the drag window alive longer

We destroy the widget that is wrapped around the drag window
when the object data on the drag context gets cleared. Destroying
the window before that happens leads to unpleasantries. E.g. we may
try to access the frame clock, which doesn't exist anymore, and
things go downhill from there. So, keep the window alive for
a little longer.
This commit is contained in:
Matthias Clasen 2016-01-08 11:22:47 -05:00
parent d3aea5c498
commit f9e504d70e

View File

@ -68,6 +68,7 @@ gdk_wayland_drag_context_finalize (GObject *object)
{
GdkWaylandDragContext *wayland_context = GDK_WAYLAND_DRAG_CONTEXT (object);
GdkDragContext *context = GDK_DRAG_CONTEXT (object);
GdkWindow *dnd_window;
contexts = g_list_remove (contexts, context);
@ -86,10 +87,12 @@ gdk_wayland_drag_context_finalize (GObject *object)
if (wayland_context->data_source)
wl_data_source_destroy (wayland_context->data_source);
if (wayland_context->dnd_window)
gdk_window_destroy (wayland_context->dnd_window);
dnd_window = wayland_context->dnd_window;
G_OBJECT_CLASS (gdk_wayland_drag_context_parent_class)->finalize (object);
if (dnd_window)
gdk_window_destroy (dnd_window);
}
void