Commit Graph

8 Commits

Author SHA1 Message Date
Matthias Clasen
8607312fef gdk: Cosmetics
Add a define for each renderer.
2022-10-05 23:01:28 -04:00
Christian Hergert
9dbf99d91a macos: prototype new GDK backend for macOS
This is fairly substantial rewrite of the GDK backend for quartz and
renamed to macOS to allow for a greenfield implementation.

Many things have come across from the quartz implementation fairly
intact such as the eventloop integration design and discovery of
event windows from the NSEvent.

However much has been changed to fit in with the new GDK design and
how removal of child GdkWindow have been completely eliminated.
Furthermore, the new GdkPopup allows for regular NSWindow to be used
to provide popovers unlike the previous implementation.

The object design more closely follows the ideal for a GDK backend.

Views have been broken out into subclasses so that we can support
multiple GSK renderer paths such as GL and Cairo (and Metal in the
future). However mixed mode GL and Cairo will not be supported. Currently
only the Cairo renderer has been implemented.

A new frame clock implementation using CVDisplayLink provides more
accurate information about when to draw drawing the next frame. Some
testing will need to be done here to understand the power implications
of this.

This implementation has also gained edge snapping for CSD windows. Some
work was also done to ensure that CSD windows have opaque regions
registered with the display server.

     ** This is still very much a work-in-progress **

Some outstanding work that needs to be done:

 - Finish a GL context for macOS and alternate NSView for GL rendering
   (possibly using speciailized CALayer for OpenGL).
 - Input rework to ensure that we don't loose remapping of keys that was
   dropped from GDK during GTK 4 development.
 - Make sure input methods continue to work.
 - Drag-n-Drop is still very much a work in progress
 - High resolution input scrolling needs various work in GDK to land
   first before we can plumb that to NSEvent.
 - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need
   to be updated to use the macOS backend.

But this is good enough to start playing with and breaking things which
is what I'd like to see.
2020-07-21 14:45:12 -07:00
Matthias Clasen
a73947e54f Remove more mir remnants
The mir backend was removed a while ago, so
GDK_WINDOWING_MIR is never defined.
2019-12-28 21:52:34 -05:00
Emmanuele Bassi
def700739d Use a single compilation symbol
We use a compilation symbol in our build to allow the inclusion of
specific headers while building GTK, to avoid the need to include only
the global header.

Each namespace has its own compilation symbol because we used to have
different libraries, and strict symbol visibility between libraries;
now that we have a single library, and we can use private symbols across
namespaces while building GTK, we should have a single compilation
symbol, and simplify the build rules.
2019-11-27 13:33:43 +00:00
Chun-wei Fan
e5a1de1c19 gdk/gdkconfig.h.meson: Add GDK_WINDOWING_WIN32
This is so that Meson can add this define once it is determined that we
are building for Windows.

https://bugzilla.gnome.org/show_bug.cgi?id=785210
2017-09-15 21:41:15 +08:00
Tim-Philipp Müller
152a25d099 meson: gdk: add Mir backend bits
Completely untested, might not even build.
2017-05-03 15:10:54 +01:00
Tim-Philipp Müller
95979f4d2f meson: add vulkan bits 2017-05-03 15:10:53 +01:00
Timm Bäder
5475768d32 Meson build v2 2017-05-03 15:10:50 +01:00