Commit Graph

10 Commits

Author SHA1 Message Date
Emmanuele Bassi
9d68bebdd1 Minimize the amount of inclusions in public headers
Public headers should mainly include gdktypes.h, which already include
the symbol visibility and versioning macros; we can also modify
gdktypes.h to include the enumerations.
2023-05-09 17:36:59 +01:00
Benjamin Otte
18a4b2475e gltexture: Deprecate gdk_gl_texture_new()
Use GdkGLTextureBuilder instead.
2023-04-27 06:40:47 +02:00
Matthias Clasen
a1c5a806b3 Convert headers to #pragma once
The conversion was done by guard2one.
2023-03-31 15:11:10 -04:00
Matthias Clasen
61a51dea7b gdk: Dissolve gdk-autocleanup.h
Move the autocleanup declarations into their
respective headers.

While we are at it, correct the autocleanup
declaration for GdkEvent to use gdk_event_unref,
not g_object_unref. Oops
2022-09-23 19:49:58 -04:00
Matthias Clasen
9132f1831c docs: Rework the gdk docs
Convert links, make things more concise.
2021-03-11 16:37:31 +00:00
Emmanuele Bassi
b9a1827da7 docs: Annotate GdkGLTexture 2020-12-01 13:48:07 +00:00
Emmanuele Bassi
def700739d Use a single compilation symbol
We use a compilation symbol in our build to allow the inclusion of
specific headers while building GTK, to avoid the need to include only
the global header.

Each namespace has its own compilation symbol because we used to have
different libraries, and strict symbol visibility between libraries;
now that we have a single library, and we can use private symbols across
namespaces while building GTK, we should have a single compilation
symbol, and simplify the build rules.
2019-11-27 13:33:43 +00:00
Benjamin Otte
6dc29f2852 gltexture: Rename variable
Makes docs build happy.
2018-03-18 18:42:20 +01:00
Benjamin Otte
82a99a3643 texture: Expose subclasses as subclasses
This is necessary so that bidnings work properly and don't make
gdk_gl_texture_release() a function on GdkTexture.
It also allows code to identify what type of texture they are dealing
with.

Finally, we can now decide to add getters later without screwing
anything up, if we want to allow people to access GL textures directly.
2018-03-18 05:57:07 +01:00
Benjamin Otte
160e6ad6f6 gdk: Split out GL texture
Put GdkGLTexture into its own file and rename the API to
gdk_gl_texture_foo() instead of gdk_texture_foo_for_gl().

Apart from naming, no actual code changes.
2018-03-07 16:17:15 +01:00