On X11 we receive enter notify and motion notify events for a window
regardless of its focus state. On Mac OS X this is not the case. This
commit improves the semantics to overcome this difference. It improves
on my earlier patch that sent a motion notify event when a window became
main.
Instead of sending a motion notify when a window becomes main, we now
send one when a window becomes key, which comes closest to a window
getting focus in X11. This motion notify is needed because Mac OS X does
not send motion events when an application is inactive (none of its
windows have focus), these events are sent in X11. This dummy motion
notify event (with current coordinates of the mouse cursor) allows an
application to get its prelight and other state right when it gets focus
and thus user attention.
Another change is to send an enter notify event when updating the
tracking rectangle of a GdkQuartView and the mouse cursor is currently in
this rectangle. This rectangle is at least updated on window creation.
This enter notify event is important for the case where a new window
appears right below the mouse cursor. The window has to receive an enter
notify event for the subsequent events to be processed correctly. Mac
OS X does not send one in this case, so we generate it ourselves.
Both of these synthesized events have to go through
_gdk_windowing_got_event() for updating statekeeping, etc.
append_event() has a boolean flag now to make this convenient.
These have been introduced in Leopard and default to int and unsigned int.
In 64-bit Snow Leopard they are long and unsigned long. This caused issues
with the getRectsBeingDrawn message which needs a pointer to a NSInteger
(long on 64-bit!) but we passed in an integer. Surprisingly this problem
was visible when compiling with -O0 (segfault), but *not* when compiling
with -O1. Other messages were NSInteger is now needed have also been
adapted.
Since NSInteger and NSUInteger are not available on Tiger, a define
has been added to add typedefs for these when they have not been defined
by the system headers.
We have to do this, especially after the screen containing the menubar
has changed. Such more larger changes in monitor geometry will cause
changes to how monitors are laid out in the root window. The position
coordinates of the windows will have to be updated to reflect their
position in the new layout.
The root window contains all the monitors attached to a Mac. The
coordinate transformation now both translates the x and y coordinate,
translating it from the Cocoa monitor coordinate space to the GDK
coordinate space. How monitors are laid out in the root window differs
between Cocoa and GDK, which is why it is important to translate based
on the root window to get multi monitor setups to work properly.
We have replaced the old y coordinate transformation function with
new functions that translate both the x and y coordinate.
When creating new toplevels, we have to determine the Cocoa screen on
which the toplevel should appear and translate the coordinates according
to that screen.
This change also fixes event handling in case there is a monitor left
of the screen containing the menu bar. In such a case all coordinates
on the left monitor are negative. Event handling broke, because of
_gdk_quartz_window_find_child() checking bounds. Now that coordinates
are always properly translated to GDK coordinate space, in which negative
coordinates do never occur, the checks here will work properly.
Add dummy for _gdk_input_window_crossing (). Set both input_window_destroy
and input_window_crossing pointers in the Impl struct.
Reported by John Ralls.
This has two advantages:
1) In many backends, this is faster as we can terminate the window
hierarchy traversal earlier
2) When used in gdkdisplay.c::get_current_toplevel() to get the
current toplevel that has the pointer we now correctly return
a toplevel with the pointer in it where the pointer is inside
some foreign subwindow of a toplevel window.
The second advantage fixes some bugs in client side event generation
when the pointer is inside such a foreign child window.
Based on first patches by Christian Hergert. Change
screen_get_monitor_geometry() so that it translates the layout of the screens
from Cocoa layout to GDK layout. In Cocoa, the screen locations
are specified in Cocoa geometry, as well as that GDK uses a different way
to place individual monitors in the root window. For now only monitors
that are laid out horizontally are supported (see the FIXMEs in the source),
in bug 596238 we will track future work to get things fully right.
Modify _gdk_quartz_window_get_inverted_screen_y() to take the differences
in screen layout between Cocoa and GDK into account. Also this function
is subject to future work.
Make the quartz backend support the new queued translations. We do this
by keeping our own copy of the region that has been set to need display.
Using this region we can intersect by the given area, translate this and also
set needs display for the resulting area.
On startup, the root window got assigned the size of the main screen.
But, the GdkScreen has the width of all screens/monitors connected to the
machine. Change this so that in _gdk_windowing_window_init, we assign
the width/height of all monitors to the root window width, height.
Should fix bug 594738.
This seems to more or less fix the build. On Tiger there are still issues
with libresolv missing on the link line, I will figure out what's up with
that soonish.
Use the same code path to get a CGContext for both gdk_draw_* and
gdk_cairo_create and make sure we unlockFocus in both cases. This
fixes the broken rendering in GtkRuler. Also use an average of flush
intervals when checking whether we can flush or not, since otherwise
we get too sensitive and block almost all explicit flushes that are
caused by mouse movements for example.
Get rid of invalidate_maybe_recurse and process_updates. Implement
_gdk_windowing_{before,after}_process_all_updates(), and keep track of
when we're inside process_all_updates in the common code so we know
when to flush windows. Implement
_gdk_windowing_window_process_updates_recurse by means of
setNeedsDisplayInRect: displayIfNeeded. Use the added window argument
in begin_paint_region to get the right window (the paintable is always
the impl window now).
The one that puts windows outside the screen and moves them in when
showing. It might not be needed anymore and the workaround doesn't
work with the client-side window branch anyway because the window is
already mapped when we get showed for some reason.