Commit Graph

6019 Commits

Author SHA1 Message Date
Matthias Clasen
5d0d1e524e Export API to set GL flags
This will be used in the inspector.
2014-11-06 23:29:16 -05:00
Jasper St. Pierre
22ad7b7782 gdkgl: Make some helper functions static 2014-11-06 13:48:20 -08:00
Ryan Lortie
ec729d0649 mir: rework cursors a bit
Store the cursor name on the cursor (rather than always using its type).

Use this when setting a cursor on a surface.

The mir server will fallback to using standard cursors from the cursor
theme if the name used is not one of those defined by mir, which is more
or less what we want to happen here in case of creating a cursor by
name.
2014-11-06 16:18:53 -05:00
William Hua
2fdb266c0d mir: set cursor 2014-11-06 16:18:53 -05:00
Alexander Larsson
41bf293efd GdkWindow: Drop gl matrix setup which is not needed anymore. 2014-11-06 20:37:24 +01:00
Alexander Larsson
61eabc4778 gdk_gl_texture_from_surface: Enable scissor test 2014-11-06 20:37:10 +01:00
Alexander Larsson
56631d02bd gdk_gl_texture_quad: Fix handling of window scales 2014-11-06 19:33:58 +01:00
Alexander Larsson
1f3f933edf GdkX11GLContext: Use bitblit for swap if no buffer age support
If buffer age is undefined and the updated area is not the whole
window then we use bit-blits instead of swap-buffers to end the
frame.

This allows us to not repaint the entire window unnecessarily if
buffer_age is not supported, like e.g. with DRI2.
2014-11-06 12:24:43 +01:00
Alexander Larsson
21189b9f7e Add gdk_gl_context_has_framebuffer_blit()
This checks if the context supports GL_EXT_framebuffer_blit
2014-11-06 12:24:43 +01:00
Alexander Larsson
5f9e6ec2dc GdkGL: Fix up GL_ARB_texture_rectangle support
This broke when gdk_gl_texture_quad moved to shaders. We need
a specialized shader for the rectangle case.
2014-11-06 12:24:43 +01:00
Alexander Larsson
650c9f3b7e Add support for GDK_GL=texture-rectangles
This allows us to test our support for GL_ARB_texture_rectangle
2014-11-06 12:24:43 +01:00
Alexander Larsson
90a5fa80af Add GDK_GL env var and GdkGLFlags
This moves the GDK_ALWAYS_USE_GL env var to GDK_GL=always.
It also changes GDK_DEBUG=nogl to GDK_GL=disable, as GDK_DEBUG
is really only about debug loggin.

It also adds some completely new flags:

 software-draw-gl:
   Always use software fallback for drawing gl content to a cairo_t.
   This disables the fastpaths that exist for drawing directly to
   a window and instead reads back the pixels into a cairo image
   surface.

 software-draw-surface:
   Always use software fallback for drawing cairo surfaces onto a
   gl-using window.  This disables e.g. texture-from-pixmap on X11.

 software-draw:
   Enables both the above.
2014-11-06 12:24:43 +01:00
Alexander Larsson
7fde5213b0 gdk_cairo_draw_from_gl: Remove useless call
The glFramebufferTexture2DEXT call makes no sense here, we're
not using the texture as a framebuffer, just as a normal
texture source.
2014-11-06 12:24:43 +01:00
Alexander Larsson
9372cbdbf8 GdkWindow: Try to use a Core 3.2 GL profile for the paint context
If this is supported we avoid a lot of legacy baggage which we don't
need.
2014-11-06 12:24:43 +01:00
Alexander Larsson
e417b18373 gdk_gl_texture_quad: Use shaders to texture things
This is the modern way OpenGL works, and using it will let us
switch to a core context for the paint context, and work on
OpenGL ES 2.0.
2014-11-06 12:24:43 +01:00
Alexander Larsson
c78e7e7f17 GdkGL: Rename "context" to "paint_context" to clarify things a bit 2014-11-06 12:24:43 +01:00
Alexander Larsson
aaa335b9e8 gdk_cairo_draw_from_gl: Document that this changes the current context 2014-11-06 12:24:43 +01:00
Alexander Larsson
8c6395d8a1 GdkGLContextX11: Use passed in context, not get_current() 2014-11-06 12:24:43 +01:00
Alexander Larsson
10a44e8f7a Add gdk_gl_texture_quad() helper
Right now this just centralizes the glBegin/glEnd code, but
this will be replaced with buffer objects later.
2014-11-06 12:24:43 +01:00
Alexander Larsson
3c34ca3405 gdkgl: Don't constantly re-create the tmp framebuffer 2014-11-06 12:24:43 +01:00
Robert Ancell
053b65a21a mir: Handle pointer up/down events without a button mask set (i.e. touch events)
The Mir backend was checking for button mask changes to generate the appropriate
GDK event. When Mir generates a touch event it has no button mask. In this case
we'll just generate a primary button event.
2014-11-06 11:15:52 +13:00
Alexander Larsson
dd721acb84 GdkGLContextX11: Only set swap interval when it changed 2014-11-05 12:02:18 +01:00
Alexander Larsson
e4bf60224b GdkGL: Fix and clean up gdk_cairo_draw_from_gl()
This was unnecessarily creating a framebuffer in the texture case,
and it was not properly setting up a framebuffer with the texture
as source in the software fallback w/ texture source case.
2014-11-05 09:54:05 +01:00
Robert Ancell
c41231cc0f mir: Don't assert on unknown Mir events.
If we get a Mir event we don't understand generate a warning instead of an assert.
2014-11-05 15:50:55 +13:00
Matthias Clasen
113e1d1dc0 Make window scale changes work again
Commit afd9709aff made us keep impl window
cairo surfaces around across changes of window scale. But the
window scale setter forgot to update the size and scale of the
surface. The effect of this was that toggling the window scale
from 1 to 2 in the inspector was not causing the window to draw
at twice the size, although the X window was made twice as big,
and input was scaled too. Fix this by updating the surface when
the window scale changes.
2014-11-03 22:35:11 -05:00
Alexander Larsson
6fbc439fd7 GdkGLContext: Add display property
We need to use this in the code path where we make the context
non-current during destroy, because at that point the window
could be destroyed and gdk_window_get_display() would return
NULL.
2014-11-03 13:20:55 +01:00
Matthias Clasen
1a3bdefb00 Fix an ordering issue in event destruction
gdk_event_get_display accesses event->any.window, so don't
free that window first thing.
2014-11-01 14:44:03 -04:00
Alexander Larsson
869f300f0a gdk_x11_display_make_gl_context_current: move some code
This moves the code related to the frame sync code into
the is_attached check, which means we don't have to ever
run this when making non-window-paint contexts current.

This is a minior speed thing, but the main advantage
is that it makes making a non-paint context current
threadsafe.
2014-10-30 21:04:29 +01:00
Alexander Larsson
0eb2fb01fd Add GdkGLContext::profile 2014-10-30 12:43:03 +01:00
Alexander Larsson
398697eb2f Clarify docs for gdk_cairo_draw_from_gl 2014-10-30 12:43:03 +01:00
Alexander Larsson
f0ae8da993 Remove GdkGLContext::visual
This is not really needed. The gl context is totally tied to the
window it is created from by virtue of sharing the context with the
paint context of that window and that context always has the visual
of the window (which we already can get).

Also, all user visible contexts are essentially offscreen contexts, so
a visual doesn't make sense for them. They only use FBOs which have
whatever format that the users sets up.
2014-10-30 12:43:03 +01:00
Alexander Larsson
5f14630b76 GdkWindow: destroy paint gl context on destroy 2014-10-30 12:43:03 +01:00
Alexander Larsson
dbbab0791d GdkGLContext: Track shared context
This allows us to read it back, but primarily it ensures
the shared context wrapper stays alive as long as the context.
2014-10-30 12:43:03 +01:00
Alexander Larsson
fb50015519 GdkGLContext: Change the way we track the current context
To properly support multithreaded use we use a global GPrivate
to track the current context. Since we also don't need to track
the current context on the display we move gdk_display_destroy_gl_context
to GdkGLContext::discard.
2014-10-30 12:43:03 +01:00
Alexander Larsson
afd9709aff GdkWindowX11: Keep the impl window cairo surface around until destroy
We used to have a weak ref to the cairo surface and it was keep
alive by the references in the normal windows, but that reference
was removed by d48adf9cee, causing
us to constantly create and destroy the surface.

https://bugzilla.gnome.org/show_bug.cgi?id=738648
2014-10-30 10:32:47 +01:00
Carlos Garnacho
b0313c7bcf wayland: Emit GDK_OWNER_CHANGE events around wl_data_offer changes
This way the upper GtkClipboard code emits correctly ::owner-change when
receiving these events.
2014-10-29 18:33:48 +01:00
Alexander Larsson
c7451bbf3b GdkX11GLContext: Fix leak 2014-10-29 13:52:04 +01:00
Alexander Larsson
8c7623de84 Cache default gdk visuals in the GDK_VISUALS property on the root window
This means we don't have to try to initialize opengl in every gtk
instance that is stated. It will only happen for the first one.

https://bugzilla.gnome.org/show_bug.cgi?id=738670
2014-10-29 13:35:17 +01:00
Alexander Larsson
dae447728d X11: Pick better system and rgba visuals for GL
We want to create windows with the default visuals such that we then
have the right visual for GLX when we want to create the paint GL
context for the window.

For instance, (in bug 738670) the default rgba visual we picked for the
NVidia driver had an alpha size of 0 which gave us a BadMatch when later
trying to initialize a gl context on it with a alpha FBConfig.

Instead of just picking what the Xserver likes for the default, and just
picking the first rgba visual we now actually call into GLX to pick
an appropriate visual.
2014-10-29 13:35:17 +01:00
Alexander Larsson
d5cd05a0f4 GdkGLContextX11: Don't free NULL visual info 2014-10-29 11:26:00 +01:00
Matthias Clasen
3f1dc87188 Plug another memory leak
Also found by valgrind.
2014-10-28 16:07:57 -04:00
Matthias Clasen
c8d4eefa71 Plug some memory leaks in GL support
valgrind pointed these out.
2014-10-28 16:07:57 -04:00
Alexander Larsson
0814cd9f8b GdkGlContextWayland: Don't require specific bit depths
This just means we may fail to get a gl context, we just require
*some* color depth.
2014-10-28 18:30:09 +01:00
Alexander Larsson
3406bbd128 Pick the first rgba visual, not the last
The visuals are typically sorted by some sort of "most useful first"
order. And picking the last one is likely to give us the weirdest
matching glx visual.
2014-10-28 18:30:09 +01:00
Alexander Larsson
8d6d6dcca3 GdkGLContextX11: Ensure we get the fbconfig with the exact same visual
We really want a gl context with exactly the same visual, or we will
get a badmatch later, which hits us on nvidia as per:

https://bugzilla.gnome.org/show_bug.cgi?id=738670
2014-10-28 18:30:09 +01:00
Matthias Clasen
b673490a1b Document Wayland opacity handling 2014-10-28 10:48:49 -04:00
Jasper St. Pierre
c40ba85ace wayland: Don't use the default display
Pass a display in so that multi-display technology works.
2014-10-27 22:29:41 -07:00
Jasper St. Pierre
bbe9ef20da gdkevents: Use the correct display to copy event data 2014-10-27 22:29:41 -07:00
Jasper St. Pierre
887b7356c3 gdkdisplay: Provide a default event_data_copy / event_data_free
Every single implementation but Quartz is a no-op for this, so just
provide it once rather than in every backend.
2014-10-27 22:13:23 -07:00
Matthias Clasen
abe7187cfb Add another multi-device invariant
The device and window passed to gdk_device_grab() must be
on the same display, or things are unlikely to work.
Document and assert this.
2014-10-28 00:54:39 -04:00