The Mir backend was checking for button mask changes to generate the appropriate
GDK event. When Mir generates a touch event it has no button mask. In this case
we'll just generate a primary button event.
This was unnecessarily creating a framebuffer in the texture case,
and it was not properly setting up a framebuffer with the texture
as source in the software fallback w/ texture source case.
Commit afd9709aff made us keep impl window
cairo surfaces around across changes of window scale. But the
window scale setter forgot to update the size and scale of the
surface. The effect of this was that toggling the window scale
from 1 to 2 in the inspector was not causing the window to draw
at twice the size, although the X window was made twice as big,
and input was scaled too. Fix this by updating the surface when
the window scale changes.
We need to use this in the code path where we make the context
non-current during destroy, because at that point the window
could be destroyed and gdk_window_get_display() would return
NULL.
This moves the code related to the frame sync code into
the is_attached check, which means we don't have to ever
run this when making non-window-paint contexts current.
This is a minior speed thing, but the main advantage
is that it makes making a non-paint context current
threadsafe.
This is not really needed. The gl context is totally tied to the
window it is created from by virtue of sharing the context with the
paint context of that window and that context always has the visual
of the window (which we already can get).
Also, all user visible contexts are essentially offscreen contexts, so
a visual doesn't make sense for them. They only use FBOs which have
whatever format that the users sets up.
To properly support multithreaded use we use a global GPrivate
to track the current context. Since we also don't need to track
the current context on the display we move gdk_display_destroy_gl_context
to GdkGLContext::discard.
We used to have a weak ref to the cairo surface and it was keep
alive by the references in the normal windows, but that reference
was removed by d48adf9cee, causing
us to constantly create and destroy the surface.
https://bugzilla.gnome.org/show_bug.cgi?id=738648
We want to create windows with the default visuals such that we then
have the right visual for GLX when we want to create the paint GL
context for the window.
For instance, (in bug 738670) the default rgba visual we picked for the
NVidia driver had an alpha size of 0 which gave us a BadMatch when later
trying to initialize a gl context on it with a alpha FBConfig.
Instead of just picking what the Xserver likes for the default, and just
picking the first rgba visual we now actually call into GLX to pick
an appropriate visual.
The visuals are typically sorted by some sort of "most useful first"
order. And picking the last one is likely to give us the weirdest
matching glx visual.
It is not possible to successfully build GTK+ on OS X 10.6 and below
since NSFullScreenWindowMask is only available starting with 10.7. Add
ifdef guards around setStyleMask: in order to allow it to build on
earlier OS X releases.
https://bugzilla.gnome.org/show_bug.cgi?id=737561
Commits 314b6abbe8 and eb9223c008 were ignoring
the fact that the code where found is set to 1 was modifying
col - which was an ok thing to do when that part of the code
was still breaking out of the loop, but it is no longer doing
that (since 2003 !). Fix things up by storing the final col
value in a separate variable and using that after the loop.
https://bugzilla.gnome.org/show_bug.cgi?id=738886
In various places, the broadway backend was just using
the default display and assumed that it is the broadway
display. That may not be the case in a multi-backend world,
so instead iterate over all displays and use the first
broadway display - still not perfect, but enough to survive
for now.
The current implementation of this script generate headers with \x-escaped
strings that can become too long (> 65535 characters) for Visual Studio
to consume, hence the build of broadwayd would break on Visual Studio.
This changes the script to instead format the string as an array of hex
characters, not unlike what GResource does, so that builds can continue as
normal on Visual Studio builds as well.
https://bugzilla.gnome.org/show_bug.cgi?id=739001