It allows to specify the resize mode of the paintable inside the
GtkPicture allocation. This also deprecates the keep-aspect-ratio
property.
Fixes#5027.
This checks mainly that we do the right thing wrt PangoAlignment
weirdness.
0.25 and 0.75 are set to 0.0 and 1.0 currently because of Pango
limitations (and no desire to manually move lines).
But if that were to be fixed, both the ref and the test should update in
the same way and things should just keep working.
This brings back a subset of what quit-mnemonic.ui tested for, but
trying a lot harder to trigger the label overdrawing its allocation,
which will cause the text to be cut off when clipping is happening.
It should not be an issue at all with GTK4, but keeping that test around
is a good idea.
I can't quite figure out what this test was meant
to test, and how to make it do so in a way that
does not fall afoul of rendering issues in the GL
renderer and rounding differences in pango.
Can't win with reftests.
It looks like os.add_dll_directory() works in a LIFO order, so we call
os.add_dll_directory() from the end of the list of directories in %PATH%
so that the directories are searched in the correct order.
...when we are using Python 3.8.x or later. Python 3.8.x or later on Windows
require one to call os.add_dll_directory() on every directory that contains
dependent non-system DLLs of a module that are not bundled/installed with the
module.
Since we are very likely running programs that rely on dependent items in
%PATH%, make things easier for people by calling os.add_dll_directory() on
all the valid paths in %PATH% in api.py, so that the test will run
successfully on Windows with Python 3.8.x or later.
When large viewports are passed to gsk_renderer_render_texture(), don't
fail (or even return NULL).
Instead, draw multiple tiles and assemble them into a memory texture.
Tests added to the testsuite for this.
Calling functions inside a g_assert() means those functions will be
compiled out when building with G_DISABLE_ASSERT.
This fixes the release job in the CI pipeline.
That way we ensure that the GL context(s) get disposed, which they
previously weren't due to them still being the current context.
This also implicitly adds testing of gLContext destruction, which
previously wasn't ever done by any test.