Commit Graph

19 Commits

Author SHA1 Message Date
Benjamin Otte
8b8dfcdfb4 rendernode: Change to gsk_render_node_get_preferred_depth()
Instead of just tracking preferred_high_depth(), track the actual depth
we'd like to have.
2023-06-18 14:26:18 +02:00
Benjamin Otte
9015ed1c43 memoryformat: Add gdk_memory_format_get_depth()
Replace gdk_memory_format_prefers_high_depth with the more generic
gdk_memory_format_get_depth() that returns the depth of the individual
channels.

Also make the GL renderer use that to pick the generic F16 format
instead of immediately going for F32 when uploading textures.
2023-06-18 14:26:18 +02:00
Matthias Clasen
0f61c52593 gdk: Simplify gdk_memory_format_gl_format
Make the callers of this function check for
straight alpha themselves, and only do the
version compatibility check here. This makes
the function usable in contexts where straight
alpha is acceptable.
2023-05-30 14:49:45 -04:00
Sophie Herold
ef8c835762 gsk: Support swizzle for gray and alpha formats
Swizzling is needed to display one channel memory formats
as gray etc.
2023-05-30 14:41:01 -04:00
Sophie Herold
50115d70c6 gdk: Add grayscale and alpha memory formats 2023-05-30 14:41:01 -04:00
Benjamin Otte
8965d6c7f8 gl: Only allow RGB(A)8 on GLES2
GLES2 has no idea what 16bit textures even are, let alone floating point.
2023-04-17 05:57:44 +02:00
Emmanuel Gil Peyrot
588076d166 gdk: Add a rgb8 → rgba8 conversion macro
This one can be used for both premultiplied and non-premultiplied alpha
formats, since alpha is always 255.  It is useful for opaque PNG upload
on both cairo and GL renderers.
2022-03-03 16:05:52 +01:00
Emmanuel Gil Peyrot
3a98b28ab7 gdk: Make the optimized premultiply function a macro
That way, all permutations are possible.  Previously it was only useful
in the cairo renderer, which required rgba8 → premultiplied bgra8, while
the GL renderer required rgba8 → premultiplied rgba8.  Now both are
available.
2022-03-03 16:04:45 +01:00
Emmanuel Gil Peyrot
cfeedcc321 gdk: Remove pixel format conversion ARM intrinsics
This was only useful when building for AArch32 without -mfpu=neon, on
AArch64 or with -mfpu=neon gcc is smart enough to do the auto-
vectorisation, leading to code almost as good as what I wrote in
1fdf5b7cf8.
2022-03-03 16:04:45 +01:00
Emmanuel Gil Peyrot
1fdf5b7cf8 gdk: Optimise RGBA8 → premultiplied BGRA8 for ARM
This more than halves the total runtime of this function since the
previous commit, from 8.36% to 4.02%, and is most likely memory
bandwidth limited on this specific board now.

I tried to do a SSE2 version as well, but couldn’t find any equivalent
of the LD4/ST4 ARM instruction.
2022-02-16 16:36:33 +01:00
Emmanuel Gil Peyrot
0e3ed7a738 gdk: Specialise RGBA8 → premultiplied BGRA8 conversion
On x86 on a Kaby Lake CPU, this makes it go from 6.63% of the total
execution time (loading some PNGs using the cairo backend) down to
3.20%.

On ARM on a Cortex-A7, on the same workload, this makes it go from 57%
to 8.36%.
2022-02-16 16:35:39 +01:00
Benjamin Otte
dcba783389 gdk: Rework gdk_pixbuf_get_from_texture()
Make it use gdk_memory_texture_from_texture().

Also make gdk_memory_format_alpha() privately available so that we can
detect if an image contains an alpha channel.
2021-10-18 12:08:57 +02:00
Benjamin Otte
1e7fb52b21 Add memory formats used by libpng
Add unpremultiplied high-depth formats. They are used in the real world,
so let's support them.
2021-10-13 14:33:44 +02:00
Matthias Clasen
49a64da7ec Merge branch 'ngl-is-the-new-gl' into 'master'
Rename ngl to gl

Closes #4318

See merge request GNOME/gtk!4037
2021-10-11 06:43:41 +00:00
Benjamin Otte
27b5dc1452 gl: Fix broken internal format 2021-10-09 04:44:30 +02:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Benjamin Otte
afa004fb8b memoryformat: Add gdk_memory_format_prefers_high_depth()
This is unused so far, but is part of preparations for high depth
support in renderers.
2021-10-06 22:50:07 +02:00
Benjamin Otte
149395c306 gl: Move memory <=> GL format mapping
Put it into gdkmemoryformat.c, where all the mapping goes.
2021-10-06 22:50:07 +02:00
Benjamin Otte
48781cf7f7 memorytexture: Split out GdkMemoryFormat handling
Also, now make gdk_memory_convert() the only conversion functions
and allow conversions between any 2 formats by going via a float[4].

This could be optimized via fast-paths, but so far it isn't.
2021-10-06 22:50:07 +02:00