We no longer support modifying GdkWindow hierarchies during
expose events. This is not working anymore anyway as the
flush operation now does not push already rendered pixels
in the flushed window from the double buffer to the window.
https://bugzilla.gnome.org/show_bug.cgi?id=679144
Avoid copying back partially drawn double-buffer data
when flushing to avoid flicker. This means non double
buffered widgets must draw opaque pixels in its expose
handlers, and that you are not allowed to use direct
rendering (or modify GdkWindow pos/size/order) from
inside the expose handler of a double buffered widget.
See https://bugzilla.gnome.org/show_bug.cgi?id=679144 for more
details
The code was calling _gdk_window_ref_cairo_surface in a few places
where the intent was not to read/write to the surface, but just look
at its type (to e.g. create a similar surface). This is bad, as that
operation causes a flush which may cause unnecessary work and/or
flashing. Instead we just get the impl surface in these cases.
GtkRange was using GDK_POINTER_MOTION_MASK, and it was not
getting any emulated motion events, because we only translate
from GDK_BUTTON_MOTION_MASK to GDK_POINTER_MOTION_MASK, but not
the other way around, and emulated_mask only had
GDK_BUTTON_MOTION_MASK in it. Now we put GDK_POINTER_MOTION_MASK
in emulated_mask and successfully match for windows that
have GDK_POINTER_MOTION_MASK or any of the button motion masks
selected.
This fixes range sliders not following the finger and jumping
to the last position upon release.
Events of type GDK_SCROLL will be received if the client side window
event mask has either GDK_SCROLL_MASK or GDK_SMOOTH_SCROLL_MASK.
GDK_BUTTON_PRESS_MASK has been removed from type_masks[GDK_SCROLL]
as that bit is often set for other-than-scrolling purposes, and
yet have the window receive scroll events. In GTK+, this forces
non-smooth events bubbling, even if the widgets above want smooth
events, and legitimately set GDK_[SMOOTH_]SCROLL_MASK.
If a device provides both smooth and non-smooth events, the latter will be
flagged with _gdk_event_set_pointer_emulated() so the client side window
receives one or the other. If a device is only able to deliver non-smooth
events, those will be sent, so both direction/deltas may need to be handled.
get_event_window() just checked on GDK_TOUCH_MASK, including for emulated
pointer events, so at the very least those should also match evmasks with
no touch events whatsoever
If an active grab kicks in on a different window, _gdk_display_has_device_grab()
would still find the former implicit grab for the window below the pointer, thus
sending events to an unrelated place.
If a grab with GDK_TOUCH_MASK kicks in due to a touch sequence emulating pointer
events, don't mutate the sequence into emitting touch events right away.
Create the backing GdkTouchGrabInfo for touches even if the pointer
emulating touch sequence is already holding an implicit grab on a
window that didn't select for touch events.
the backing GdkTouchGrabInfo will be needed if the overriding device
grab finishes before the touch does in order to send events back to
the implicit grab window. Instead, wait until the touch is physically
finished before removing the matching GdkTouchGrabInfo
GDK will only receive touch events when dealing with a multitouch
device, so these must be transformed to pointer events if the
client-side window receiving the event doesn't listen to touch
events, and the touch sequence the event is from does emulate
the pointer.
If a sequence emulates pointer events, it will result in a
button-press, N motions with GDK_BUTTON1_MASK set and a
button-release event, and it will deliver crossing events
as specified by the current device grab.
These are equivalent to an implicit grab (with !owner_events), so
if the touch leaves or enters the grab window, the other window
won't receive the corresponding counter-event.
If the touch sequence happens on a window with GDK_TOUCH_MASK set,
a GdkTouchGrabInfo is created to back it up. Else a device grab is
only created if the sequence emulates the pointer.
If both a device and a touch grab are present on a window, the later
of them both is obeyed, Any grab on the device happening after a
touch grab generates grab-broken on all the windows an implicit
touch grab was going on.
Anytime a touch device interacts, the crossing events generation
will change to a touch mode where only events with mode
GDK_CROSSING_TOUCH_BEGIN/END are handled, and those are sent
around touch begin/end. Those are virtual as the master
device may still stay on the window.
Whenever there is a switch of slave device (the user starts
using another non-touch device), a crossing event with mode
GDK_CROSSING_DEVICE_SWITCH may generated if needed, and the normal
crossing event handling is resumed.
This commit introduces GDK_TOUCH_BEGIN/UPDATE/END/CANCEL
and a separate GdkEventTouch struct that they use. This
is closer to the touch event API of other platforms and
matches the xi2 events closely, too.
My previous fix for this broke the progress bar in epiphany. This fix
makes it work again, and keeps the gimp bug fixed.
Basically, whenever we do a non-double-buffered rendering we have to
flush the entire window as it might be drawn outside the double
buffering machinery.
This last slave device (stored per master) is used to fill
in the missing slave device in synthesized crossing events
that are not directly caused by a device event (ie due to
configure events or grabs).
We used to set a flushed boolean whenever we flushing double buffered
areas to the window due to a non-db draw. We then read back from the
window if this was set. This broke when we were doing multiple paints
of the same area after a flush as we were re-reading the window each
time, overdrawing what was previously draw.
Sometimes we need to read back the window content into our double
buffer due to rendering a window with alpha when there is
no implicit paint or it has been flushed due to non-db drawing
before.
However, in this case we can't use gdk_cairo_set_source_window as
it might trigger an implicit paint flush as we detect what we
think is a direct non-double buffered window draw operation, which
will flush the implicit paint operation that we're just setting up.
To fix this we use the raw gdk_window_ref_impl_surface operation
to get the source surface.
There was a sign issue in a coordinate transform that made us
flush the wrong region when flushing an implicit paint.
The non-double buffered drawing would then be drawn over the
right area, but then at the end of the implicit paint this
would be overdrawn with the area we didn't properly remove
from the implicit paint.
Also, the translation from window coords to impl window
coords is now done before removing any active double
buffered paints, as these are also in impl window coords.
With the changes in default CSS to make the default background transparent
we ran into issues where intermediate GdkWindow (for instance the
view_window in GtkViewport) where we didn't set an explicit background
(because before they were always covered). So instead of showing throught
the transparent windows were showing the default backgroind of the intermediate
window (i.e. black).
With this change we also needed to fix GtkViewport, as it was previously
relying on the bin and view windows to cover widget->window so that the
border was not visible if shadow_type was NONE.