Commit Graph

282 Commits

Author SHA1 Message Date
Benjamin Otte
1985f2c9ad gpu: Make intersecting rounded rect with NONE clip always succeed
This is a tricky topic, because it can make the clip bounds grow, so
previously we were trying to be careful.

However, this can cause perfectly trivial intersections to fail that are
caused by redraw diff regions.
And in the worst case, that means we offscreen in places where we
absolutely do not want to offscreen - in subtrees with subsurface nodes.

Fixes #6499
2024-03-11 01:39:40 +01:00
Benjamin Otte
01d57a7566 gpu: Initial clip is always NONE
We scissor the initial clip (which is why it's an integer rect that is
assigned to the scissor). And if we scissor, the result is a NONE clip.
2024-03-11 01:39:40 +01:00
Benjamin Otte
7a4b2c10c7 gpu: contained clip is a rectangular clip, too
So we can treat it like rect clip and promote it to NONE after a
successful scissor.
2024-03-11 01:39:40 +01:00
Benjamin Otte
208b2d37b6 gpu: Clarify clip types
CLIP_TYPE_NONE is valid if the clip is implemented by the scissor rect.

We always have a scissor rect and there's no way to draw outside of it.

In theory that means we can reset the clip to NONE at any point we
wish if we know nodes are contained inside a certain pixel-aligned
rectangle we can clip.
In practice that's probably quite hard...
2024-03-11 01:39:40 +01:00
Matthias Clasen
3f1821e372 Merge branch 'matthiasc/for-main' into 'main'
gsk: Make uber shader handle fonts the same

See merge request GNOME/gtk!6995
2024-03-09 02:19:25 +00:00
Matthias Clasen
4f1cc8ec6d gsk: Make uber shader handle fonts the same
The code converting text nodes for the uber shader was missing
some of the recent font handling improvements. Make things match.

Related: #6514
2024-03-08 20:44:42 -05:00
Matthias Clasen
5242205a65 gsk: Ignore transforms for font handling
We were turning off hinting and subpixel positioning if the
transform isn't 2D affine. The idea behind this was that transforms
likely indicate animations, and for animations, this may reduce
jitter. But the heuristic of transform==animation is not very
reliable, and we pay for this with a jump from hinted to unhinted
at the beginning and end of it. Also, the heuristic does not even
work for the most relevant 'animation' we have today: scrolling.

So, lets drop this for now. We can revisit it later.
2024-03-08 20:44:42 -05:00
Christian Hergert
ecf1b7c18a gsk/gpu: add counter for ngl buffer uploads
It's helpful to know how much we're uploading from Sysprof captures.
2024-03-08 14:17:31 -08:00
Christian Hergert
a7c5b53f46 gsk/gpu: avoid unnecessary buffer uploads
Some maps are used for read only and do not require uploading contents
back to the GPU afterwards. In other cases, we can often upload less than
the fully allocated buffer size.
2024-03-08 13:55:57 -08:00
Matthias Clasen
77a2cd4d8d gsk: Fix mis-scaled text rendering
This was happening when rotated text was partially redrawn.

A test that failed before this change is included.

Fixes: #6504
2024-03-06 17:52:35 -05:00
Matthias Clasen
0986981d1a gpu: Empty clip is still empty after transform
When transforming an empty clip, it stays empty.

Previously, we were setting it to CONTAINED, but that's wrong, because
the bounds are not contained in the clip, the clip is contained in the bounds.

This reverts part of commit a51c6aed47.

Related: !6692
2024-03-06 17:52:22 -05:00
Christian Hergert
d181d53762 gsk/gpu: add profiler node for shader loading
This is helpful when tracking down why a frameclock cycle took so long. In
quick recordings it seems to often correlate with a shader compile.
2024-03-04 11:54:13 -08:00
Matthias Clasen
4f2d63b8ac gsk: Handle hinted fonts better
Enforce the following rules:
- No hinting or subpixel positioning in transformed context
- glyph-align determines if we use integral or fractional
  device pixel positions
- For hinting, always use an integral y position (the hinter
  assumes integral positions, and only operates vertically).
2024-03-03 13:08:29 -05:00
Matthias Clasen
16a476fe22 gsk: Stop passing scale to glyph upload op
It is always 1.0 now, so there is no point. Instead of the scale,
print the font when doing verbose logging.
2024-03-02 18:39:14 -05:00
Matthias Clasen
c8ca6930c5 gsk: Use a scaled font for glyph rendering
This changes the approach we take to rendering glyphs in the
presence of a scale transform: Instead of scaling the extents
and rendering to an image surface with device scale, simply
create a scaled font and use it for extents and rendering.

This avoids clipping problems with scaling of extents in
the presence of hinting.
2024-03-02 18:39:14 -05:00
Matthias Clasen
c7806eb908 gsk: Fix handling of hex boxes
The pango code that is drawing hex boxes, invisible glyphs, etc,
is depending on the width being set in the PangoGlyphInfo. Once
we set that, everything falls into place.

Testcase included.
2024-03-01 16:51:58 -05:00
Matthias Clasen
9b5aee0d1b Cosmetics 2024-02-25 18:20:22 -05:00
Matthias Clasen
02a7a30978 Merge branch 'disable-depth-test' into 'main'
GL, NGL: Disable depth test

Closes #6401

See merge request GNOME/gtk!6917
2024-02-19 19:14:36 +00:00
Luca Bacci
79568d2944 gpu: Disable GL_DEPTH_TEST
The call to enable depth testing was copied from the GL
renderer, but it's not needed.

Fixes #6401
2024-02-19 18:16:35 +01:00
Benjamin Otte
4933bc505f gpu: External textures are never mipmap'able
We were just assuming they were if the format matches.

Fixes crashes in Webkit where the external texture is actually a dmabuf
imported as an EGL image.
2024-02-16 20:16:38 +01:00
Benjamin Otte
afc7b46264 gpu: Add an epsilon before ceil()ing for offscreen size
Avoids getting the scale wrong when due to a rounding error our
pixel-aligned rectangle is 5.000000003px big and we ceil() to 6px
and produce blurry output.

Fixes #6439
2024-02-14 20:11:59 +01:00
Benjamin Otte
cb6c720d37 gpu: Render enough of a scaled texture offscreen
We were not thinking about pixel alignment and the potential later
linear blend for the final composite.

Fixes #6428
2024-02-14 20:11:29 +01:00
Matthias Clasen
b2d22d8125 Merge branch 'wip/abono/fallthrough' into 'main'
gsk: Remove unnecessary G_GNUC_FALLTHROUGH

See merge request GNOME/gtk!6898
2024-02-13 22:17:50 +00:00
Benjamin Otte
ee34781a13 gpu: Pixel-align the blur rectangle
Fixes blurriness in shadows.

Not sure to do a proper test for this feature. Usually proper pixel
alignment is tested by drawing a crips line and checking that it is
indeed crisp. But we are testing the blur operation here...

Fixes #6380
2024-02-13 21:56:01 +01:00
Benjamin Otte
9fc80a0bd5 gpu: Update blur code to newer internal API
The recommended way to draw offscreens has been init_draw() for a bit,
but apparently this code wasn't updated.
2024-02-13 21:56:01 +01:00
Benjamin Otte
a1dda0ec3c gpu: Adjust shadows clip by shadow offset
When computing the clip of the shadow rect, don't forget that it will
ultimately be offset by the shadow offset.

Fixes #6425
2024-02-13 21:56:01 +01:00
Benjamin Otte
dbbc16947f gpu: Handle one layer of NULL return
This isn't really a useful thing in itself, because none of the callers
handle the NULL return.
But the resulting crash is easier to debug when it's a NULL image than
when add_node() is called on an uninitializes NodeProcessor.
2024-02-13 21:56:01 +01:00
Benjamin Otte
dc47abc60e gpu: Don't oversize node image
There's no need - even if given clip bounds - to render the parts
outside the node.

So clip to the node bounds.
2024-02-13 21:56:01 +01:00
Alessandro Bono
ca9ba3cc80 gsk: Remove unnecessary G_GNUC_FALLTHROUGH
In GSK the following pattern is used four times:
```
  switch (self->filter)
    {
      default:
        g_assert_not_reached ();
        G_GNUC_FALLTHROUGH;
      case GSK_GPU_BLIT_LINEAR:
        filter = GL_LINEAR;
        break;

      case GSK_GPU_BLIT_NEAREST:
        filter = GL_NEAREST;
        break;
    }
```
The G_GNUC_FALLTHROUGH macro is not required. When G_DISABLE_ASSERT
is defined the body of the `default` case is empty, thus there is
no need. When G_DISABLE_ASSERT is not defined the body of the `default`
case contains g_assert_not_reached() thus it won't fallthrough.

This resolves the following:
```
[221/1379] Compiling C object gsk/libgsk.a.p/gpu_gskgpublitop.c.o
[...]
error: fallthrough annotation in unreachable code [-Werror,-Wimplicit-fallthrough]
1 error generated.
```
2024-02-13 18:29:03 +01:00
Matthias Clasen
ea7a61a763 gpu: Print globals when being verbose
This can be helpful to see that there is an enormous scale blowing
things up. We omit the matrix, since it is 16 floats that are hard
to interpret at a glance.
2024-02-13 06:59:58 -05:00
Matthias Clasen
925d2ba9ae Merge branch 'wip/otte/for-main' into 'main'
gpu: Avoid offscreens for disjoint containers

See merge request GNOME/gtk!6889
2024-02-12 12:58:14 +00:00
Benjamin Otte
2fe1f47e6d gpu: Avoid offscreens for disjoint containers
When opacity is set but the container is disjoint - ie no children
overlap - don't redirect into an offscreen, because it's not necessary.
2024-02-12 08:34:18 +01:00
Benjamin Otte
30afac9a6b offload: No need to pass the offload to the diff
We can just check if the subsurfaces contain content - and if they do,
they will be offloading and we can ignore the diff.

This essentially reverts 48740de71a
2024-02-11 20:24:28 -05:00
Benjamin Otte
1b9002afd3 ngl: Check for GL 3.3
The default check is still for GL 3.0 and we don't support that.
2024-02-11 20:04:54 +01:00
Benjamin Otte
6ed4eece04 gpu: debug-print the used shader clip
When using GSK_DEBUG=verbose, print the clip mode used in the shader.

Use cute little unicode indicators to not overload the debug output.
2024-02-11 20:04:54 +01:00
Benjamin Otte
cfaddb5d47 gpu: Use nodprocessor infrastructure for offscreening
The just copied over function can just use the same infrastructure as
the other functions we already have that create slightly adjusted
offscreens.
2024-02-11 20:04:54 +01:00
Benjamin Otte
7c861d8b59 gpu: Don't clip again after already clipping
The 2 callers of gsk_gpu_get_node_as_image() were already computing the
minimum clip region and in particular aligning it to the pixel grid, so
intersecting with node bounds again was causing that alignment to be
busted.
2024-02-11 20:04:54 +01:00
Benjamin Otte
1c3457adfb gpu: Fix sizing of fractionally scaled backbuffer
When using a window size and scale that don't multiply to an integer, we
were using the wrong method to adjust it.

The Wayland fractional scaling spec just says:

> For toplevel surfaces, the size is rounded halfway away from zero.

This is meant to be interpreted as "create a large enough buffer to hold
partial pixels) and the compositor will blend it mapping to the pixel
grid" even if that means the buffer slightly overhangs.

Example:
A 11 units wide window at 150% will need a 11 * 1.5 = 16.5 pixel wide
buffer. This should be rounded to 17 pixels but rendered as if only 16.5
pixels are occupied by the window, not as if all 17 pixels are occupied.
2024-02-11 20:04:54 +01:00
Benjamin Otte
a2e46c4d39 gpu: Move function
It is only used by the nodeprocessor, so put it where it belongs.
2024-02-11 20:04:54 +01:00
Benjamin Otte
df1d024059 Revert "gpu: Fix scale fluctuation"
This commit is wrong.
It does achieve what it sets out to do, but the method doesn't work.

It confused multiple things in one commit, the commit message only
describes the symptoms it tries to fix and not why the fix is correct,
it includes no tests and it wsn't properly reviewed.

Related: !6871
2024-02-11 20:04:54 +01:00
Matthias Clasen
87b66de109 Merge branch 'mip_size' into 'main'
gsk: Fix blit sizes while generating mipmaps on vk

See merge request GNOME/gtk!6875
2024-02-10 19:13:36 +00:00
M Henning
d08412aaa4 gsk: Fix blit sizes while generating mipmaps on vk
A few lines later we already had the correct equation for the size.
See vulkan 1.3 spec section 12.3.2 "Image Mip Level Sizing"
2024-02-10 10:59:44 -05:00
Matthias Clasen
1ac82528d9 gpu: Fix scale fluctuation
We want to use a viewport that gives us the right scale back.
This fixes problems where glyph lookups were inefficient because
the scale part of the key would fluctuate ever so slightly.
2024-02-09 19:49:54 -05:00
Benjamin Otte
9c0ca8803d gpu: Punch hole with a clear again
This reinstates the clear op when possible so we can avoid blending
changes and benefit for large areas, when the clip is appropriate.

Related: #6375
2024-02-09 04:28:32 +01:00
Benjamin Otte
5b184a10a9 gpu: Add a CLEAR blend mode for subsurface hole punching
The previous code was ignoring non-scissor clips, which would make it
overeager at punching holes.

It also was not working with fractional coordinates.

Fixes #6375
2024-02-09 04:28:32 +01:00
Benjamin Otte
269662c888 gpu: Scale the border offset
The shader was forgetting to apply global scale to the offset, which
would cause lines to be offset improperly on hidpi.

Fixes #6412
2024-02-09 04:28:32 +01:00
Guido Günther
3cce78d02c gpu: Print actually checked GLES version
We check for 3.0 not 2.0.
2024-02-08 16:24:50 +01:00
Benjamin Otte
19fccb13c3 gpu: GL < 4.0 needs the ifelse ladder for textures
GL 4.0 (section 4.1.7) allows dynamically uniform expressions as texture
indexes, GL 3.3 (again section 4.1.7) requires constants.

Related: #6401
2024-02-07 19:09:07 +01:00
Benjamin Otte
2a3a5753c1 gpu: Don't optimize too much
The rect clip can only be ignored if the scissor rect is contained in
the clip. But sometimes it isn't.

Fixes #6389
2024-02-04 21:57:13 +01:00
Benjamin Otte
88bed27f85 blurop: Print the blur radius 2024-02-04 21:57:13 +01:00